I thought I'd try my hand at a Vulkan He'Stan list, as they're kind of en vogue, and I frankly think it would be a hell of alot of fun to run. I went mechanized with mine, as it seems to me that an army that plays the short game needs some way to get there, or to keep up with anyone who could normally just dictate the range of the match for them.
HQ
Vulkan He'stan 190
Elite
5 terminators - thunder hammers/storm shields 200
Ironclad Dreadnaught - heavy flamer, heavy flamer 150
Drop Pod - Deathwind Launcher 55
Troops
10-man Tactical Squad - Meltagun, Multi-melta, combi-flamer 185
Rhino - Extra Armour, Storm Bolter 60
10-man Tactical Squad - Meltagun, multi-melta, combi-flamer 185
Rhino - Exta Armour, Storm Bolter 60
10-man Tactical Squad - Meltagun, multi-melta, combi-flamer 185
Rhino - Exta Armour, Storm Bolter 60
Fast Attack
Land Speeder - Heavy Flamer 50
Land Speeder - Heavy Flamer 50
Land Speeder - Multi-melta 60
Heavy Support
Land Raider Redeemer - Multi-Melta, Extra Armor 265
The general intention was as follows:
-
LRR leads rhinos, breaking off for objectives etc. (typical mech
SM procedure, blah blah)
-3 speeders are all about being up in the face of the opponent, particularly shooty ones and let the flamer speeder duo eat anything in cover alive. The melta speeder's basically a melta-torpedo, I don't expect to ever see him again after eating some poor fire prism/demolisher/whirlwind for lunch.
-the dreadnought is there for first turn in-your-face walker shenanigans, doing the ole "1st turn deep strike double
TL-flamer+deathwind launcher" song and dance. Will also be very good at keeping anti-tank fire off my rhinos, though obviously he's melta bait dropping so close.
-
LRR eats hordes/anything I don't want the termies getting tied with, while Vulkan+termies go on a baddie-smashing mission (I'm looking at you Greater Daemons, Carnifexes, other terminators, and so on) The bigger target I can sink their 15
MC TH shots +Vulkan's 4 relic blade attacks into, the better. Oh, and I guess they have a
TL heavy flamer and 2+/3++ saves too, if that means anything to anyone.
I'm not completely sold on the Land Speeders, as they're the weak link out the gate, and will get shot up. Maybe deep strikes may be the way to go. Maybe some bikers? I'm not sure I have the proper melta/flamer ratios in this list.... Also, I'm worried that for their points, the Tactical squads aren't going to deliver much either. Though I'm a target purist, I can't stand versatile units

If they're trying to do more than one job, they're gonna do both badly!

but that's just me.
So? Thoughts on my flavour of the month Sallies build?