Switch Theme:

creating your own chapter using the new dex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Speedy Swiftclaw Biker





Omaha (or West of the Mississippi and just afew miles south of Sanity)

Hey all a buddy of mine is starting a SM army but doesn't want to be smurfs or DA and wants to make his own chapter, so could he use the chapter traits in the old dex and would they still be viable so he can have his own flavor of marines? Thanks in advanced for any input.

Later
Gareth

FOR RUSS AND FOR THE WOLFTIME!!!!!!! *HHHHHHOOOOOOOOOOWWWWWWWWLLLLLLLLLLLLLL!!!!!!*  
   
Made in au
[MOD]
Making Stuff






Under the couch

If he's using the new Marine Codex, then no, he can't use the rules from a different codex... at least not for anything other than friendly games where his opponent has agreed to it.

 
   
Made in au
Frenzied Berserker Terminator






What traits does your mate want? He could take one of the named special characters that gives him the traits he wants and give him a new name. That's pretty much the whole point of the new special character system.
   
Made in us
Deadly Dire Avenger





Aliso Viejo, CA - But wishing I was in Seattle

I've never really understood this... Eldar have tons of craftworlds but guess what, rules wise they're all the SAME. Really what matters is paint scheme, fluff and which units your Chapter/Craftworld favors.

As cheezsta pointed out, just take a specific character and call him by a different name or if your chapter does not have access to say termi suits, don't use them, etc etc.

-Jara

 
   
Made in us
Speedy Swiftclaw Biker





Omaha (or West of the Mississippi and just afew miles south of Sanity)

Thanks for the input and as far as traits I don't really know what he would want I think he would want something like blessed be the warriors and honour your wargear just from the talks I had with him. Eh, oh well, kinda sucks that most other non specialized chapters are now copy/pastes of the smurfs now just with different colors.

Later
Gareth

FOR RUSS AND FOR THE WOLFTIME!!!!!!! *HHHHHHOOOOOOOOOOWWWWWWWWLLLLLLLLLLLLLL!!!!!!*  
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Read p. 127 of the new dex "ultramarine and other special characters"

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Speedy Swiftclaw Biker





Omaha (or West of the Mississippi and just afew miles south of Sanity)

Red_Lives wrote:Read p. 127 of the new dex "ultramarine and other special characters"


So according to that page one could even field Tigurius as the chapter librarian and just change his name correct?


Later
Gareth

FOR RUSS AND FOR THE WOLFTIME!!!!!!! *HHHHHHOOOOOOOOOOWWWWWWWWLLLLLLLLLLLLLL!!!!!!*  
   
Made in us
Longtime Dakkanaut





Yep, change names, do whatever. Some of the old traits can be re-created by taking characters and/or limiting selections.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

Yeah... the remarkably flexible chapter Trait system has apparently been superseded by the five-choice special character system...

   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

The trait system was open for abuse; it's better for balance that it goes by the wayside.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Devastating Dark Reaper




Chicago

I liked taking See But Don't Bee Seen and Cleanse and Purify...then I would take Eye to Eye and my drawback because I never used Land Speeders.

I also miss Blessed be the Warriors. Taking 6 assault squads was one of my favorite lists to play. But now you can only take 3. If only VGVs counted as Elites instead of Fast Attack.

In my opinion, they made this latest Marine codex Codex: Ultramarines. Half the special characters are Ultramarine. Too shooty for my tastes, honestly. I think I'll stick with my Eldar, because at least with them I can get a little more flavors than just Vanilla.

40k armies:
Fantasy: TK, Dwarfs, VC 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Most people took whichever Trait they liked, and for their "disadvantage" they took the one that disallows allies... unless you NEEDED to run Daemonhunters or Witch Hunters, that's not really a disadvantage.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in au
Quick-fingered Warlord Moderatus






Jaradakar wrote:I've never really understood this... Eldar have tons of craftworlds but guess what, rules wise they're all the SAME. Really what matters is paint scheme, fluff and which units your Chapter/Craftworld favors.

As cheezsta pointed out, just take a specific character and call him by a different name or if your chapter does not have access to say termi suits, don't use them, etc etc.

-Jara

Do you really forget Codex: Craftworld eldar so quickly? back in 3rd edition each of the 5 major craftworlds had their own special rules, if I remember correctly, Biel-Tan had any aspects available as troops, Iyanden could take BOTH wraithguard and wraithlords as troops, saim hann swapped their troops slots and fast attack slots on the FOC around but lost 2 each from elites and heavy support. Alaitoc got a special elite ranger choice (I think they were like the new pathfinder upgrade) and had to take 2 ranger squads, and ulthwe had some special guardians and seer councils and restricted aspects.

This is exactly the same sort of stuff that the traits system for 4th ed space marines offered, probably even more so.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

pakman wrote:
I also miss Blessed be the Warriors. Taking 6 assault squads was one of my favorite lists to play. But now you can only take 3. If only VGVs counted as Elites instead of Fast Attack.


Then why not use the BA rules?


It's pretty clear that the new codex steers away from a few army types to leave a bit of uniqueness in the other marine codices.

The Jump Pack army was left for Blood Angels while the all the Terminator army was left for Dark Angels.


When you combine all 5 marine codices and the options available in the marine codex via special characters there really are a ton of unique marine army styles to choose from.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What you could do with the new codex is to create your own chapter and let it be led by a character like Kantor so that your army benefits from Kantor's special ability (combat tactics).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K You Make Da Call
Go to: