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Made in ca
Horrific Horror







I have been planning this OK Army and now I am wondering if my design has merit. Please post commnets.

Tyrant - Tenderizer, Brace pistols, FistLaurels, Heavy Armour
4 ManEaters BracePistol, Heavy Armour

Butcher BangStick
4Iron Guts

Butcher
4 Iron Guts

Hunter - 2 cats, Yheti cloak thing (run through forests)
9 Gnoblar Trappers
9 Gnoblar Trappers

3 Bulls

3Bulls

I know I put another magical item on the second butcher but do not have my list in front of me.

Thoughts?

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
Charging Bull




Rochester, New York

Drop the Hunter, it's a pretty terrible character. Get another butcher instead. Take a wyrdstone necklace on your tyrant. Take dispel scrolls on your butchers. Don't take BoP on your tyrant or your maneaters, you should either be marching or charging every turn so take gw's or cathayan longswords on the maneaters. I would also drop 1 maneater and 1 IG from your tyrant and butcher's units, 5 wide is inefficient because it means one ogre is usually gonna get left out of combat and it's makes your units a bit unwieldy for mvmt. The bulls need bellowers and nothing else. How many points is this supposed to be? Because I don't think that this even adds up to 2000 with is the minimum required to take a lord.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Moved to WHFB army lists

2025: Games Played:21/Models Bought:295/Sold:294/Painted:197
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
Made in ca
Horrific Horror







The army is suppose to be a 2000 point army. I should find my army list and post it proper.

But wow you are making a lot of changes.

Why is the hunter so bad?

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
Longtime Dakkanaut






Some people love the Hunter, others do not. I myself am of the 'not love' persuasion. I have found that a third butcher, or more rarely, a bruiser BSB, suits my personal style of play better than the Hunter and his kitties.

Spamming gut magic on one die is fun! I usually take one dispell scroll, and every butcher gets a power stone and sometimes a tooth-gnoblar. That would let me attempt 11 castings in one turn, if I really felt I had to. One for each power stone, and then eight on a single die. Power stones are also the only way a butcher can cast with more than two dice, for that time when you absolutely, positively want to beat a 2.


My thoughts on the rest of the list are: it's small. I always like more units, rather than big ones. Especially with ogres, who aren't going to have that many units in the first place. Now, four 'Guts and a butcher aint bad- you can stick a 'gut in the rear, to absorb shooting hits and maybe give +1 to one model's Bull Charge. But really, your Ironguts ought to be moving up screened by sacrificial Bull units.

This message was edited 1 time. Last update was at 2008/09/23 16:37:34


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Charging Bull




Rochester, New York

I guess I should explain some things a bit better .

The Hunter really just fits no role in the army, when you just look at his stats he doesn't really seem that bad but when you factor in the fact that he can't join units he really just takes up points and wastes a hero spot. See when you take a bruiser you can put him with a unit to make that unit hit harder but the hunter just ends up with some mediocre shooting that does nothing.

If you are going to use magic you need 3 butchers, I can't really stress this enough. Having 2 casters and 6 power dice makes for a magic phase that, on average, is going to get most if not all of its spells dispelled, moving up to an 8 dice phase really makes a huge difference. If you don't want to take 3 butchers then it leaves you open to take a bruiser or two for extra hitting power or maybe something like rhinox riders.

You might also want to consider taking some gnoblar units, they're great for holding table quarters and wasting deployment (in case you don't know that means that you deploy garbage units like gnoblars first in order to save your better units for after your opponent has deployed).

As for the butchers, I usually take one with a bangstick and a DS and then the other two with 2 DS's each. But I play a lot of opponents with magic and I really like scrolls.

In general, the way an ogre MSU army works is by having about a 1:1 ratio of bait units to hammer units. A bait unit is something like bulls or leadbelchers and their only purpose is force your opponent into a position that gets you favorable multi-unit charges.

This list just still seems underpointed. My standard 2250 list consists of a tyrant, 3 butchers, 13 iron guts, 3 maneaters, 4 leadbelchers 3 yhetees and 6 bulls.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in ca
Horrific Horror







Hey there; Thanks for the posts so far.

1A) Ooops I forgot the Gorger.
1B) And the Daemon scars on the Tyrant (Cause Terror)

2) The idea I had with the hunter is to charge him into a forest where he can see out and have the 2 units of trappers there with him. Then if he gets charge they can stand and shoot. Hunter with Bolt thrower and 18 trappers at 2 shots a piece for 37 total shots at a unit charging. And one shot can kill multiple people going through ranks. And then he can then jump up a little further to claim a quarter or have the trappers do that.

