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![[Post New]](/s/i/i.gif) 2008/10/08 08:51:42
Subject: Kor'sarro Khan's Chapter Tactics
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Incorporating Wet-Blending
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Can somebody please explain to me how this isn't useless?
Khan gives the entire army the ability to outflank, yet you can only outflank from reserve. Khan does NOT give any unit the reserves special rule (if that's even a rule in 5th, I'm not sure). Not that I like outflank to begin with..... seems a bit too random to be useful.... like possessed.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/10/08 09:01:07
Subject: Kor'sarro Khan's Chapter Tactics
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Tough-as-Nails Ork Boy
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Any unit can be placed into reserve in any of the 5th ed deployment types. Thus any unit with Combat Tactics (and dedicated transports) can Outflank in an army containing Khan, in any mission and deployment type.
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![[Post New]](/s/i/i.gif) 2008/10/08 09:01:10
Subject: Kor'sarro Khan's Chapter Tactics
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Lone Wolf Sentinel Pilot
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You wouldn't want to do it to more than 1-2 units, it just allows you to choose units that could not normally outflank, and let them outflank. Such as bike squads, keep in mind there is only a 1/3 chance that outflanking units come out at a table edge you don't want them to.
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/10/08 09:33:23
Subject: Kor'sarro Khan's Chapter Tactics
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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If you went whole-hog, you could end up with a good flanking force... but it's too random to be a dependable tactic. If you're looking for a game-turn-limiting tactic, it has merit, as you'll deny your opponent at least one round of shooting and come in on the flanks, limiting further what he can do.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/08 11:23:02
Subject: Kor'sarro Khan's Chapter Tactics
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[ADMIN]
Decrepit Dakkanaut
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In my experience, outflanking is a hugely useful ability.
It gives players the choice to keep their entire army off the table and then come outflanking on near their enemy's deployment zone.
This gives players who don't get the roll to go first waaaay more strategic opportunities.
Outflanking Land Raiders at the very least are way worth taking this special character.
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![[Post New]](/s/i/i.gif) 2008/10/08 12:30:21
Subject: Kor'sarro Khan's Chapter Tactics
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Dominar
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Khan + Tigurius will put 1/2 of your army on your desired enemy's flank on Turn 2.
Now, the prohibitive cost of this makes it a rather ambitious army list to be sure, but many opponents will be taken by surprise when you drive land raider assaults into their ear.
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![[Post New]](/s/i/i.gif) 2008/10/08 13:37:41
Subject: Kor'sarro Khan's Chapter Tactics
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Lone Wolf Sentinel Pilot
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It only works for dedicated transports, so only 1 land raider with terminators inside.
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/10/08 14:15:32
Subject: Kor'sarro Khan's Chapter Tactics
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[ADMIN]
Decrepit Dakkanaut
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Red_Lives wrote:It only works for dedicated transports, so only 1 land raider with terminators inside.
I don't have the codex yet so I can't quote any rules, but I believe the ability applies to all units in the army, which would include non-dedicated Land Raiders.
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![[Post New]](/s/i/i.gif) 2008/10/08 14:31:58
Subject: Kor'sarro Khan's Chapter Tactics
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Lone Wolf Sentinel Pilot
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yakface wrote:Red_Lives wrote:It only works for dedicated transports, so only 1 land raider with terminators inside.
I don't have the codex yet so I can't quote any rules, but I believe the ability applies to all units in the army, which would include non-dedicated Land Raiders.
Sorry Yak not the case.
Chapter tactics- If you include KK then all units in your army exchange the Combat Tactics rule for the ability to outflank, if you choose to do this Deticated transports also gain the ability to outflank.
Landraiders DO NOT have the Combat Tactics rule, and may only be a DT for 1 unit of terminators.
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/10/08 15:08:07
Subject: Kor'sarro Khan's Chapter Tactics
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Furious Fire Dragon
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Red_Lives wrote:Landraiders DO NOT have the Combat Tactics rule, and may only be a DT for 1 unit of terminators.
Almost... one LR w/Termies and one LR w/Assault Termies. It is listed under both as DT for 1 unit of each kind of termie.
