jertor20 wrote:HQ
Farseer with Singing Spear/Runes of Witnessing/Spirit Stones/Doom/Guide
Where is this guy going? Right now it looks like the best place for him is in a guardian squad. The problem with that is the fact that guardians are kind of frail and that could lead to problems. On the up side, it is nice that your guardians become leadership 10. You can probably drop the singing sprear (at least if you can spend the points elsewhere) though. The spear gives you one shot at very short range that's a good tank killer. The problem is that the rest of the squad has to shoot at the same target and your guardians are hardly up to the task of tank busting. Lets also not mention the fact that tanks rarely roll up on guardian squads. The spear also has the down side of dropping you from 2 attacks in hand to hand down to 1 (since its 2 handed and keeps you from using your pistol).
Jain Zar Phoenix Lord (Howling Banshee Aspect)
While she's cool and all, she just isn't worth the points that she costs unfortunatly. I use my Jain Zar model as an exarch in my banshee squad. It ends up being a much better buy for the point cost. If you are married to the idea of using her though, you should probably back her up with a full (or nearly so) squad of banshees and put them in a wave serpent. Some minor converting (and possibly some magnets) will turn one of your falcons into a serpent if you are lacking the model.
ELITE
Fire Dragaons x 5
Fire Dragon Exarch with Firepike/Tank Hunters
Fire dragon exarchs are of limited use. They simply don't bring anything to the squad that it doesn't already have. If you are busting tanks, then 6 regular dragons do the job just fine. The fire pike is particularly worthless in that it's only benifit is a little extra range. If you end up in a situation where you can make use of it, you've already messed up big time since it means your dragon squad is out of range to do its job. Tank hunters is also another unless upgrade. The dragons already have an armor penetration of 8+
2d6. Upping that to 9+
2d6 is hardly necessary or even worth paying points for. Ditch it and save the points. Really, just ditch the exarch completely, put in a 6th dragon and save the rest of the points.
Howling Banshees x 5
This squad needs to be bigger. At this point they can function as a mop up squad, but one turn of being out of hand to hand and they are all the way dead. I never field a squad of less than 8 and I shoot for 10 if I can. A serpent will also do wonders for them. Convert a falcon if you need to.
TROOP
Guardian Defenders x 14 with Starcannon
Guardian Defenders x 14 with Starcannon
Star cannons are not really all that good for guardians. They out perform scatter lasers at shooting 3+ (or 2+) save targets that are out of cover, but the scatter laser takes over (by a fair margine) once they get into cover. 2 shots is just too few for the point cost. I highly recommend switching out to either scatter lasers or missile launchers. It also wouldn't hurt to strip a few guys out of the squads if you need some points. If you shave one squad down to 10 men it still provides a good ammount of fire power and saves you some points. If you do start taking guys out though, take them out of one squad before the other. That way you can have a large(r) squad and a small squad. Put your farseer in the large(r) squad.
Ranger Pathfinders x 5
Good choice. Excellent rear objective holders.
FAST ATTACK
Shining Spears x 4
Shining Spear Exarch with Star Lance
I don't like shining spears much because they only have 1 base attack and are really expensive. That aside, you'll have to hide them or just turbo boost around your deployment zone for the first couple of turns to keep these guys from getting murdered right off the bat. Even after that, the will only function as a mop up unit rather than benig able to take anything on themselves. Keep that in mind.
Vyper with Bright Lance
Vyper with Bright Lance
Expensive and kind of frail. They work but you have to be careful with them because if the enemy directs much fire power their way, they go down quickly.
Heavy Support
Falcon with ShuriCannon/Holofield/Spiritstones
Falcon with ShuriCannon/Holofield/Spiritstones
You might want to spend some of those points you saved elsewhere in bumping up the weapons on these things...maybe. Since they are going to spend a good portion of their time being transports for the dragons (and maybe the banshees) you have a couple of options. The first is leaving them with minimal weapons (like they are now) and zooming around shooting the puls laser when you can. The other would be to invest in a missile launcher that you can fire (in plasma mode) as a defensive weapon. This means you would be able to move 12" and still fire all your weapons.
Fire Prism
Good choice. You've also done a smart thing by upgrading the falcons before the prism.