yeah, it's a great ability for seraphim IMO, but keep in mind that they still need to survive 1 or 2 close combat phases so avoid power weapons and the like.
It's even better in a way now because sisters are obviously masters of close range firepower and it lets you tie up an enemy that you are close too, then when you hit and run in their turn and they get to consolidate they can't use it to get into melee if you are too close anymore.
But then on the whole it's a bit of a bummer that they can't take 2 shots at 12" if stationary anymore which was something I allways thought was nice with the inferno pistol, made it the deadliest melta weapon in the game if you could hit and run to within 3 inches of a vehicle
|