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Made in us
Screamin' Stormboy



Oak Park, IL

Was looking thru the rules last night and was wondering if there was anything definite about Orks shooting out of the Trukk.

Like can I go 19" and have my boyz in back open up? Can I go 13" and have them open up? It also seems I can go 19" and assault another 6" for an assualt range of 25", 31" if I Waagh? This is correct right?

Finally it says in the rules that if you assault and don't make it your models just stay there a little short right? Can't this be abused to get an extra six inches movement?

 
   
Made in us
Lead-Footed Trukkboy Driver





The flat-out rule says to treat the vehicle as a regular vehicle moving at cruising speed. Passengers in a vehicle moving at cruising speed may not fire (Transport Vehicles/Fire points, 3rd paragraph).

You may not disembark from a vehicle which has moved flat-out (Fast Vehicles/Fast Transport Vehicles section).

If you are short on the charge, the unit is not moved at all (Assault/Declare Assaults paragraph, 2nd sentence).

Or the short answer to your questions: no.

This message was edited 1 time. Last update was at 2008/09/24 15:27:36


 
   
Made in us
Sinister Chaos Marine




I'm not quite sure about your shooting question but if you declare a charge and don't have enough movement to get to your target then you just stay where you are.
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

THe Orks inside can only shoot if the trukk goes 7" or less. They can shoot nomally if the trukk goes 7-13" and they get out. They cannot fire or get out if the trukk moves more than 13". The max assault range is 13" (trukk movement) + 2" (disembark) +6" (Waagh) =6" (assault move) for a total of 27". Finally, if your assault does not make it with the 6" charge, you stay still in the assualt phase, so no extra movement can be had this way.

   
Made in us
Lead-Footed Trukkboy Driver





biz: ork trukks are Fast vehicles, so you are wrong on the shooting part - the trukk can go 12" (13" with RPJ) and the passengers can still fire.
   
Made in us
Widowmaker






Syracuse, NY

Combat speed for a fast vehicle is still just 6" unless I've missed something. No firing from passengers unless the vehicle moves 6" or less (7" with Red paint).

Much as my 6 destructor haemonculi army would like this to be different. 6" move, 2" embark, 12" raider move, APD6 flamer death! Would be awesome.


   
Made in us
Lead-Footed Trukkboy Driver





hm, I suppose I was just thinking about the fact that the vehicle fires as if moving at combat speed whilst moving at cruising speed. I stand corrected on the passengers not being able to fire if the vehicle moves over 6" (7").
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Yeah budro, it's a weird deal, but true. It makes more sense if you think about this way as I described in another thread.

It's a choice between:

--Getting out and having full firepower, full mobility, and no transport defense
--Not getting out and keeping the transport defense and mobility but sacrificing firepower.
--Sacrificing mobility to keep the transport defense and firepower.

Which, when you put it this way, is at least kinda elegant from a rules design standpoint.

This affects my Ork trukks, but it also affects the rhino and the chimera pretty equally. (note that the old fire points with poor armour saves = open topped formulation seems to be gone as well)



   
Made in us
Heroic Senior Officer





Woodbridge, VA

Yeah, but IG chimeras are still open-topped after shooting out of the hatch, cause it says so in their codex. Maybe it will get fixed in the new codex next year (I hope).....

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

don_mondo wrote:Yeah, but IG chimeras are still open-topped after shooting out of the hatch, cause it says so in their codex. Maybe it will get fixed in the new codex next year (I hope).....


Doesn't mean much. It's not like you can get out and assault or anything, and that status goes away at the start of your turn.

I think I missed the point. Sorry.

   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

One of the weird quirks of the rules is that trukks do not have fire points. Because of the placement of the firing limitation in the fire points section, it may not apply to open-topped vehicles.

The flimsy argument available is on p.70.
'Instead, all passengers in an open topped vehicle may fire, measuring range and line of sight from the vehicle.'

This is intended to allow the standard whole unit shooting. I've never personally tried to argue that the open topped ignoring the fire point rules meant the passengers could always fire, but there seems to be a possible overlap there.

If you take the movement restriction on firing to be tied to fire points because of its placement in the fire point section, then the open topped vehicles ignoring fire points would allow passengers to always fire from an open topped transport.

As I've said, I doubt it is a strong enough argument to convince any tournament organizer. That's the only possibility of an exception to the Cruising Speed limitation.

Although this sounds ridiculous, it would make as much sense as Orks having to disembark from a charging trukk to shoot.

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Passengers cannot fire from vehicles that move over 6".

This rule applies to everyone in all situations.

Full stop.

   
Made in us
Screamin' Stormboy



Oak Park, IL

Thanks for putting the Ork Trukk rules together for me guys, I was having a hard time getting my head around them.

Also thanks for clarifying the location of the assault and not moving rule. This is what I thought and remembered but frankly couldn't find it during the game, and I HATE arguing I would rather just play the game. Next time I dispute some idea like that I'm holding up the game while everyone looks it up including me, instead of just me looking it up.

 
   
 
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