Ok, so after what i saw in the 'Ard Boyz and getting a bit more experience with my
DH in 5th (First time i'd played them

) this is an idea i'm running for the next
RTT i attend or possibly the Baltimore
GT.
HQ
Brother Captain w/3 GKT Retinue-274
2xPsycannons, Psychic Hood(mines not getting nerf...

)
Elite
Brother-Captain w/2 GKT's-208
2xPsycannons
Troops
(10)
PAGK's-275
Justicar, No Specials
(10)
PAGK's-275
Justicar, No Specials
Inducted Guard Platoon-218
Command Platoon w/Flamer, 3CCW+
LP
Squad 1 w/Grenade Launcher
Squad 2 w/Grenade Launcher
Remnant Squad(5) w/Flamer
Heavy Support
Landraider-250
Landraider-250
The 2-10 man squads of guard hold my objectives and generally can be used as fodder to slow down assaulty armies to give me the chance to choose when and where i fight. The 2-5 man units of guard go in the landraiders and are used to deny
KP's/secure enemy objectives up field while my
GK's manuever and concentrate fire on a unit at a time. The GKT's are total fire support but have the benefit of being rock hard against anything other than
DP's, the new
SM Assault Termies, and Tzeentch mark termies. So what do you guys think?