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LVGT Game #5 Blackmoor’s Witch Hunter’s vs. Matt’s (Unseth) Chaos Demons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I know Matt from the LA area and we last played at the So Cal league playoffs just before I hit the road to Jacksonville.

Matt’s Chaos Demons List

Group A
HQ
Bloodthirster
Bloodthirster

Troop
5 Pink Horrors w/Bolt of Tzeentch

Heavy Support
Demon Prince w/Flight, Iron Hide, Unholy Might, MoT, Bolt of Tzeentch
Demon Prince w/Flight, Iron Hide, Unholy Might, MoT, Bolt of Tzeentch

Group B
Troops
6 Horrors w/Bolt of Tzeentch
6 Horrors w/Bolt of Tzeentch
6 Horrors w/Bolt of Tzeentch
6 Horrors w/Bolt of Tzeentch
6 Horrors w/Bolt of Tzeentch

This is a very bad match up for Matt because I have Mystics.

Mission: Annihilation
Deployment: Dawn of War


Points:
Player A achieves double or more kill points than Player B- A scores 17, B scores 3
Player A achieves more (up to double) Kill Points than Player B- A scores 13, B scores 7

Players achieves an equal number of Kill Points refer to victory points
If Player A scores 175+ more Victory Points than Player B- A scores 11 points, B scores 9
If the scores are less then 175 points difference then the result is a draw, then Player A scores 8 points and Player B scores 8 Points.

Bonus Points:
+2 If the enemy has no scoring units in your deployment zone.
+1 If you have more scoring units alive than your opponent at the end of the game.

I think I won the die roll to go first.

The set up:


Witchhunter Turn #1
Wait for it…


Demon Turn #1
He rolls for which group of demons that he gets. He wants group A to come on, but he ends up with Group B.
He forms a ring around my Inq and he rolls very well and stays out of Mystic range, but within 18” to shoot. He shoots up my Inq retinue some, and shoots some BoT at my Chimeras and does not do much.
[No Picture]

Witchhunter Turn #2
I get a couple Exorcists and a few other units and I shoot up his horrors some. That 4+ inv save is tough to get through.



Demon Turn #2
He only gets his Demon Prince from reserves.

He moves forward with his horrors and kills my Inq.

His Demon Prince lands far off of in the left corner and shoots his BoT at my Chimera and blows the multilaser off.


Witchhunter Turn #3
I get out of my Chimera and shoot his DP with my storm troopers. I don’t kill it.


I shoot up most of his Horrors.


Demon Turn #3
He gets another DP and lands and shoots my Exorcist stunning it. He assaults my other Exorcist and destroys it.


Witchhunter Turn #4
I get my other Melta Gun Sroorm Troopers to hel; the plasma gun Storm Troopers and they unload on his DP that is assaulting my vehicles killing it.


Demon Turn #4
His DP flies forward and assault the only thing he can reach which is a chimera. He gets his last horror squad and lands in the middle. He also gets a bloodthirster and you can see its base in the upper right. It tries to whip my Exorcist and fails to damage it.


Witchhunter Turn #5
I unload everything on the Bloodthirster and I kill it. My SoBs kill the new Horror Squad, and I shoot at the DP, but it lives.


Demon Turn #5
He gets his last Bloodthirster in. He assaults my SoB with his DP, but he only has one wound left and gets killed by them in assault.


Witchhunter Turn #6
My army unloads on the Bloodthirster killing it and ending the game.

I won a massacre 20 points to Matt’s 3

Matt was a good guy and took his beating in good humor.

This illustrates what I say about Demon armies, is that one game, the dice rolls are not going to go your way, and you are going to be in trouble. He would have been much better off landing his MCs and overloading my ability to kill them, and then get into a bunch of assaults, but he rolled the wrong group, and it just went downhill from there. Then he only got one MC a turn so it just dropped down, and got shot to pieces.