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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![[Post New]](/s/i/i.gif) 2008/10/08 16:02:35
Subject: Kor'sarro Khan's Chapter Tactics
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Dakka Veteran
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Just to chip in and mention that Outflanking is full of win. Especially in the Capture and Control scenario where many players bury their objective waaaay in their deployment zone - Outflanking in a Land Raider or with Scout Bikers is a great way to threaten that objective.
Zoned
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![[Post New]](/s/i/i.gif) 2008/10/10 19:24:13
Subject: Kor'sarro Khan's Chapter Tactics
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Sinewy Scourge
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Outflanking Landraider Reedemer with some flaming goodies!
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/10/10 23:43:10
Subject: Kor'sarro Khan's Chapter Tactics
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Incorporating Wet-Blending
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Outflanking is crap. TOO random. 1/3 chance of being on the wrong side of the board = 100% chance that the unit I most need to be on the correct side won't. Frankly I'm disappointed by the WS character, and the SM codex in general. I feel like I got ripped off for 30 bucks.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/10/11 11:14:50
Subject: Kor'sarro Khan's Chapter Tactics
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Dominar
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It's a gambler's army. Being able to put two rhinos, a Land Raider full of assault terminators, and Kor'sarro's crazy bike squad into melee combat on Turn 2 is pretty harsh to play against.
Or you can just leave a couple units in reserve, forcing your opponent into a mid-field clump as they try to decide what's worth "sacrificing" to a table edge. You can move a Terminator something like 22" to assault from a speeding Raider. That's pretty big board denial.
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![[Post New]](/s/i/i.gif) 2008/10/11 11:31:45
Subject: Kor'sarro Khan's Chapter Tactics
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Ladies Love the Vibro-Cannon Operator
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Indeed, an Assault Termie squad in a dedicated LR can move in from a flank. That's pretty scary.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/12 16:52:44
Subject: Kor'sarro Khan's Chapter Tactics
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Fixture of Dakka
Chicago, Illinois
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Add in the fact that you can have 5 models with Lighting claws that are strength five ini five on the charge, can hit and run. Throw in a Chaplain for xtra goodness.
Terms 200
Redeemer 240
Khan 160
Chaplain 100
Seeing your opponent gak his pants - Priceless
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/12 23:42:31
Subject: Kor'sarro Khan's Chapter Tactics
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Pestilent Plague Marine with Blight Grenade
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Strength 5, Inititaive 5 on the charge? What are we playing 4th Edition? Terminators can't have Furious Charge.
And Hit & Run? If you're talking about Combat Tactics, Marines led by Khan lose that ability.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/10/12 23:52:51
Subject: Kor'sarro Khan's Chapter Tactics
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Fixture of Dakka
Chicago, Illinois
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I couldn't tell if you were being serious or not so here you go.
pg. 94
Korsarro Khan and models in his unit, benefit from the hit and run and furious charge special rules.
Furious Charge :
pg 74
Hit and Run pg 74
What's actually kind of slowed is that Khan keeps these abilities even when not on Moondraken ; so his terms can move 3d6 when performing hit and run. On the Charge they get initiative 5 STR5. The funniest thing about it is that you can assault a unit, leave combat roll high enough and be out of charge range as Hit and Run ignores Difficult terrain.
Khan is the best Character point wise in the entire book as he is only 160ish if he does not have Moondrakan.
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This message was edited 2 times. Last update was at 2008/10/12 23:58:38
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/13 00:09:55
Subject: Kor'sarro Khan's Chapter Tactics
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Martial Arts Fiday
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Lordhat wrote:Outflanking is crap. TOO random. 1/3 chance of being on the wrong side of the board = 100% chance that the unit I most need to be on the correct side won't. Frankly I'm disappointed by the WS character, and the SM codex in general. I feel like I got ripped off for 30 bucks.
Wow you forgot to put the [/whine] in your post....
If you can't deal with "only" having a 3+ chance of good things happening, how the hell do you play Marines??! "Power Armor is Crap! I have a 1/3 chance of dieing!!!"
I'll PM you my address os you can send your 'ripoff" codex to me...someone might as well get some use out of it.
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This message was edited 1 time. Last update was at 2008/10/13 00:12:25
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Don't mess with the Blade and Bolter! |
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