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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Noticed that chem-inhaler is one of the special equipment doctrines which has no restriction of "Guard infantry only".

So,can it be applied on a conscript platoon?

And...the cost of the equipments is "10pts per unit".If a 50-men conscript platoon unit(five squads) take this doctrine,how much the cost is?Is 10pts correct?

Thanks.

Tokugawa plays:  
   
Made in us
General





Florence, KY

http://oz.games-workshop.com/games/40k/chapter_approved/assets/qa/imperialguardqav4.pdf

Last question. And although this is an older copy of the FAQ, there is no reason to assume that GW has changed their stance on this subject.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Thank you for answering.

So it is really hard to keep the morale of conscripts in combat...

Tokugawa plays:  
   
Made in gb
Proud Phantom Titan







really...? just add an independ commissars for LD 10 (and only +10p when taken this way ... ok 1-3 per elite slot but do you need more then 3?)

>Edit for missing "+"<

This message was edited 1 time. Last update was at 2008/09/11 15:51:32


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Tri wrote:really...? just add an independ commissars for LD 10 (and only +10p when taken this way ... ok 1-3 per elite slot but do you need more then 3?)

>Edit for missing "+"<


So the first time they fail a morale test (probably the first time they are assaulted) with a minus to their LD 6, he can kill one with Summary Execution and they pass, taking No Retreat wounds in the process. Next round they test again, but at his LD 10 minus whatever (assuming the IC Commissar, a T3 2wd character who can be targeted - and who must pile in before the rest of the unit - survives). All you've done is protect your opponent from shooting for one turn and left him free to move and assault on his own turn. Somehow I don't see a benefit................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Yeah, one of my favorite units in 4th was the good old 40 man conscript plus 1 Ind Commissar. Those dudes made a great tarpit and with some cheesy maneuvering you could keep the commissar out of comat for like 2 or 3 turns before he was inevitably picked off.

Now though...ugh! As don_mondo points out it is a horrible unit. Five assault marines will destroy this unit by causing initial wounds, then the commissar executes one himself, and finally they have to retake all of their saves again. Basically, we can imagine that units assaulting the conscripts can now double the amount of wounds they cause per turn.

Sorry to skew towards tactics, but I just wanted to warn you before you start converting conscripts. I'm still trying to find a way to use mine!

[edit] just to clarify - the reason for this is the "No Retreat" (5th ed) status the commissars execution imbues the unit (IG FAQ)

This message was edited 1 time. Last update was at 2008/09/11 19:39:32


 
   
Made in gb
Proud Phantom Titan







na my point was only that you could improve there LD that way. Its fair to say that the 5th Ed doesn't like IG ...
...still look on the bright sided when they do get round to your codex, GW will want to get every one buy IG so you'll get some super cheesy rules that every one else will wine about.
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Enjoy your paint-sniffers while you can. Surely when the new guard codex drops, all that cool stuff will be gone.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
 
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