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![[Post New]](/s/i/i.gif) 2008/09/10 23:06:13
Subject: ard boyz necrons
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Battlewagon Driver with Charged Engine
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so here's my list so far its been quite successful
hq
lord with res orb and viel
nightbringer
troops
12 warriors
12 warriors
12 warriors
12 warriors
elites
8 immortals
fast attack
5 destroyers
10 scarabs
heavy support
monloith
monolith
list total 2488
so the tactics with this one is use 2 warrior squads to hold home objectives while the other two take enemy objectives
the c'tan will make people think twice about assaulting me and the ork horde list becomes usless
the monoliths are their to provide fire support and anti tank fire power
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/09/10 23:54:58
Subject: ard boyz necrons
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Fixture of Dakka
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Because I'm curious, what's your plan for the 'ard boyz version of Dawn of War deployment? (All troops & HQ deploy.) How do you see that changing, depending on whether you get first turn or not?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2008/09/11 00:25:04
Subject: ard boyz necrons
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Battlewagon Driver with Charged Engine
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that's actually where this list shines the lord and two warrior squads deploy, first turn the night bringer destroyers, immortals and scarabs show up(and if its kill points the rest of the army deploys) turn 2 monoliths and warriors show, up then use lords veil to transport another squad of warriors you know have two monoliths and 36 warriors in your opponents deployment zone
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/09/11 04:05:27
Subject: Re:ard boyz necrons
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Deadly Dire Avenger
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its a decent list its the first ive seen in awhile where your planing on taking the objectives with offence instead of only playing deffence. your phase out numer is good, but personaly i think NB is  .
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![[Post New]](/s/i/i.gif) 2008/09/11 15:14:58
Subject: Re:ard boyz necrons
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Battlewagon Driver with Charged Engine
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its to counter demons, and ork armies, and deathwing, and any other terminators, and infiltrating shrike and his wing ( you do not want him your backyard) so i think I'm justified in taking him
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/09/11 23:35:28
Subject: ard boyz necrons
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Fixture of Dakka
.................................... Searching for Iscandar
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You are relying entirely on Monoliths to kill everything it seems.
Very killable 1x Immortals and 1x Destroyers...warriors that probably won't run from shooting but will run from assault seems to be your armies strong point.
Not a good viable ard boyz army.
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![[Post New]](/s/i/i.gif) 2008/09/11 23:40:26
Subject: ard boyz necrons
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Battlewagon Driver with Charged Engine
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the monoliths are there to keep me out of combat, and the reason i don't have that many destroyers is because if every list is running 10+, and minimum warriors that's why they phase out. besides the only ordnance template in the army is located on the monolith, and it's much easier to kill a squad with ordinance then with massed fire
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/09/11 23:43:12
Subject: ard boyz necrons
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Fireknife Shas'el
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Also, your monliths only have a 50% chance of showing up in turn 2. SO I think it would be more appropriate to say 1 monolith and 24 warriors in the enemies deployment on turn 2. On turn 3: 2 monoliths, 12 necron warrior reenforcements, and what ever is left of the 24 warriors who deployed in turn 2, in your enemies deployment zone.
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![[Post New]](/s/i/i.gif) 2008/09/11 23:47:51
Subject: ard boyz necrons
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Sneaky Striking Scorpion
Between the Sun and the Sky
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youbedead wrote:the monoliths are there to keep me out of combat, and the reason i don't have that many destroyers is because if every list is running 10+, and minimum warriors that's why they phase out. besides the only ordnance template in the army is located on the monolith, and it's much easier to kill a squad with ordinance then with massed fire
It's much harder than you think to Phase Out a Cron army. It's much easier to do when your opponent has something like a C'tan. You could buy so much with 360 points... and do so much more than you could with the Nightbringer. My .02 USD would be to drop the sucker, and drop either the Immortals or Destroyers, and then get more of whatever you kept. Get Warriors with leftover points, and you have a viable army.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/09/12 00:59:37
Subject: ard boyz necrons
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Sneaky Lictor
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youbedead wrote:the monoliths are there to keep me out of combat, and the reason i don't have that many destroyers is because if every list is running 10+, and minimum warriors that's why they phase out. besides the only ordnance template in the army is located on the monolith, and it's much easier to kill a squad with ordinance then with massed fire
If the Monoliths are keeping you out of combat they're not being used for anti-tank. If you are pie-plating squads you're not keeping your units out of combat. Your phase out is 15. Most good players will just go after your Warriors and ignore the rest. You're not going to be able to keep all your Warriors within WBB range and Emperor forbid you start getting into CC.
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![[Post New]](/s/i/i.gif) 2008/09/12 04:02:31
Subject: Re:ard boyz necrons
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Battlewagon Driver with Charged Engine
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about the c'tan how many other units in the cron army can
a. walk right through terminator squads
b. keep horde armies from assaulting you
c. make it so that demons will not get any type of save
and i don't really have any other models
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/09/12 04:17:28
Subject: ard boyz necrons
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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A Destroyer Lord with a Warscythe and Lightning Field joined to 10 strong swarm of Scarabs?
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![[Post New]](/s/i/i.gif) 2008/09/12 05:17:04
Subject: ard boyz necrons
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Fixture of Dakka
.................................... Searching for Iscandar
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Aduro wrote:A Destroyer Lord with a Warscythe and Lightning Field joined to 10 strong swarm of Scarabs?
Sure why not?
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![[Post New]](/s/i/i.gif) 2008/09/12 15:01:28
Subject: ard boyz necrons
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Grisly Ghost Ark Driver
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The tactics you are planning on using for this list I do not believe are any good. AS Stelek Said, your immortals and destroyers will die pretty easily. Also, getting tons of warriors in your opponents deployment zone wont work against most armies, especially at hard boyz, for several reasons:
1. You will be there ahead of the Nightbringer, and immortals, and destroyers so you will be trying to fight your opponents full army with about half of yours.
2. If your opponent has anything with any assault power at all, your warriors will disappear. 5th edition has made warrior heavy lists MUCH weaker.
3. As people have already said, you have no way to be sure that your 4 units of reserve will all arrive in turn 2. In fact, this is quite a gamble.
I can think of lots of lists that would not have much trouble blowing this away.
Also, I have been saying this about a lot of necron lists lately, but since you are using the monolith for anti-tank and your immortals and destroyers won't last long, you simply do not have the firepower necessary to to win. especially at range. I do not foresee this list doing well at all at 'ard Boyz.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/12 18:53:33
Subject: ard boyz necrons
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Tough-as-Nails Ork Boy
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It's still only 75 models at 2500 points.
When you consider that you can run 60-ish Gray Knights at 2100 points or so it seems that this army can be outnumbered by even the scant numbers of the GKs. I think you'll be ruthlessly outnumbered in most missions.
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![[Post New]](/s/i/i.gif) 2008/09/13 00:22:30
Subject: ard boyz necrons
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Battlewagon Driver with Charged Engine
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first off I can change tactics depending on which army i fight if its a close combat army of course I am going to stay back to shoot. however if i was facing a army such as tau then i actually think it is much better to assault then to shoot.
about the destroyer lord scarabs I've found its not effective at all and will sit their in combat for 3-4 turns before either they die or the enemy dies
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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