sparowl wrote:From a survivability standpoint, sure.
What about from a lethality standpoint?
You are absolutely right, this is only one side of the coin.
Well, I can do the math on lethality but it seems to me most people figure that out pretty well themselves.
If you need help figuring out which is better a striking scorpion or a howling banshee or is this unit of
scouts better off with a shotgun or pistol and
CCW. A lot of that comes down to personal style and preference.
And to a point very subjective. Get 10 marines in
HTH with 10 scorpions with an exarch and a biting blade. Now put that up against 10 howling banshees with the marines doomed... which is better? Which is better a fire dragon against a terminator or a howling banshee?
Take it to the next level, where it isn't always a clear choice. Should I fleet my gaunts and do more in
HTH against this unit or should I shoot and let my opponent charge me?
What I see is a lot of new players remembering that one perfect assault where their banshees cleaned up on a unit of terminators
but they don't take into account why it only seems to do that once in awhile.
I look at firepower/melee lethality as the optimist view. Survival as a bit pessimistic. It is the combination of the two that makes for a realists view of what works and how to play them. Add the third and fourth mobility and flexibility and then finally execution. To me the greatest is execution but that is the knowledge and ability of the player. An army of all tactical marines is very mundane but if a general can execute his battle plan well, he might make it a viable force where someone else would just flounder. On paper it sucks but a good player just might be able to make it work. A great paper list might be awesome in theory but you still have to make it execute a plan to make it work.
For instance the whole issue of sternguard that has been floating around. Good lethality and flexibility but you are overall giving up some survivability. So rather than remember the one game where you cleaned up on whole firing line of tau firewarriors... Maybe think about how to mitigate that survivability downside. Hmmm what if I want to firing line them and rather than sticking them out in front, I put them behind a line of cheap tacticals. Suddenly they are getting a 4+ invulnerable and they are surviving plasma shots being lobbed at them instead of dying at the same rate as my less capable tacticals. If I play them that way maybe I just reduce their overall
lethality and use the rounds that ignore cover saves and just save that AP3 get hot stuff for when those
CSMs get up close and personal and then I will step them in front and blast away.
These ARE just numbers unless you think critically how you can offset that cost in your play. A prime example was the 4th ed Falcon,
with holofields and spirit stones. Why did eldar play them? For their lethality? No, it was survival and mobility. They usually spent whole games being unable to fire but often they survived games where landraiders would long be slag heaps. Then they would unload some squad of doom on you at an opportune time and that was their value.