3) The Brace of pistols would allow the Maneaters and Tyrant to shoot first turn at a range of 31-36 Inches (+d6 for first shot) Meaning then can shoot anything in front of them on first turn with 10 shots( 12 inch deploy + 30 inch range + 6 inch movement plus 1-6 die roll for a total of 49 to 54 inches total from Table edge). Then keep them coming and shoot up some more. 10 shots on stand and shoot. 2 hand weapons when they are in close combat on the Maneaters.

I have played a lot of dwarf armies and was thinking this was a balanced shooting and close combat army. With a minimal amount of beneficial magic.

Keep the information coming. I dont have any Lead Belchers but could make up to 9 more bulls. And have 1IG command (Std and Musician) already built and primed.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
Longtime Dakkanaut






Da_Viking wrote:

3) The Brace of pistols would allow the Maneaters and Tyrant to shoot first turn at a range of 31-36 Inches (+d6 for first shot) Meaning then can shoot anything in front of them on first turn with 10 shots( 12 inch deploy + 30 inch range {Edit: it's only 24 inches, actually- fb} + 6 inch movement plus 1-6 die roll for a total of 49 to 54 inches total from Table edge). Then keep them coming and shoot up some more. 10 shots on stand and shoot. 2 hand weapons when they are in close combat on the Maneaters.


You know, normal handguns no longer get +d6 on their first shot. So when you pull that stunt, expect cries of shenannigans from your opponent. I realize that the ogre army book says they do, and it hasn't been FAQ'd for 7th (the way the Beast Herd Raiders rule has), so I'd let you do it. Your mileage may vary, though.

It's an interesting, if expensive, way to get some ranged shooting into your ogre army.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Charging Bull




Rochester, New York

Trust me you really should be marching or charging with that unit every turn.

Even if you aren't they really should be in combat by turn 3 at the latest, so with the maneaters you are sacrificing combat ability to get some shots in. That unit should be fighting units with high armor, t, and ws. So the s7 or ws5 ap is a pretty big benefit.

The only shooting ogres need is enough to deal with fast cav. Ideally, leadbelchers are used as a bait unit. So depending on who goes first you either march up, next turn shoot, then flee a charge or move up, shoot, flee a charge. Then you rally (hopefully), reload, and then get another shot off before the game ends. Of course a lot of time an opponent will either deploy making this unpractical or the type of army he is playing will require you to use them for something else.

Yeah the trappers get 36 shots except that if you are getting charged they hit on 6s and are str 2. Thats not going to do much of anything and then they will still die. However, you do want the trappers to get charged so you can get something stuck in terrain. You don't need the hunter to do that.

If you aren't going to take 3 butchers just don't take any because a 6 dice magic phase is going to get shut down pretty easily.

As for the tyrant, terror is nice but you don't really want units running away from his unit do you? The 5+ ward that the wyrdstone necklace gives is pretty nice. I've also substituted that for 2 gnoblar thiefstones to give the unit mr2. A stubborn 8 rerollable, its, fear causing, mr2 unit is pretty scary.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in us
Fresh-Faced New User






I have to agree with the above comments about moving the ogres. I have been playing Ogres for many years, and their strength is in CC not in shooting. Another point is that OK make great use of the MSU (Multiple Small Unit) formation. This means that you rarely want to go beyond 3 (in rare cases 4) wide with your units. Remember that Ogres are 3 wound models. Unit of 3 is like having 9 man sized models. Also the frontage of fielding 4 or more becomes extremely tedious. You will run into problems moving your units around and getting that all important charge.

Another thing to keep in mind, Ogres are not Space Mariens. What I mean is, although they look like they could take almost anything out, they can't. Do NOT send them charging into large block of Empire swords or something of the like, cause they will eventually die. What they are great at though is widdeling away the smaller units. Remember, you don't have to fight your opponent's big mean force to win the game. Ogres will take out small units of knights, war machines, average core, etc. with ease. So focus on those. You can outrun most other armies, except Bretonia, and a knight heavy Empire, so move forward and use your fear to make your opponent panic.

Speed, fear, and 3 wound models are the meat and potatoes of the Ogre army. Use these to your advantage.

"So, Lone Star, now you see that evil will always triumph, because good is dumb." - Lord Dark Helmet 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

my friend play ogres and he uses MSU with great sucess. as said about keeping the units small works really well. i have seen ironguts deal out some nastyness from a unit ofr just three or four wide. now i personally have seen hunters do a lot of good. but if you're going to run THAT many butchers, just drop the hunter and use the points else where, especially because that way with out that yhetti pelt you can get yhettis which i have aslo seen dish out the pain. the trappers with the hunter seem pretty pointless to me. nobody likes a gnoblar. now i play lizardmen, so maybe that's why the gnoblars drop like files... but i have not seen them put to good use by anyone... not to say that it isn't possible (i dont think it is)
   
 
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