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![[Post New]](/s/i/i.gif) 2008/09/13 22:35:55
Subject: 1500 Seer Eldar Tourny list
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Regular Dakkanaut
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Eldrad - 210
Yriel - 155
9 warlocks, 2x enhance, 1embolden - 260
Wave serpent with shuriken cannons - 100
10 dire avengers, Exarch with 2 catapults and Bladestorm - 152
Wave serpent with shuriken cannons - 100
10 dire avengers Exarch Bladestorm - 147
6 rangers with pathfinder upgrade - 144
Fire prism - 115
Fire prism - 115
Ok so here is the low down, the tourney is 1500 points 3 rounds and battles to be played on a 4X4 table. We just did a 1000 point tourney and I ran this list with out some of the stuff and I tied for first. The big thing I learned from the last game is that the ranges can have a tendency to do nothing. the first two games they only killed like 2 guys and the third game was against dark eldar and they got slaughtered 2nd turn because of the dark eldars speed. So if any one has a suggestion on what to spend the points on I'm all ears, although I would really like to keep the list with three troop choices because that is really the only downfall of the list that I can see.
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![[Post New]](/s/i/i.gif) 2009/04/16 21:01:58
Subject: 1500 Seer Eldar Tourny list
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Longtime Dakkanaut
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I would drop the finders for a serpent for the other squad. You also might want scatter lasers instead of cannons. Normally I would say you want some bright lances but the two prisms might have you covered.
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![[Post New]](/s/i/i.gif) 2008/09/14 02:37:52
Subject: Re:1500 Seer Eldar Tourny list
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Regular Dakkanaut
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I can kind of see the point to the other wave serpent but then I only have 2 troop choices and that's pretty hard to run with if it comes down to being objective based. As far as the scatter lasers go I find that the first turn the tank gets my guys where they need to be and then dies, this may be different for the wave serpent that's taking my dire avengers around because I haven't done that before.
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![[Post New]](/s/i/i.gif) 2008/09/14 03:13:46
Subject: 1500 Seer Eldar Tourny list
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Sneaky Striking Scorpion
Between the Sun and the Sky
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I'd be worried about your council. Once that Wave Serpent gets killed (which it will, very soon, given your opponent has half a brain), they'll be trekking it, and Eldrad doesn't have fleet. If they get charged, then they'll be in a bit of trouble.
As for the rest of it, seems pretty... weak. 2 squads of DAs, then some finders, and Prisms without Holo-Fields? Hm.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/09/14 03:44:53
Subject: Re:1500 Seer Eldar Tourny list
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Sneaky Striking Scorpion
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Having both Eldrad and Yriel is a bit nuts in a 1500 point game, I'd tone down the whole Yriel thing, and perhaps go for an Autarch instead. This in turn will give you some points to play with to tool up your Fire Prisms, and swap out the Pathfinders for Jetbikes, one with an S'Cannon for good measure, then they can back up the rest of your boys. I'll post a quick off the top of my head variation to your list, of course it is tweakable. Still not sure how I feel about Eldrad and Warlocks in a Serpent, as a Bike Council will outlast a Serpent Council any day of the week. But here goes!
HQ:
Eldrad - As per rules
Retinue - 8x Warlocks - 2x Enhance, 1x Embolden (As per your original idea)
Troops:
Dire Avengers - 10x inc Exarch - BladeStorm, Twin Shuricats
Transport - Wave Serpent - Scatter Laser
Dire Avengers - 10x inc Exarch - BladeStorm, Twin Shuricats
Transport - Wave Serpent - Scatter Laser
Jetbikes - 5 inc S.Cannon
Heavy:
Fire Prism - Holofields
Fire Prism - Holofields
ALTERNATIVE LIST:
Ok here is a comparrison list, probably harder than the afforementioned...
HQ:
Farseer - Jetbike, Singing Spear, Doom, Fortune, Spirit Stones
Retinue - 5x Warlocks - Jetbikes, 2x Destro, 2x Enhance, 1x Embolden (Although these powers can be flicked about)
Troops:
Dire Avengers - 10x inc Exarch - BladeStorm, Defend, Twin Shuricats
Transport - Wave Serpent - Scatter Laser, Spirit Stones
Dire Avengers - 10x inc Exarch - BladeStorm, Defend, Twin Shuricats
Transport - Wave Serpent - Scatter Laser, Spirit Stones
Jetbikes - 6x inc 2x S.Cannon
Heavy:
Fire Prism - Holofields, Spirit Stones
Fire Prism - Holofields, Spirit Stones
Just food for thought, shall edit this post with more detail later, gotta run.
