Switch Theme:

conflagration of doom??  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in tw
Fresh-Faced New User




I got hit last game with a very nasty spell (the 5th one from the lore of fire)
my opponet rolled a 1 for his initial hit
then we continued to compare D6 roll which i lost
he then rolled a 6 making total of 6+1 hits
i lost the second roll off as well
he rolled another 6 to see how many hits(here is problem)
he said it is calculated 1+6+6, whereas others watching said it should be 1+6
there was a heated argument about this
can somone clarify this whether or not the hits are cumulative or is each roll only added to the intial hit??
   
Made in us
[MOD]
Madrak Ironhide







d6 for initial hits

d6 roll off. If he wins, what he rolled is added.

so 1+6.

The thing is, you're supposed to keep rolling off until he fails to roll higher than you.

But his understanding is a little flawed. He only got the additional 6 hits based on
the first roll off. You don't roll for more hits. He was interpreting the additional
roll offs as additional hits.

This message was edited 1 time. Last update was at 2008/09/22 03:04:06


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in tw
Fresh-Faced New User




malfred wrote:d6 for initial hits

d6 roll off. If he wins, what he rolled is added.

so 1+6.

The thing is, you're supposed to keep rolling off until he fails to roll higher than you.

But his understanding is a little flawed. He only got the additional 6 hits based on
the first roll off. You don't roll for more hits. He was interpreting the additional
roll offs as additional hits.


this is how it went down
he rolled a 1 for initial hit
i lost the first rolloff
he THEN rolled a 6 (giving 6+1 hits)
i losted the second rolloff
he rolled ANOTHER 6 (1+6+6)
i lost the third rolloff
he rolled a 2 this time (1+6+6+2)

in total he hit me for 36 hits!!!!!
1+(1+6)+(1+6+6)+(1+6+6+2)

that can't be right??
   
Made in us
[MOD]
Madrak Ironhide







I think it should be

1 +6+6+2

for a grand total of 13. That's by my reading of the spell, though. No actual experience
with it.

Reading his logic, it looks like he multiplied all his additional hits by the number of
roll offs.

This message was edited 3 times. Last update was at 2008/09/22 03:33:54


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Devious Space Marine dedicated to Tzeentch




malfred wrote:I think it should be

1 +6+6+2

for a grand total of 13. That's by my reading of the spell, though. No actual experience
with it.

Reading his logic, it looks like he multiplied all his additional hits by the number of
roll offs.


This is the way it works. Each time there is a rolloff, if the caster wins, the number the caster rolled is added to the initial roll of the d6, and there will be another rolloff. If the caster loses, nothing else happens. They do all add together, but they don't chain out into the shenanigans he seemed to be pulling. If he rolled a 1, then beat you with a 6 in the rolloff, then did it again, then got a 2, there are a total of 13 hits. Those numbers simply add, they don't trigger some exponentially-increasing cascade of hits. In fact, I have a hard time believing that someone could actually read the description of the spell and come up with the adding method you described as opposed to simply adding the numbers. I don't want to accuse anyone of cheating, but that was some seriously shady stuff that got pulled against you.

Whatever numbers get rolled until he doesn't win a rolloff, just get added together for the total number of hits. Remember you also don't add on the number rolled on the time when the caster loses the rolloff.

Hope this clears it up.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Also, if he wins the roll-off, he doesn't then roll a die to see how many additional hits he scores - his actual roll from the roll-off is the number of additional hits caused.

"It's 1+1+2+1, or 1+2+1+1..."

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in au
Skink Chief with Poisoned Javelins






Down under

Haha sounds like the old bugs bunny money dividing trick. 1 for you 1 for me, 2 for you 1...2 for me, 3 for you 1...2...3 for me etc.

Umm how is 1+6+6+2 = 13?

 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Apparently 6+6=10 in WHFB. Must me all the spooky magic.

It's 15 hits, exactly the way they described. IMO, it's easy to understand. I used to run Mage heavy HE before the new book.

Renegade Guardsmen 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: