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![[Post New]](/s/i/i.gif) 2008/10/01 22:12:12
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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1st try dont be too harsh. all comers. want to keep farseer, da, ws, and at least 2 falcons. can you check points too please. I think it comes to 1745. HQ farseer--doom, eldritch storm, runes of witnessing, and singing spear--113 ELITES 5 Howling Banshees--exarch, triskele, and war shout--102 6 harlequin troup-- 2 harlequin kisses, 2 fusion pistols, troupe master, power weapon, and a death jester--166 TROOPS 2x-10 dire avengers--exarch, power weapon and shimmer shield, and bladestorm--162 apiece 324 together 2x-wave serpent-- vectored engines, star engines, and scatter laser--150 apiece 300 together 10 guardians--scatterlaser platform--95 HEAVY SUPPORT 3x falcon--vectored engines, star engines, holo-fields, and bright lance--215 apiece 645 together The 2 elites go in the falcons, da go in ws with a farseer, falcons are in a triangle protecting wave serpents, and the guardians sit back on a home objective. 11 kps 3 scoring units ____dedicated transports count as kps right? i want it to be pretty competitive. is this enough troops?
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This message was edited 1 time. Last update was at 2008/10/01 22:14:33
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/01 22:33:38
Subject: 1750 eldar/mech 1st try
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Longtime Dakkanaut
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karlfranz wrote:1st try dont be too harsh. all comers.
I'm going to be very sensitive to this request. This list would find itself easily overmatched in a competitive comp-free tournament. I'm betting thats not where you are taking this though. I'm going to start with some small changes that I can recommend that can 'punch it up' a little.
Eldritch storm, the singing spear and the triskele can be removed. They are on a unit that wants to charge. If you get out of the wave serpent, then shoot all those shots, your opponent might remove casualties ina way that robs you of a legal charge.
The harlequins NEED a shadowseer. The shadowseers abilities are the most powerful thing about that unit.
The wave serpents probably don't need vectored engines or star engines, they will probably want to shoot every turn, which means that neither of these upgrades will come in to play. They should however, have spirit stones.
The falcons are just fine. You have them geared very expensively, but you also have the max survivability for putting those units into the enemy. However, i don't see a third unit to go in the third falcon. That third flacon should be replaced.
You mentioned that you want it to be "pretty competitive" but that is relative to the opponents you are facing. If you wanted to go right into a tourney you'd need an overhaul. I find thatharlequins, howling banshees, guardians and falcons are sub-par units. Not unfieldable, but below the curve of eldar power level. Since those units make up most of your list, I didn't want to tear it apart, so maybe start with these small changes, and if you want to use the more powerful units, I can suggest some more braod changes.
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![[Post New]](/s/i/i.gif) 2008/10/01 22:53:56
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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new list and im going to take it to a gt in a couple of years. HQ farseer--doom, eldritch storm, runes of witnessing, and singing spear--113 ELITES 5 fire dragons--exarch, dragon breath flamer, tank hunter, and crack shot--117 6 harlequin troup-- 2 harlequin kisses, 2 fusion pistols, troupe master, power weapon, and a shadowseer--186 TROOPS 2x-10 dire avengers--exarch, power weapon and shimmer shield, defend, and bladestorm--177 apiece 354 together 2x-wave serpent-- vectored engines, spirit stones, and eldar missle launcher--140 apiece 280 together 5 pathfinders--120 FAST ATTACK 5 swooping hawks--exarch with sunrifle and skyleap--147 HEAVY SUPPORT 2x falcon--vectored engines, star engines, holo-fields, and bright lance--215 apiece 430 togeth
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This message was edited 2 times. Last update was at 2008/10/01 23:08:31
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/01 23:10:00
Subject: Re:1750 eldar/mech 1st try
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Squishy Squig
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a couple of years?
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1750 pts 4-1-1
2000 pts ravenwing 32-19-4
project coming soon |
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![[Post New]](/s/i/i.gif) 2008/10/01 23:11:58
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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next year most likely to chicago gt. If im too busy next 2 years and i want to paint it very good so longer and practice games. I go to flgs only 1-3 times a week. The list still isnt done yet is it? I would still like critique
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This message was edited 1 time. Last update was at 2008/10/01 23:24:43
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/01 23:29:23
Subject: 1750 eldar/mech 1st try
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Longtime Dakkanaut
Beaver Dam, WI
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You are fairly mech but here are the cold hard facts... you will not be competitive with hoard armies and I question your tank killing ability. The only thing I see is a decent - not perfect - but decent commitment to mech survivability.
Howling banshees with executioner exarch gives you one Str5 power weapon, a more robust all around for the unit. At a squad of 5, it will be a one charge and done unit in 5th edition rules. Doesn't mean don't use it. Just know that when they dismount they have one target to make their presence known and they are done.
The mix on the harlequins can be strengthened. Lose the death jester (love the model but not a good fit for the unit) and add the shadowseer. Try to lose the power weapons for kisses. S3 powerweapons are not really that impressive.
You are running my favorite config of dire avengers but that is rather pricey. Think about what the defend and shimmershield will do for you when you comeout of that serpent. Perhaps you would be better with double catapult and bladestorm only. adds 4 more S4 shots and saves you 10 points.
Lose the vectored engines and starengines on every thing and you have a lot more points to burn. That saves you 175 points!!!
Now we come to do you have it modeled already or can you convert and purchase more...
For anti-tank a brightlance on 3 falcons is 90 points for 1.5 hits from bright lances per turn. Not very impressive. If you put that 90 points into TL brightlances for your wave serpents, that gives you an average of 1.5 hits per turn. Meanwhile your falcons can average
3 hits with their pulse lasers not as good as bright lances but darn lethal to light armor and high toughness creatures!!! Do this and maybe put the scatter laser on the 3 of them for 45. With 5th edition, rarely are you going to be firing both weapons as you will probably be motoring around moving 6-12". If you do slow them down, your falcons can be fire support units putting out an average
of 3 S8 AP2 hits and 6 S6 AP- hits. Let those accurate wave serpents do the tank killing for you.
Truly, falcons are really overpriced and not that much more durable than a waveserpent. If you want killing power, lose the falcons and get dedicated serpents for your squads and add fire prisms. Of course the problem is the harlequins cannot get a dedicated transport.... But assume you just maxed out your howling banshees and went with an executioner... +85 points. A wave serpent with stones and TL brightlance 145. For 10 points more, I lost one falcon for a adding 5 more banshees and 1 waveserpent. I think a fair trade. Take those points you saved from pulling vectored engines and we can add a fire prism with stones and holo field for 160 points.
This leaves you with an issue, can you drop the harlequins or do you need to keep them with one falcon or can you part with both...
166 for them and 215 for their falcon... How about 10 Firedragons for 160 and 145 for a waveserpent? You still have 76 points to trick out an exarch for them or you are almost half-way to another fire prism.
You have one poor lone guardian squad... truthfully it will probably run or die if they get targeted. For the same 95 points, you could put 5 rangers out there. For 120 you could put 5 pathfinders on that objective. With 2+ saves on pathfinders, their survivability is going to exceed those 10 guardians. Or... fully mobilize your army and maybe shoot for a 3rd dire avenger in a wave serpent.
One final thing, dominate the psychic put a rune of warding on him and your opponent will curse you when his lashing demon prince has to roll 3d6 totalled to cast his stuff.
Finally, and this is personal opinion. Instead of banshees, do a unit of 10 scorpions in a wave serpent. They are more survivable, and with infiltrate, you can flank them on the board. They put out way more attacks and you can either count on the exarch's biting blade or give him the scorpion claw for S6 power fist attacks. Your troops are small so survival is a good trait. If you want the better, get at least 5 warlocks for your farseer, 1 enhance, 1 embolden, 2 or 3 destructor and add spirit stones and fortune to your farseer. You will be pleased. If you really want fun, make it 10 warlocks and put them in a waveserpent. If you want the ultimate, model a farseer and 10 warlocks on jetbikes and make your opponent groan.
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![[Post New]](/s/i/i.gif) 2008/10/02 00:23:37
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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did you read my second list?
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/02 01:56:18
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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HQ farseer--doom, eldritch storm, runes of witnessing, spirit stones, runes of warding, and singing spear--148 ELITES 10 fire dragons--exarch, dragon breath flamer, tank hunter, and crack shot--197 6 harlequin troup-- 2 harlequin kisses, 2 fusion pistols, troupe master, power weapon, and a shadowseer--186 TROOPS 2x-10 dire avengers--exarch, 2 shuriken catupults, and bladestorm--177 apiece 354 together 2x-wave serpent-- spirit stones and bright lancelauncher--145 apiece 290 together 5 pathfinders--120 FAST ATTACK 5 swooping hawks--exarch with sunrifle and skyleap--147 HEAVY SUPPORT 2x falcon--holo-fields and bright lance one has a shuriken cannon instead of 2 shuriken catapults--165 and 175 apiece 340 togeth what do yall think?
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This message was edited 1 time. Last update was at 2008/10/02 12:45:52
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/02 19:32:04
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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Welcome to mech Eldar! You will learn to like them a lot (after a few difficult games, admittedly). You already have a good start for unit choices, but the options on each one need to be shifted slightly for them to work well together. The good news is that you can save a lot of points and get more models (and thus more resiliency for when you make mistakes or face tough enemies) if you dump a lot of the extra gear. Your later drafts look good, but more needs to change.
I do have a question: are you sticking to some things (like the Falcons and Hawks) because they are the models that you own? If you're coming from that angle, let us know and we will make the best of what you've got. Otherwise most forum critiques will suggest different units.
Ditch Eldritch Storm on the Farseer- it is never very useful, and can't be used if the Seer ends up in hand-to-hand. The points for the power and stones can be spent better elsewhere. If you do want to take two powers, Doom will better complement your Banshees and Harlequins- they will wound and rend more often, both keeping them alive and hitting the enemy much harder than Eldritch Storm would.
The points that you have spent on the swooping hawks will be better spent on either another unit of Pathfinders or a unit of Jetbikes. If you are committed to taking Hawks, give them Intercept to make taking out fast-moving vehicles easier.
I agree that Falcons are not optimal, although they are your only option for a Harlequin assault. At least one of the Falcons (the Banshees Falcon) should be scrapped for a Serpent and the points spent on more Banshees.
Dragons really, really need a transport. 10 Dragons will not fit in a Falcon. Drop them to 6- you will rarely need more than that to kill a vehicle. Also, the Exarch's usefulness is debatable. Some folks will tell you that the flamer allows him to kill troops better, making the Dragons multi-purpose. This is really an advanced player function, and hard to do well even for them. For a beginner, I would suggest saving the points to use elsewhere and just using your Dragons for hard targets for now.
The Harlies are not good at chasing tanks- swap the fusion guns out for more kisses. In fact, kisses are still better than the troupe master's powerblade too. Drop the troupe leader.
If you alter all these things, you could probably buy another full squad (more Troops!). Remember, more bodies/shots are almost always better than fewer bodies with tons of bling.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/02 20:15:31
Subject: 1750 eldar/mech 1st try
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Regular Dakkanaut
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I know you want it meched out but I would pump the Harlies up to 10 add a shadow seer and run them up the board.
I am a little confused but are the 10 firedragons walking?
Ditch the Blance's on the waveserpents and pick up TL ML's.
Don't waste the points on putting anything other than Shurikan cannons on the Falcons because chances are they will be shaken the entire game. Also with the new Defensive and Offensive wpn str change keep the falcons cheap.
All they will be doing is moving across the board never being killed dropping Firedragons out.
Get rid of the Swooping hawks unless you are really stuck on them.
Ditch the fusion pistols on the Harlies.
Who is farseer with? Get rid of the singingspear.
It would stay pretty mech but lose some flavor and it seems to gravitate towards the really common list.....
2 falcons filled with dragons
2 waveserpents filled with DA.
Good Luck
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This message was edited 1 time. Last update was at 2008/10/02 20:16:10
Eldar
Luna Wolves |
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![[Post New]](/s/i/i.gif) 2008/10/02 21:58:54
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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all i have is a farseer. I want the singing spear. I found a deal on ebay with 20 da, 2 ws, 3 falcons, and autarch.
Can i model and magnetise the falcon to make fire prism and wave serpent? Are they the same size? I would like to know soon because it is ending pretty soon.
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/02 23:20:22
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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if i can make ws from falcons here is a list.
HQ
farseer--doom, fortune, runes of witnessing, spirit stones, runes of warding, and singing spear--158
ELITES
6 fire dragons--96
ded transport:wave serpent-- spirit stones and eml--130
6 harlequin troup-- 3 harlequin kisses and shadowseer--150 THESE GO IN FALCON
TROOPS
3x-10 dire avengers--exarch, 2 shuriken catupults, and bladestorm--177 apiece 531
3x-wave serpent-- spirit stones and eml--130 apiece 390 together
5 pathfinders--120
HEAVY SUPPORT
1 falcon--holo-fields and bright lance shuriken cannon instead of 2 shuriken catapults-- 175
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/03 01:03:14
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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The answer is yes, you can make Prisms and Serpents out of Falcons. Prisms are simple: get the Prism gun bitz and magnetize either just the gun on the Falcon turret or a whole separate turret with the gun bitz. Serpents are also possible, but you will need to create a Serpent turret and some "field generators" on to the front of the hull. You can scratch-build these. The hulls on the Serpent models are also a bit longer, but you can get away with not having that part.
To be honest, having two Falcon hulls is not a bad thing. Mine do double-duty as Prisms. But then I also have some Serpents to add to that. If you want to play competitive Mech, you will probably want 2 Prisms, a couple (2-4) Serpents, and maybe a Falcon. A deal containing the models you have here is a good start, but you will need more stuff eventually. Prism cannons to put on the Falcon hulls and a third Serpent will probably do you fine for now.
Oh and if you do field a Falcon for transporting Harlies, spend less on weaponry (basic scatter laser and no shuriken upgrade) and purchase vectored engines for that one tank. Harlies are one of the units that may need to move over 12" (to get in the enemy's face or bail your units out of trouble) so the VE are a good buy. The gun upgrades are less neccessary, as the tank will usually be moving too fast to shoot more than one weapon with greater than 6 strength.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/03 01:11:51
Subject: 1750 eldar/mech 1st try
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Longtime Dakkanaut
Beaver Dam, WI
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karlfranz wrote:did you read my second list?
I was writing when you only had one response and before you said you were makinga new list...
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![[Post New]](/s/i/i.gif) 2008/10/03 01:23:20
Subject: Re:1750 eldar/mech 1st try
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Longtime Dakkanaut
Beaver Dam, WI
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Version 3 looks good.
I think you could cheapen the falcon... 1 bright lance on the falcon will not make that big of a difference... maybe the scatterlaser there.
Also think about maybe 1 TL Shuriken Cannon.
Remember dedicated transports can carry anything so you could try to leave 6 fire dragons with their wave serpent and then go for the farseer and 10 harlequins... swap them out... firedragons embark onto the falcon. Farseer and harlies go onto the wave serpent.
Play with the DAs, not sure if mech DAs need the shield and defend... Maybe just the 2 catapults and bladestorm. That would get you 50 points for more harlequins.
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![[Post New]](/s/i/i.gif) 2008/10/03 02:21:32
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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sorry DAaddict didnt mean to be mean. :(
thanks for all replies. Im going for my latest version with a couple minor tweaks like scatter laser and vecter engines on the falcons. This will be my first modelling magnets and stuff.
I think this is my last list  after 4
HQ
farseer--doom, fortune, spirit stones, runes of warding, and singing spear--148
ELITES
6 fire dragons--96
ded transport:wave serpent-- spirit stones and eml--130
6 harlequin troup-- 3 harlequin kisses and shadowseer--150 THESE GO IN FALCON
TROOPS
3x-10 dire avengers--exarch, 2 shuriken catupults, and bladestorm--177 apiece 531
3x-wave serpent-- spirit stones and eml--130 apiece 390 together
5 pathfinders--120
HEAVY SUPPORT
1 falcon--holo-field, vectored engines, spirit stones and a shuriken cannon-- 185
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/03 03:44:37
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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sorry misread in points here is real list 1750 mech eldar HQ farseer--doom, fortune, guide, runes of witnessing, spirit stones, runes of warding, and singing spear--178 ELITES 6 fire dragons--96 Ded transport: wave serpent—shuriken cannon, spirit stones, and scatter laser--135 6 harlequin troup-- 3 harlequin kisses and shadowseer--150 THESE GO IN FALCON TROOPS 10 dire avengers—exarch, 2 shuriken catupults, and bladestorm--152 Ded. Transport: wave serpent—shuriken cannon, spirit stones, and starcannon --145 10 dire avengers-- exarch, 2 shuriken catupults, and bladestorm—152 Ded. Transport: wave serpent—spirit stones and eml--130 10 dire avengers-- exarch, 2 shuriken catupults, and bladestorm--152 Ded. Transport: wave serpent—spirit stones and eml--130 5 pathfinders--120 HEAVY SUPPORT 1 falcon--holo-field, vectored engines, spirit stones and a starcannon--205
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This message was edited 1 time. Last update was at 2008/10/04 05:03:59
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/03 15:53:16
Subject: 1750 eldar/mech 1st try
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Ladies Love the Vibro-Cannon Operator
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Well, the list is semi-competitive. I wouldn't take it to a GT.
I'd drop the DA Exarchs since you want the DAs to score. For this, you need to keep them in the Serpents long enough.
The Falcon doesn't need vectored engines if it moves not more than 12''.
A Shadowseer is non longer mandatory as the Harlies don't need plasma grenades for charging.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/03 21:15:17
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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oops i made a mistake im not going to a gt. Im going to a games day
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This message was edited 1 time. Last update was at 2008/10/03 21:15:29
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/03 22:15:31
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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Much better, karlfranz. More Troops, slimmer on gear- good work. My only suggested adjustment would be to switch the TL starcannon into a TL brightlance just to really round out your anti-tank shooting.
I strongly disagree with wuestenfux about pretty much everything he posted.
Firstly, I disagree about dropping the DA exarchs- kepp them in there. Keeping the DAs in the Serpents wastes their considerable shooting ability. You do want them to score, but keeping them in the transport the whole game is not the way to keep them safe. What you want to do is drop them off at the outer limits of their range, about 16-18", Bladestorm, and then load them back into the transports the next turn. Very few units will survive three bladestorms, especially if the target is Doomed. Bladestorm allows your shooting on the turns that you are out of the transport to be more brutal, and then you hide in the transports during the turns when you recover from the Bladestorm.
Also, the shadowseer is indeed useful, as they do still need plasmas. If Harlies go second they die. Wuestenfux, why do you think they don't need the plasmas?
