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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

After testing my last iteration a few times, and seeing the new Scenarios, I discovered a fatal flaw with my other list:
1) A CC tarpit does little good without more squads to help them out.
2) Dire Avengers are great, but they suck in HtH and can't dig a squad out of cover unless it's very small and they get lucky.

In addition, the new scenarios clearly favor transports (they don't cough up VPs) and punish HQ selections pretty hard. With that in mind, here's my newly revised, and likely final, list for 'Ard boys:

Eldrad

10 Banshees, Exarch w/ Exec
WS w/ Scatterlaser, SS

10 Banshees, Exarch w/ Exec
WS w/ Scatterlaser, SS

8 Fire Dragons
WS w/ Shuriken Cannons, SS

10 Dire Avengers, Exarch w/ twin shuricats and BS
WS w/ BL, SS

10 Dire Avengers, Exarch w/ twin shuricats and BS
WS w/ BL, SS

10 Dire Avengers, Exarch w/ twin shuricats and BS
WS w/ BL, SS

Fire Prism w/ Holofields, SS, Vectored Engines

Fire Prism w/ Holofields, SS, Vectored Engines
Fire Prism w/ Holofields, SS, Vectored Engines

Eldrad is a bit of a tired choice, but he's the toughest and most useful HQ choice in an environment that punishes taking more than one HQ. The Banshees are there to do what Banshees do, which is rip apart units hiding in cover. Eldrad will probably ride with one squad, giving them fortune and dooming whatever they hit. Divination will help in any mission in which I go first, or in reaction to any infiltrators. In the dawn of war missions, I'd probably leave Eldard in reserve in one of the HB squads, although it'll be played by ear. The dire avengers are there to deal with anything soft, or to simply sit in the serpent and hold an objective. The Fire Prisms are durable and versitile, and while not ideal they're certainly not bad. My one possible variation would be to drop one banshee squad and add a fourth DA squad and a ninth Firedragon. Any Thoughts?
   
Made in us
Fixture of Dakka






San Jose, CA

I got a new-found respect for Dire Avengers over the weekend - that many BS 4 shots can ruin almost anyone's day. The transports are a decent touch, as you can hop out, bladestorm, and them remount to get out of there. The only problem there is the back hatch on the waveserpent, and the clumping imposed by disembark+fire.

Looks fairly solid. You've got a respectable amount of AT/AMC fire, and decent horde-busting with the prisms. You're a little light on the body count, but mechanized eldar are like that. And now that Eldrad can pyschic through the windshield, he'll be very useful.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

consider dropping the vectored engines on the fire prisms and give all vehicles the shuriken cannon upgrade. The idea is that you move 6" and fire everything, if you move 12, yeah you just fire one main and all defensive, but you are just as vulnerable either way, might as well as have more guns.
   
 
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