keezus wrote:I think that it is easy to look back on the 4th ed codex and say that it was not really a powerful codex despite its high level of customization. I think that this is largely because it pretty old, having been released at the start of 4th ed - and at time of release, it seemed to be giving other armies a run for their money, with drop pod spam, lysanderwing assault cannon spam and the like. It is easy to say that they aren't doing well at the end of their codex lifecycle, as everyone has figured out all their tricks already.
The 5th edition codex is a huge improvement in codex design in general, as it alows the gamer to get more use out of their models. It was written somewhere else that this is kind of GW's kneejerk response to the Warmachine force org, as it is completely opposed to GW's old model where you buy a model for one purpose, and one purpose alone - if you want a different playstyle, you buy a new army - mentality.
Stelek: GW will never have the game balanced "without" as their codex release schedule system always results in the old codecies being horribly out of date, either in power-level, or non-conforming with the ruleset. Any army that is deemed overpowered is always nerfed within the first half dozen books in the new cycle, regardless of how new/old the book was. This kind of hamfisted updating inherently builds unbalance into the ruleset.
I don't think I ever lost to the old Codex.
Not in tournaments, not in friendly play.
I think I drew a couple times.
It was so subpar (and the one before it was too) that I couldn't be bothered to even make a marine army.
The new Codex is indeed far better, but for more reasons than 'marines with bolters can now do this too'. The Codex was built with flexibility in mind, something that Jervis screwed up badly with the older Codices he's rewritten.
You can literally make at least 20 competitive army builds out of the new Codex. Better than 3 or 4, which were semi-competitive, like in the old Codex.
As far as balanced books goes, I think
GW has figured out with the last year of release to stop screwing around. Alot of people think Vampire Counts and Demons of Chaos are all-powerful. They aren't. They're just the new toys everyone is running. Next year, it'll be whatever gets released. Same with Eldar and Chaos Demons. It isn't that they lose power, it's that they lose all the members of the
FOTM club running them this year so they 'look' better than they really are.
If you look closely at the
40k and Fantasy results...you'll see ALOT of new books in the top 25.
Then you'll see good generals taking older books and beating everyone down with them.
Hell Witchhunters made a comeback to the tournament scene and did alot better than expected--but people were running 4th edition lists and the Witchhunter armies there excelled in that environment (just like the Chaos Demons did). Until they ran into 5th edition armies and got crushed.
I think there's alot of 'excellence' in older books that people don't notice.
An excellent example is going to be the rebirth of Space Marine armies using the
DH and
WH codices. Worried about being weak to something? Bring
DH or
WH 'allied marines' along and have a field day.
It's not like you get everything in the Marine book, but you do get an awful lot.
Enough to make me worry about those army builds, because while they aren't "obvious" they do exist and they will prove deadly (in my opinion).