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![[Post New]](/s/i/i.gif) 2008/09/28 13:48:23
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Otiose in a Niche
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OK having concluded that a Space Marine chapter with a brain in their head could crush the governments of Earth (see this thread - http://www.dakkadakka.com/dakkaforum/posts/list/218738.page) what happens next?
So you're the newly appointed Imperial Governor of Planet Dirt (translated from the native word for their world). The Imperium has given you vast resources to occupy, civilize and colonize Planet Dirt.
You have an Imperial Navy heavy cruiser and two destroyers to secure the system. They in turn have intrasystem fighters, landing craft and patrol ships. They'll hang out for a few years then go back to patrolling the sub-sector. You also have significant numbers of transport ships for the colonization/occupation force.
You have over a million Imperial servants under your command. They break down to:
500k Imperial Guard with tanks, APC and pre-fab fortresses
300k laborers and colonists to build your pre-fab palace, temples and other proper imperial structures and then intermarry with the primitive natives.
100k administrators and scribes.
The remaining 100k includes:
Tech priests to maintain your resources and examine the natives tech
Confessors and Preachers to convert the heathen masses.
Arbites to maintain the Emperor's law (and keep an eye on you)
An Inquisitor Lord and his force to screen the population for dire heresies (and keep an eye on you)
A small corp of gifted sociologists, linguists and charismatics to help you with your master plan.
Any other reasonable request you put in.
Arrayed against you are 6 billion or so new subjects who just had their economy devestated, their leaders killed, their military bases blasted from orbit and their whole belief system cast into doubt.
Already some of the former militaries have already formed insurrection bands. And some of the local religions have vowed to fight you to the death.
Oh and by the way there may still be some nuclear subs hiding with the ability to toast your colonial foot holds.
The Imperium has given you a decade or two to get on your feet. After that you're expect to cough up a million guardsmen a decade, along with massive amounts of raw materials and finished goods. No reinforcements are planned though trade ships will start passing by shortly.
What do you do first?
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![[Post New]](/s/i/i.gif) 2008/09/28 15:11:53
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Read "The Prince" by Machiavelli.
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![[Post New]](/s/i/i.gif) 2008/09/28 15:42:42
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Otiose in a Niche
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Kilkrazy wrote:Read "The Prince" by Machiavelli.
Hope you can read fast, you've got a million people sitting on their hands.
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![[Post New]](/s/i/i.gif) 2008/09/28 17:45:22
Subject: Imperium vs Earth part 2, the occupation
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Storm Trooper with Maglight
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i would find where the insurgants are, and blast them from space. repeat until they finally give up. also if they kill 1 member of your force. you kill 100 hundred civilians. simple
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![[Post New]](/s/i/i.gif) 2008/09/28 18:03:27
Subject: Re:Imperium vs Earth part 2, the occupation
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Wrathful Warlord Titan Commander
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Kid_Kyoto wrote:
So you're the newly appointed Imperial Governor of Planet Dirt (translated from the native word for their world). The Imperium has given you vast resources to occupy, civilize and colonize Planet Dirt.
A real "deadly" job. If I manage to distract everybody with his own buisness,there is a chance to survive.
My thoughts:
500k Imperial Guard with tanks, APC and pre-fab fortresses
=>They will be spread out to secure the major strongpoints.Sometimes those nasty natives will laugh about our holy wargear.
300k laborers and colonists to build your pre-fab palace, temples and other proper imperial structures
=> i don't think I need them,enough "human resources" available already.
100k administrators and scribes.
=> when they meet their counterparts,new ways to threaten the rest of the galaxy with bureaucracy will be found.
I should keep them busy with a complete documentation of the whole diplomatic/financial/historical writings we find on any
surface or data systems.
The remaining 100k includes:
Tech priests to maintain your resources and examine the natives tech
=> I'll see not much done by the Ad mech after they get their greedy hands at unknown tech.
Maybe the adepts of Mars will try to grasp control over planet dirt to examine its treasures undisturbed.
Confessors and Preachers to convert the heathen masses.
=> After a long period of civil uprisings,there will be no member of the ecclesiarchy alive on planet dirt.
The administratum and the Ad mech may deny any "exterminatus" to solve this. :S
Arbites to maintain the Emperor's law (and keep an eye on you)
=> Most police-units will join their ranks (no more Mr nice guy to criminals  ).
An Inquisitor Lord and his force to screen the population for dire heresies (and keep an eye on you)
=> I'll need a lot of heresies to keep him away.
A small corp of gifted sociologists, linguists and charismatics to help you with your master plan.
=> I really have a master plan?
Arrayed against you are 6 billion or so new subjects who just had their economy devestated, their leaders killed, their military bases blasted from orbit and their whole belief system cast into doubt.
Already some of the former militaries have already formed insurrection bands. And some of the local religions have vowed to fight you to the death.
Oh and by the way there may still be some nuclear subs hiding with the ability to toast your colonial foot holds.
=> Former Military will "happily" join the Imperial Guard at far away Theathres of war.Ship them to any hopeless conflict.
=> religions can't hurt me,the Imperium just proved the existence of a galaxy full of life.The few fanatics may be ignored.
=> subs can't hide forever. The Imperial warships only have to hunt them about 50-60 years.Not a big time-scale for a 10k year old
Imperium.
After that you're expect to cough up a million guardsmen a decade, along with massive amounts of raw materials and finished goods. No reinforcements are planned though trade ships will start passing by shortly.