And finally, keep the vectored engines. You are in fact going to want to move it more than 12" to deliver the Harlies on a regular basis- usually at least once per game. The VE are a good purchase for that reason.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/03 22:23:08
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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what do you mean if i have the exarch they dont score? and the lis with the 10 fire dragons i didnt think about transport capacity
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This message was edited 1 time. Last update was at 2008/10/03 22:25:18
Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/03 23:51:02
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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No, that's not what he means. What he means is that (he thinks) the Exarch is redundant because the DAs should stay inside their vehicle doing circles until they pop out in the last turn or two, if the pop out at all. I say that's a waste of good points, and that it's better for the DAs to hit hard and take their lumps than hope they don't get shot down.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/04 00:28:32
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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oh thanks
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/04 04:34:29
Subject: 1750 eldar/mech 1st try
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Longtime Dakkanaut
Beaver Dam, WI
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karlfranz wrote:sorry misread in points here is real list
TROOPS
10 dire avengers—exarch, 2 shuriken catupults, and bladestorm--140
Ded. Transport: wave serpent—shuriken cannon, spirit stones, and starcannon --145
Double check this but I think you are 12 short per dire avenger squad...
12 x 10 + 12 for exarch + 5 for 2 cats + 15 for bladestorm.... 152
Love the list though and yes... play the fringes... bladestorm some poor fool with 3 of them and there won't be much left to retaliate.
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![[Post New]](/s/i/i.gif) 2008/10/04 04:57:45
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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yeah after getting bruttally crushed with ig and sm its going to be funny when my friend is like, "ha i have 20 mortars" I dont care
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/04 05:05:02
Subject: 1750 eldar/mech 1st try
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Furious Fire Dragon
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revised my list with new points
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/10/04 06:02:52
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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karlfranz wrote:yeah after getting bruttally crushed with ig and sm its going to be funny when my friend is like, "ha i have 20 mortars" I dont care 
No, what you need to watch out for now is "ha i have 20 autocannons" and "ha i have 10 missile launchers and 62 bolters." Be aware of the tactics used to neutralize a mech Eldar army ("shake and move on"). Get out of transports on your own terms, not the enemy's.
And you know, the more that I look at that expensive Farseer you have, the more I think you should cut a few models here and there and go for Eldrad. he's more than worth the 32 more points. Either do that or cut the Farseer way back, dropping the runes of Witnessing, the stones and one of the powers, and devoting the points to more Pathfinders. The middle ground is less useful with Farseers- go cheap or go Eldrad. Dropping an Avenger from each squad or the Exarch from one squad altogether is worth it to get Eldrad. His Divination power will make deploying first much, much easier on you (not that it's bad with a mech army anyways, as you move out of your original positions pretty fast- but a little give is nice).
Also- Again, the secondary weapon on your Falcon will not be firing often. When it does, volume is usually more important than AP thanks to all the cover out there. Switch the starcannon for a scatter laser. It will save you points. At the very least, switch it to an EML so that you can fire it on the move. Trust me, starcannons bite in 5th (I had to remove them from lots of stuff when the new codex came out :( ).
You've got a very playable list- congrats! Now go kick IG butt! SM may be more difficult, but not much more. Just watch out for other mech Eldar armies- that's a very difficult game indeed.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/04 06:58:58
Subject: Re:1750 eldar/mech 1st try
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Ladies Love the Vibro-Cannon Operator
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Also, the shadowseer is indeed useful, as they do still need plasmas. If Harlies go second they die. Wuestenfux, why do you think they don't need the plasmas?
Well, read the rule book. If the unit doesn't have to make a difficult terrain check, it charges with normal initiative.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/04 07:33:27
Subject: 1750 eldar/mech 1st try
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Infiltrating Oniwaban
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Dude, charging enemy in cover your init is lowered to a 1. Yes, you have to move through it too. I mean, if the enemy is on the very edge of the cover you might get away with it, but who would set up like that?
You need grenades on assaulters (or banshee masks), especially assaulters with T3 and cruddy saves.
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This message was edited 1 time. Last update was at 2008/10/04 07:34:07
Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/04 11:49:56
Subject: Re:1750 eldar/mech 1st try
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Ladies Love the Vibro-Cannon Operator
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Dude, charging enemy in cover your init is lowered to a 1. Yes, you have to move through it too. I mean, if the enemy is on the very edge of the cover you might get away with it, but who would set up like that?
If the unit is not slowed down, it charges with normal initiative. Dude.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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