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Made in us
Winter Guard





Warcaster:
Scorsha
Jacks:
Destroyer
Kodiak
Solo's:
Fenris (mounted)
Yuri
Manhunter
Units:
Doomreavers
Doomreavers


Thats it so far, I dont know there point values so I'll add them later, aiming for 750. Tell me what you guys think of the list! Everything in italics is what i still need to go out and buy.

 
   
Made in us
Clousseau





Wilmington DE

Assuming you mean pSorscha, this list costs 664 even with another manhunter (if you're going to take yuri, you might as well take 2).

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Winter Guard





ahh yeah sorry bout that. ok 664 thanks alot, yeah my friend at the store said to take 2 also. he said manhunters are one of those units you can never go wrong with. so yeah yuri and 2 should be good i assume.

anything i should add or remove?

 
   
Made in us
Clousseau





Wilmington DE

double post

This message was edited 1 time. Last update was at 2008/10/01 02:39:15


Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Clousseau





Wilmington DE

I would think you'd want some other ranged ability, and/or some way to shield those doomreavers (though with two units, I'm not sure how much that's needed). Widowmakers are always good, though You'll need to keep 'em away from, well, everyone else. IFP in Shieldwall (or MOWST) running interference, maybe?

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Winter Guard





Hmm, I was thinking about getting some IFP although I hate the models alot. I just dont like the chainskirts lol. But I have heard nothing but good things about them.

My idea for this army right now, is to have the doomreavers and fenris to be a huge threat. So that my enemy pays less attention to my caster and jacks, so that she can wind rush right into the enemy caster then feat and kill.

 
   
Made in us
Clousseau





Wilmington DE

Another option would be to use greylords to throw blizzards on the DRs, but they don't have advanced deploy, so you'll have to play catch-up.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Longtime Dakkanaut





There's a lot of items that can shut down melee. there's even more that can shut down ranged. You need some balance, but going melee-heavy is probably the best strategy.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Manhunter




Eastern PA

i think its good, even with a combat heavy force like khador, to introduce some shooting. the destroyer is great, especially in conjunction with scorsha's feat. the first ranged options i reach for are always widowmakers. they are really an all comer option that can handle alot of situations.

widowmakers will sometimes create a 14 inch null zone around them that the enemy wont want to entter unless he specificly has something to deal with them. they should always be in the woods unless elaving the woods opens them up for a critical shot at a key solo/caster or a weakened warjack. remember that widowmakers can choose the coloumn they damage on a jack so they are great at knocking off arc nodes off bonejacks or finishing off an arm from a damaged jack.

second i take kell balich, the sniper solo, in conjunction with the widowmakers of course. when standing still he can shoot twice and has alot of the same rules as widowmakers, so he is effectly another 2 widowmakers. in a recent game i took down 5 precursor knights in one round with kell and 4 widowmakers, and the option to always do a single point of damage really trumps high ARM single wound models.

my third "go to" ranged unit is the mortar. i have been running them almost all the time now, and though i dont run scorsha (im a vlad fan) they always make up there points, which isnt much at 25 points for the team. they have a staggering range of 20 and a devestating 4 inch AOE that is str 16. these work VERY well with scorsha's feat, as stationany models have a DEF of 5 so mortars will usually hit very easily. try baiting the enemy a little bit, and once they are within range of your mortars, pop scorshas feat, make sure the mortars have LOS and BAM< usually 2 direct hit mortars will kill a caster.

besides that i would add another manhunter, i ALWAYS (ALWAYS) run 2 and yuri in all my lists. stealth is great against shooting, yuri lets them charge through forests, and they are crazy in CC. even sacrificing one to take down a light jack or damage a heavy jack is cost effective, and it lets you open to taking arms off of damaged heavy jacks with the widowmakers.


There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Deserter



the basement

Hi.

I really like the models you've got listed here, though I can think of a couple things you may want to consider:

The first being, two units of Doom Reavers gets a bit pricey, point-wise. At 100 points for a 6-man base unit, that's eating a huge chunk out of your army to bring two units of them. Remember that only the Doomies in Fenris' command range will not attack friendly Doomies, and the Abomination will affect any friendly models that aren't Fearless. I have only ever brought two units of Doom Reavers with Epic Butcher because his Elite Cadre really makes them sick. However, it seems that you have a plan for how to use them so two units may fit your needs.