To recrut will be no problem with the natives from planet dirt.
I'm sure the ad mech find enough new interesting stuff to pay the tribute.
Planet Dirt or bust.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/09/28 18:51:21
Subject: Imperium vs Earth part 2, the occupation
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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The Imperial likes to impose centralised control the likes of which make most of our tyrants seem nice. This is because Imperail tyrants have larger forces to back themselves up with.
People will not submit, so crush untold numbers of civilians. This is the way pre-modern age tyrants worked anyway, conquer so visciously that resistance has no choice but to cool. It is the modern media and the ability for the undeclass to kiill the elite with equal hand weaponry that makes the difference. If an example means torching a whole city that is the Imperial way. Soon the poluation will keep the population to heel, the alternatives are too dire.
The next problem is ~imperial economics. It ias exceptionally hard, and the people it will hit hardest are those who now are richer. People in Africa might not notice if the planetary governor sets high taxes (set by the Administratum off world). However the collossal drop of the standard of living in thwe west will be a problem. Those on command will get richer, but the average Joe in the west will get told he now had to work twice as long, for a fraction of what he is getting.
As for planet Dirt, not many people notice this but in Sf every homeworld should be called either Earth or Down or Home or a derivative name. To an alien Empire Terra or Earth migt be taken phoenetically, and would very likely match the translation of the name of their own homeworld. aliens might call earth planet human, in the same way as we assume Vulcans come from planet Vulcan.
In the 40K setting there will be many Earths all over the place, each seperated world is an Earth. We migt not be able to keep outr own planet name.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/09/28 19:17:07
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Lord Bingo wrote:i would find where the insurgants are, and blast them from space. repeat until they finally give up. also if they kill 1 member of your force. you kill 100 hundred civilians. simple
Massive airpower has worked brilliantly well for the Coalition of the Willing to suppress insurgents in Gulf War 2 and Afghanistan.
The reprisals concept was a notable success for the Germans in every country where they tried it in the Second World War.
[/sarcasm]
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![[Post New]](/s/i/i.gif) 2008/09/28 19:18:16
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Kid_Kyoto wrote:Kilkrazy wrote:Read "The Prince" by Machiavelli.
Hope you can read fast, you've got a million people sitting on their hands.
It's not a thick book. By the time I had finished it, I would know exactly how to handle the Imperials.
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![[Post New]](/s/i/i.gif) 2008/09/30 15:31:45
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Otiose in a Niche
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OK, add to my reasonable requests one of the orbiting space castles with a gun of city BBQing. I want to make sure I still have orbital superiority when the fleet leaves.
Also add to my list some orks held in stasis.
Now once the marines leave and I move in to bring the Benevolent Light of the Emperor's Occupation to Planet Dirt the first thing I need is to divide the nations into 3 categories. Gardens, periphery and wastelands.
Gardens are those nations that willingly submitted to the Imperium and which are stable enough the local government can impement our policies and poor enough that they will appreciate our gifts.
I'm thinking sub-sarahan Africa, South America. The places that aren't going to pick a fight with my and the Imperium, not after they saw the leaders of the Free World turned into armor-polish servitors.
In these countries the elite will get life-prolonging drugs and medcial treatments (the Imperial Elite live for 2 or 3 centuries keep in mind) even the common folk will get our AIDS vaccine and cancer cure. They'll get new Imperial vehicles that can run on anything from coal to biomass to electricity, thus ending the dependence on oil. They'll get schools to teach their young about our advanced technology and Imperial Theologins will meet with their religious leaders to explain who their faith and our faith are really one and the same.
My Palace will go in one of these countries, as will the arbites courthouse and world cathedral. I'm thinking maybe South Africa or perhaps Brazil.
The periphery will be the states that accept the Imperium but would be tough to co-opt. They'd get an Imperial Embassy and chances to visit us in the garden countries until they see the light. They'd also be on my short list for orbital bombardment if they get uppity.
Finally the wastelands are those countries that are too proud or too culturally incompatible to easily join Imperial society. They've probably already taken a lot of damage from the Marines, we'd just finish the job. I see most of the middle East and North America falling into to this group (though for different reasons). So all the cities are leveled. All ships trying to go in are sunk. IG patrol the boarders. Orks are let out of stasis and dropped there. basically they would serve as living warnings to all who defy us.
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![[Post New]](/s/i/i.gif) 2008/09/30 16:14:08
Subject: Re:Imperium vs Earth part 2, the occupation
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Longtime Dakkanaut
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I think adding Orks to the mix is a terrible error beyond most anything else you could come up with. Seriously awful plan.
That said, I like the idea of dividing and conquering. Shouldn't be hard to find an unpopular subgroup and blame them for all resistance actions. Rock it 1984 style.
The hardest part will be making folks stop thinking. When I shut off the internet/mass communication there will be howls of outrage. When I take folk's cars away and stack their cities into hives. I'll probably face an uprising. Once it's quelled (yay for orbital superiority), the future generations will be reared with Imperial customs, and that'll be that.
The current inhabitants are really only useful genetic material. The odds of them ever adapting to a culture that treats them like the Imperium are slim to none.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/09/30 18:51:45
Subject: Imperium vs Earth part 2, the occupation
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[MOD]
Otiose in a Niche
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Oh forgot to mention, the Ork seeding is there to 'prove' the non-compliant states are in league with the Xenos threat and provide a constant reminder why people should flock to the Imperial banner.
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