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Made in us
Fresh-Faced New User




Yep

Witch hunters army. Seraphims have a skill called hit and run where they can run at the end of the combat phase.

Would it be possible to tie up and enemy with the seraphims on there turn and then get them out of combat pre your tun and shoot em up then assault em again.

Seems almost illegal, might be...

Yo  
   
Made in us
Dakka Veteran







... That's kind of the whole idea of Hit N Run

 
   
Made in au
Quick-fingered Warlord Moderatus






yeah, it's a great ability for seraphim IMO, but keep in mind that they still need to survive 1 or 2 close combat phases so avoid power weapons and the like.

It's even better in a way now because sisters are obviously masters of close range firepower and it lets you tie up an enemy that you are close too, then when you hit and run in their turn and they get to consolidate they can't use it to get into melee if you are too close anymore.

But then on the whole it's a bit of a bummer that they can't take 2 shots at 12" if stationary anymore which was something I allways thought was nice with the inferno pistol, made it the deadliest melta weapon in the game if you could hit and run to within 3 inches of a vehicle

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
 
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