Someone mentioned Greylords, and I think adding at least one unit of them is a really good idea. They're nice because they have both offensive & support capability. Ice Cage is a great spell to overcome the low MAT on things like your warjacks, and a spray attack with essentially RAT 7 is great. Just remember that you can't target the Doom Reavers or Fenris with Blizzard clouds to get the DEF bonus because they can't be targeted by any spells. Besides, with Sorscha you've got Fog of War so that becomes more of a non-issue.

It has been mentioned that some ranged support would be good, and I can't disagree there. Truthfully, though, I have won plenty of games with nothing but a Mortar Crew & Behemoth shooting at things, so play a few games & decide if it's worth the investment in shooty models. That being said, you can never really go wrong with Widowmakers, and they will be a primary target for almost any opponent [going along with your theme of presenting more important targets than your 'caster/'jacks] unless the bulk of his army has Stealth, which always sucks. Fortunately, I don't think any bone-chickens have it by default so you can still get rid of those pesky arc nodes with them [this is provided that you have Cryxian opponents in your meta]. If you find that you are needing to wipe out some of your enemy's forces before they close with you, you can always try out a Mortar Crew because it's relatively cheap [25 points] and can really put the hurt on with some good deviations. This is a unit that you should only really need to move one time, then shoot with it the rest of the game.

I really like the Kodiak as a 'jack, especially with Sorscha. I rarely see anyone bring them, but mine was one of the first 'jacks I bought after the battle box & I've used it in a good majority of my lists since. One thing to consider would be to Marshall the Kodiak, either to a MoW Kovnik or to the Koldun Lord when he is released. The logic behind this being that Greylords have Ice Cage [and in a pinch Sorscha has Freezing Grip] to mitigate the crappy MAT that all Khador 'jacks have [don't get me started ], and freeing up two or three focus for Sorscha every turn can really be nice, even if you just camp it for the ARM overboost. The nice thing is, both the Kovnik & the Koldun have rad Drives that can make your 'jacks shine. The Kovnik gives your Kodiak two additional attacks to put the smack down on whatever he knocked down with the Chain Attack, which should scrap damn near anything, and the Koldun Lord gives him boosted attack rolls to make sure you get the sweet Chain Attack. The Kovnik, except for having such crappy SPD, is pretty mean, as he has Weapon Master on top of killer MAT [8, iirc] and a high P+S on the weapon, with Reach! The problem will be getting him up close to use it, but again, he will be a target regardless. The Koldun is looking really cool. Haven't used him in a game yet so this is all theory, but he has a killer Drive as mentioned, some mean spells [with Magic Ability 8!] and he gives a pretty sweet ability to your Greylords to make them less afraid to get down & dirty in melee.
One caveat with the Marshalling, though, the 'jack goes inert if your Jack Marshall gets killed, so it is a risk...

Iron Fang Pikemen are cool, [and yes the models are not-so-cool, especially since the spears are so damn long] and the Critical Knockdown is a great tool to have available for the Kodiak to take advantage of. If this is the direction you are thinking of going for your troopers, I would suggest that you look into the new character unit, the Great Bears of the Gallowswoods. I have proxied them in two games now & I absolutely love these guys. They are mean, hard to kill, and aggressive. Everything that Khador should be. They are like the entourage the Kodiak & Behemoth always wanted.
Someone mentioned Shock Troopers, and I would just like to say that my experience has been that I prefer the Demolition Corps. But that's is purely a matter of opinion & playstyle. However, if you're looking into the medium-based infantry as a meat shield, it's a bit cheaper (points-wise) to bring the Demo Corps, but they will not be as rock solid in taking a hit as the Shock Troops.

It looks like you have a plan for the way you want to run this army, and that is the best thing to have in a list. Hopefully this long, boring rant was a bit insightful, if nothing else...

Good luck in your quest to bring glory to the Motherland!

"A video game, you say? Well, golly gee, you mighty space men of the future will have to show me how it works!" 
   
Made in us
Winter Guard





Wow you guys gave me some great advice!
And I think with what you guys have all put together, I will be purchasing mortar crews and winterguard for sure!

Here is the new list:

Warcaster:
Sorscha
Solo's:
Fenris (mounted)
Yuri
(2) Manhunters
Units:
Winterguard
Mortar Crew
(2)Doom Reavers
Jacks:
Destroyer
Kodiak

Can someone tell me how many points that it?


Heres the plan on how I will run it now:
Have Fenris accompanied by one squad of reavers, and they will push forward while the winterguard and mortar crew come up into range to pick off whatever gets too close to sorcha. Then have the other doom reavers and yuri and the 2 manhunters to come up on the other flank with yuri in the front. Then when the tides get close, split them into 2 different groups, separating the doom reavers from manhunters and yuri. Then while that is going on, I will have the destroyer and kodiak moving like a wall in front of sorcha with sorcha casting fog of war the whole way up. When in range or when the enemy caster is weakened fromm the guard, I will wind rush feat and finish the kill. (thats to say if fenris doesn't take that glory before hand ;])

 
   
Made in us
Deserter



the basement

Hey if you need to figure out point costs, there is a handy little program called Armies of Immoren, which you can get from this website:

http://armies-immoren.dyndns.org/warmachine/ArmiesofImmoren/index.html

It's pretty user friendly & is updated with new stats pretty quickly after they come out...

"A video game, you say? Well, golly gee, you mighty space men of the future will have to show me how it works!" 
   
Made in us
Winter Guard





oh wow freaking awesome thanks man, I'll tell you how it goes when i finish installing

 
   
Made in us
Winter Guard





oops widowmakers not winterguard!
and man htis program rocks!

 
   
Made in us
Winter Guard





that bring my list to 742! thats close enough, thanks guys you have been alot of help! should i replace either of the jacks?

 
   
Made in us
Deserter



the basement

I like both of your warjacks.

The only suggestion I could make really is that you may consider picking up Beast-09. His affinity with Sorscha is really helpful, I mean really; re-rolled attacks is a nice way to conserve focus for killing things. He has the same sweet Critical as the Juggernaut & can run for free like the Kodiak. He's like if a Juggernaut & a Kodiak made a baby then got it addicted to PCP.

It's about the same point cost as the Destroyer. You would lose a ranged weapon but gain several offsetting abilities that help out in melee. Your call. If you find you don't really use the Destroyer's bombard very often, or if your Destroyer is getting engaged too quickly to be shooting, consider Beast.

"A video game, you say? Well, golly gee, you mighty space men of the future will have to show me how it works!" 
   
Made in us
Winter Guard





Yeah I honestly dont use the bombard as much as I should. But then again I have only used him in starter set games so I will try him in a 750 game and see what happens.

Man I love Khador lol this army is so much fun to play!


 
   
Made in us
Longtime Dakkanaut





I'm not a fan of any jack with one gun and one melee weapon. You pay a premium to have both ranged and melee capabilities, can only do one at a time, and don't do either as well as a dedicated unit.

For example, a melee jack will, generally Run and Run and Charge, and has at least 2 base attacks. A ranged/melee jack will move and shoot, move and shoot, and then maybe charge, or maybe move and shoot again. And in melee, it has only 1 base attack. Unless your game plan is to boost the ranged attack, a lot (and it's only like Rat 4 or 3, so it needs to boost to hit and damage, take 2 FOC), I think you're better off taking a mortar and a melee-focused jack.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Clousseau





Wilmington DE

Well, except the Behemoth, but he's not so cheap either.

Fun, though.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
[MOD]
Madrak Ironhide







syr8766 wrote:Another option would be to use greylords to throw blizzards on the DRs, but they don't have advanced deploy, so you'll have to play catch-up.


So blizzard isn't a spell?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut





The Behemoth is the notable exception since he can still shoot even if engaged, iirc.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Clousseau





Wilmington DE

malfred wrote:
syr8766 wrote:Another option would be to use greylords to throw blizzards on the DRs, but they don't have advanced deploy, so you'll have to play catch-up.


So blizzard isn't a spell?


Whoops! Good point!

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
 
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