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Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?


I would first like to thank the people at games workshop for completely invalidating my entire space marine army. An army, that relied soley on being able to infiltrate, and have counter attack and true grit thanks to the divergent chapter traits.

Here is a cross section of my emotions upon hearing this ... ... ... .... .... ...

Anyways, I was simply wondering what builds (Aside from LR spam! I AM TIRED OF PEOPLE ARGUING ABOUT LR SPAM!!!) are still viable, and what new builds the dakkite community is currently favoring. I would like it if I didn't have to buy a completely new army, but will understand if, in fact GW has completely screwed me over.

I have 30 tactical marines. And enough flamers/meltas/plasma guns for all. I have power weapons, and power fists like crazy.

I have a command squad.

I have 15 terminators

I have 1 vindicator, 1 rhino, and one dread, and I could probably borrow my friends LR considering I completely repaired it for him.

15 unbuilt scouts (no sniper rifles though)

15 built CC scouts.

12 assault marines

a minimum strength guard platoon w/heavy weapons.

1 Basilisk.

So, what do I need, what can I do with what I have, and should I just save myself the trouble and hang myself?

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Dakka Veteran




This is the first time I've ever heard of someone threatening to kill themselves after their codex got stronger.
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Well... there is a first time for everything. And my complaint is, as I said, with the fact that hours of painstaking modeling, and modeling (which turned out like $h!t but still.) has become not only worthless, but illegal in game terms.

As far as codex strength goes, the relatively few games I have played proved that Marines are/were strong enough, and though you could always argue that that was because my opponents were stupid/bad/ whatever, I would then suggest that you stick needles in your tongue before arguing without any evidence.

pointless ranting aside. I really want to know what people think are good builds for SM armies. And how I can make a decent build with the above forces

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI



How about Khan on Foot? This means all your stuff can outflank.


With what you got...

Khan 160
Terminator 200
Terminator 200
Terminator 200
Tactical 170
Tactical 170
Tactical 170
Scout CC 155 Sgt w TeleportHomer
Scout CC 155 Sgt w Teleport Homer
Scout CC 155 Sgt w Teleport Homer
Assault Squad 190

That is 1925 with nothing special...

You scouts can infiltrate and everything else can outflank. (So can the scouts...)
You have 3 Teleport homers so your Terminators can teleport in without error.

With everything outflanking you reduce the game by 1 turn, take 1 to 2 turns of no enemy fire and you walk in either guns and flamers blazing and then assault or form defensive positions. Worth a try at least...

2000
2000
WIP
3000
8000 
   
Made in us
Dakka Veteran




None of the models you own are useless. Try telling that to my 180 LATD mutants.

There are a million viable builds in the new marine codex.

You could use Khan and outflank your entire army. Or Shrike and give everyone in your army fleet. Etc.
   
Made in us
Pulsating Possessed Chaos Marine






Pasadena, CA

you can still play LATD (I played against one 2 weeks ago), just not in a tourney :p

   
Made in us
Dakka Veteran




Yeah, I could play with 20 titans in a combat patrol too.

But back to the original topic-
30 Sternguard droppodding is awesome.
Vulkan is awesome.
White Scars are awesome.
Shrike is awesome.
Thunder hammer/SS Terminators are awesome.

Pick a style and go for it.

This message was edited 1 time. Last update was at 2008/10/06 08:10:49


 
   
Made in us
Deadly Dire Avenger




Shrike78 your not the only one annoyed and or pissed off with gw for the new marine codex. Ive had to sit by and watch some of the things that made my armys cool in my opinion just given away to the new marines, or just taken out all together such as:
Space Wolfs: counter charge, venerable dreds.
13th Company: counter charge, deep strike psychic power, the ablity to outflank my whole army(but marines get to do this with armor in the army as well).

and the other guy was right with the new marine codex you have a lot of options to choose from cuz they get a lot of the things that are cool from the divergent chapters. on the other hand i get to sit here and wait for a new codex for myself. Space Wolfs 9 years and waiting!!!

This message was edited 1 time. Last update was at 2008/10/06 08:40:20


 
   
Made in us
Tunneling Trygon





The House that Peterbilt

I hear ya. I play Salamanders and everyone thinks we are all giddy about the new rules. I sure am not.

Anyways, what was the old list that was invalidated? That would help one figure out a new list in the same vein -- sans infiltrating tacs w/ truegrit.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

winterman wrote:I hear ya. I play Salamanders and everyone thinks we are all giddy about the new rules. I sure am not.

Anyways, what was the old list that was invalidated? That would help one figure out a new list in the same vein -- sans infiltrating tacs w/ truegrit.


My Old list was the Angels Malignant chapter where all tactical, and devastator squads infiltrated onto objectives, some tactical squads were given Counter attack and were optimized for CC, with the support of Assault marines. It was a really hard army to use, because it relied on deployment strategies, but it was effective.

Now my marines can no longer infiltrate, and all of the guys that have bolters and close combat weapons in really cool poses are illegal, and I am very sad.

Here Are my basic tactical strengths (the parts of the game that I am at least average at)

Movement, and deployment... yup, that's about all I can do well. I would say I'm good at shooting, but the dice gods hate me anyways so...

Any army that relies on moving and/or deployment will play to my strengths

This message was edited 1 time. Last update was at 2008/10/06 13:57:10


I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in dk
Been Around the Block



Vally of Freja

CSM anyone

Hope is the first step on the road to dissapointment 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Anyone that has a problem with you using your true grit marines as standard ones are a-holes, the rules don't even really state this as illegal anywhere. Just be consistent.

Space Wolves and CSM are your best bets if you want the effect of truegrit (csm if you want devs/havocs). If you don't care all that much, then stick to the new codex.

Options I see.
Take Sicarius - he gives one tactical a USR of choice. That gets you some of the ability you used to have -- the models with true grit could help designate what unit was given the usr (what ever it ends up being).

and/or take Shrike -- he is all about movement.

Overall your army is not purely invalidated. Yes you lost some of the tricks you could pull in deployment but you can still make an effective army out of what you have.

hth

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Thanks a bunch winterman

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
 
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