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![[Post New]](/s/i/i.gif) 2008/09/14 08:12:49
Subject: 1500 Seer Eldar Tourny list
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Ladies Love the Vibro-Cannon Operator
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The 2nd list of Morachi seems to be more competitive than that of the OP. The OP list overemphasizes the HQ and lacks troops. Such an HQ is good in a 2000 pt game but not below.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/09/15 03:28:20
Subject: Re:1500 Seer Eldar Tourny list
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Regular Dakkanaut
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OK Morachi I kind of liked your idea with the last list so I decided to try it out. Here is what happened, so the game was 1500 points against a blood angels player. so the game started out with me pretty much turbo boosting every thing save for the Prisms which took out 3 space marines first turn. Second turn stated off with me shooting at on squad with pretty much every thing I had and taking it out. My jetbikes on the other hand decided to go toward the other side of him to cause some havoc. So they shot at his librarian and moved back. Not realizing that the librarian had wings of Sanginus I was assaulted by him. The seer squad then preceded to move toward another space marine unit and I shot at it with a lot of weapons taking it down from 10 to 5 men at which point I assaulted. this is the point of the game that started to go down hill, though out his turn before my guys go into melee they were reduced down to only 2 warlocks and the farseer. So usually what would happen is if I got MY seer squad into combat it would be done and over with the same turn but NOOOOO because I don't have ANY power weapons with this squad they sat there for 4 freaking rounds taking out REGULAR space marines. There is NO way that freaking squad made their points in that game. I could see taking the jetbikes, I don't mind that I think they would work well next time but this seer squad has to be the biggest waste of points I have seen in a while. With Yriel and Eldrad I have 5 power weapon attacks, 7 on the charge that hit on 3 and wound on 2, that's not counting all of the extra stuff that Eldrad and Yriel have together. Also all of the stupid upgrades don't do jack any way, the fire prisms just sit like 50 inches away from any thing that can hit and they take out stuff, why would I ever need holo fields for them, maybe in a regular 4*4 table it MIGHT come up but with every thing else to shoot at and with hiding one of the tanks away from people I think in 5 games I have lost it once. As far as scatter lasers go I don't really see a whole lot to them. The points could be better spent elsewhere, just taking min wave serpents is 100 point instead of the 125 you have me spending on them.
I suppose if I ever ran a list like that it would be some what doable but NOT with a seer squad. here is the run down for what I think would be a MUCH better list.
HQ:
Farseer - Jetbike, Singing Spear, Doom, Fortune, Spirit Stones
Autarch - Jetbike, Mandi Blasters, Laser Lance
Troops:
Dire Avengers - 10x inc Exarch - BladeStorm, Twin Shuricats
Transport - Wave Serpent,shuriken cannon, Spirit stones
Dire Avengers - 10x inc Exarch - BladeStorm, Twin Shuricats
Transport - Wave Serpent, shuriken cannon
Jetbikes - 7x inc 2x S.Cannon
Warlock - jetbike, conceal
Fast Attack:
5 shining spears - Exarch, Withdraw
Heavy:
Fire Prism, spirit stones
Fire Prism, spirit stones
The shining Spears are a MUCH better close combat unit with an Autarch attached to them then a seer squad is any day of the week. So basically with this army you run the Farseer with the Autaurch with the shining spears and right before they gwt into CC you cast fortune and doom on them then have hime move out from the squad and charge the squad into close combat thats 16 str 6 power weapon attacks on the charge at initiative 5+ rerolling to wound, and if for some weird reason the unit lives on their turn of CC you disengage them and charge a diff unit. Oh and if you really want to worry about comp score this list is perfect for pretty much any ones comp score. I mean the army is 738 points in troops which is almost 50% of the armies points and the rest is evenly distributed between Hvy support, Fast Attack, and HQ.
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![[Post New]](/s/i/i.gif) 2008/09/16 03:46:04
Subject: Re:1500 Seer Eldar Tourny list
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Despised Traitorous Cultist
OKC
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I guess I'm kind of curious as to why you're playing on 4'x4' tables when 4'x6' is the standard size. For 4'x4', you probably don't need the extra range of the scatter lasers, but the extra shots are nice. The small table size wastes your long range on the Prisms as well.
As far as Shining Spears vs the bike council, consider this: what happens in turns following the Spears' charge? They end up back at Str 3 and no way to kill effectively. No invulnerable saves makes them die to power attacks. Sure, they have hit and run, but they have to survive to be able to do that. The council may not have power weapons, but wounding on 2+ every round means lots of saves for your enemy. Not to mention they're Str 9 vs vehicles...
Don't bother with singing spears on farseers or warlocks. It's a waste of points, and you really need that extra attack in CC.
Another thing, why in the world would you give guardian bikes conceal? It's kind of wasted with turbo boost rules now. The turns they don't turbo, you should be using their assault move to bounce them back into cover.
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![[Post New]](/s/i/i.gif) 2008/09/16 06:30:44
Subject: Re:1500 Seer Eldar Tourny list
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Regular Dakkanaut
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Ok well we are playing on 4X4 table because there are 20 people in a book store playing. All of the GW store around us are at least 3 hours away so we do what we can with what we have. 4X6 tabels are fine when we are doing are casual games but we get alot of people out of the wood works when we do a tourney so we have to have games on 4X4. As far as the HQ goes I plan on having the Autarch and Farseer with the shining spears at the start of the game and Turn 1 turbo boosting them near the enemy. Turn 2 the Farseer would cast his stuff and then turbo boost away from the squad allowing them their full potential in assault. If for some reason a round of shooting and assault hasn't killed the unit fully on the opponents turn I would be jumping them out of combat only to have them charge back in on my turn.
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![[Post New]](/s/i/i.gif) 2008/09/17 02:15:49
Subject: Re:1500 Seer Eldar Tourny list
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Sneaky Striking Scorpion
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Hi Lightdrow, appologies in advance for not getting back to you sooner on this, my appendix burst 3 days ago, only got discharged about an hour ago. The Seer Council was never designed as a CC unit, the idea is for it to Skirmish, but has to be played with full awareness of what the opponent has, to plan out attack distance. Not sure if you've seen many of my lists on here, I have one that is pure jetbikes and one with armour for 1500 points, in fact the latest list you posted resembles it almost exactly. The idea naturally being that the Spears do the CC stuff and the Council and other jetbikes lend support fire. Sorry to hear you had a bugger of a game mate, the list alternatives I gave you I tried to not vary too much as I wanted to keep them theme you had, hence didnt go into mentioning the Spears. Hope your new list kicks some.
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