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Witchhunter Close Combat units. Are they viable?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Honestly 5-8 seraphim with an evisc arent that bad, easy to get invuln saves, can weaken the unit youre charging with 2 flamers(or melta pistols), but its certainly not a dedicated close combat unit, you just need to pick and choose your battles, I had a few games this weekend where seraphim charges made a huge difference. and with hit and run it makes it better.
Made in us
Regular Dakkanaut





I still think the callidus is viable, maybe not so much if youre not taking an inquisitor, but 120 pts for a garunteed charge against anything, Dev squads and rangers come to mind, but with the template and a charge she could probably take out a unit of 5-6 terminators. plus the jump back and word in your ear special rules makes deciding where and when you want to fight very easy, which is always a good thing
 
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