I'll second wuestenfux: you need some way to get scoring units across the field and legging it is pretty inefficient even if the Dreadnoughts clear the end-zone out for you.
Also, if the enemy has long ranged weapons and spreads out after the initial shock of the landing, then you're kinda screwed.
My suggestions are to swap two of the Ironclad Dreadnoughts for two Dreadnoughts w/Missile Launcher & Plasma Cannon combinations, and Extra Armour, and besides giving you some long ranged punch it'll save 100 points.
Use those points to give two Tactical Squads Drop Pods, which you can go cheap on because you should land your troops in the second wave so they have less opportunity to be killed. If you give them Melta Guns instead of their default Flamethrowers to hunt armour/bunkers in the landing zone, then you have good reason to upgrade those Ironclads to double Heavy Flamethrowers to clear infantry.
Vulkan and the Master of the Forge can also hop in with these Tactical Squads if you need them downfield.
This would give you four Ironclads to Deep Strike in the first wave with their Locator Beacons to bring in the second wave of two Dreadnoughts and two Tactical Squads. The third Tactical Squad combat squads and hangs around your backfield guarding your own objectives.
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