So I ended the GT with 2 massacres, 1 tie/minor win and 2 minor losses for 68 battle points and 27th place.




 
   
Made in us
Beast of Nurgle




Within the Warp

Im kind of a noob to this board, but far from a newb with the daemons (Maybe around 50~60 games under my belt just with daemons).

Just looking at his list, I kind of new if he wasnt lucky he was going to be tabled.

Quick Points that I would tighten up on the list; just my opinion and I know there will be disargreements.

1) If your going mixed gods; throw some PBs in there.
2) Loose Wings on DPs; especially Tzeentch DPs
3) Tzeentch List w/out Flamers??
4) 2BTs in 1750; TOO expensive; specially if they dont show up until late in the game.

There are some tactic changes I definitely would recommend, and I would go over some suggestions if you like.

Also, Allan; I wouldn't say this is a GOOD demonstration to prove Daemons are about the Dice Rolls. Because I won many many games where I was rolling like the Great Unclean One's A$$ Crack! If played right daemons can table most list easy, except lists that may consist of a lot of Armor.

Mau

Mausama - MAU SMASH!!!

I play Chaos Daemons and Chaos Space Marines.
Chaos Daemons - 4000 points
Chaos Space Marines: 3500 points 
   
Made in us
Slippery Scout Biker





Also, Allan; I wouldn't say this is a GOOD demonstration to prove Daemons are about the Dice Rolls. Because I won many many games where I was rolling like the Great Unclean One's A$$ Crack! If played right daemons can table most list easy, except lists that may consist of a lot of Armor.


Mau I think this and several other games (including Stelek's LVGT game against Daemons) demonstrate that while all armies suffer from poor rolls Daemons can be completely taken apart if just a few key rolls don't go their way. The problem inherent to the list is that you have to make those rolls EVERY game. Most armies can hide their weaknesses more easily with good tactics and list creation. There is nothing a Daemon player can do to prevent the wrong detachment coming in first, poor scatters, or the second half coming in piecemeal.
(Short of Loading Dice that is.)

"My humility is the quality I'm most proud of."

"If you were this funny you'd laugh too..."

"Suck it."

-self quoted 
   
Made in us
Fixture of Dakka






on board Terminus Est

I think daemons will be hot in 5th. Obviously the WH has some anti-daemon ability that helped plus the daemon army did not get off to a good start. I think the splitting of the two groups is very important (like not putting all the MC in one basket).

Good job versus a nasty army. : )

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Poor Mat. You did him wrong Blackmoor. He should have just conceeded and had you buy him a beer.

 
   
Made in us
Been Around the Block




Green Blow Fly wrote:I think the splitting of the two groups is very important (like not putting all the MC in one basket).

G


I have to disagree. When playing a tournament, you want massacres. And I think the best way to do that is to put all your killers in one half, and all the objective grabbers in the second. It's risky, but otherwise you're likely to end up with minor victories, which are worthless if you want to win the tournament.
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i would keep a unit of PB's in each group, they can draw an amazing ammount of fire and still laugh it off.
that would give him alot more chance to get an assult.

as said, tzeentch DP's with wings = waste of points.

2 BT's would work, but would work better with 1 in each group along with a DP.

that way the plagues help draw fire, they DP draws even more an the BT charges headlong into anythig that needs to be killed.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Fixture of Dakka






on board Terminus Est

adam_gipson wrote:
Green Blow Fly wrote:I think the splitting of the two groups is very important (like not putting all the MC in one basket).

G


I have to disagree. When playing a tournament, you want massacres. And I think the best way to do that is to put all your killers in one half, and all the objective grabbers in the second. It's risky, but otherwise you're likely to end up with minor victories, which are worthless if you want to win the tournament.


I made a MC heavy daemon army with a roughly even split between the two sections. My experience was it was better overall to have the spread. You yourself have said your approach is risky... with five games in a GT it is going to take a lot of luck to always get in the section you want first.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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