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Made in jp
Hurr! Ogryn Bone 'Ead!




So a situation happened last week, a buddy of mine playing necrons went and deepstuck his monalith that then scattered ontop of a immobilized chimera. With the monaliths rules it says my Chimera should move out of the way but obvious problem with that one as it can't move. (Unless the crew gets out and pushes)

So what do you think? move the chimera, mishap the Monalith, We treated it the same way a space marine drop pod landing on impassible terrain, seemed the easiest but looking for other opinions


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

I'm pretty sure an immobile vehicle counts as impassable terrain - so just do whatever normally happens when a monolith hits that!

While you sleep, they'll be waiting...

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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Chimera_Calvin wrote:I'm pretty sure an immobile vehicle counts as impassable terrain - so just do whatever normally happens when a monolith hits that!


No, there's nothing in the rules about an immobilized vehicle being impassable terrain.

This is just a situation not explicitly covered by the rules. Since there is no clear answer I'd say resolve it by the method that requires the least rules fudging: Move the immobilized vehicle out of the way (just say the Monolith's grav power 'pushes' it out of the way in this case).



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in us
Longtime Dakkanaut





Pg 13, "Guidelines on Categorising Terrain" bullet 3, "Remember that other models, friends and enemies, also count as impassable terrain." So Aleis, I think you and your friend made the right choice.

This message was edited 1 time. Last update was at 2008/10/08 16:10:20


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Chimera_Calvin wrote:I'm pretty sure an immobile vehicle counts as impassable terrain - so just do whatever normally happens when a monolith hits that!


Hmmm, IIRC, a skimmer can end it's move over impassable terrain, with some caveat about if it can be placed there or some such. But a unit cannot end it's move over another unit, friend or foe, so the impassable terrain bit doesn't quite work. Gotta go with Yak on this, just puah the immobilized vehicle as necessary to place the Monolith. But I'd say the vehicle owner chooses direction and facing.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut





I wasn't suggesting Yak's solution was not a good one. He was wrong over declaring that there's nothing in the RB about an immobilized vehicle being impassable terrain. The solution Aleis used is by all accounts the way it should be played out by RAW. I'd guess, given this specific situation, you'd have to use the Deep Strike Mishap Table on pg. 95.

EDIT: If the Monolith has a special rule saying it pushes things out of the way, then certainly Yak was correct. I don't buy every codex and there's no need when nobody I play locally has Necrons.

This message was edited 5 times. Last update was at 2008/10/09 15:56:32


 
   
Made in us
Fresh-Faced New User




In the case of the Monolith, immobilized does not matter. I believe that the rule says that models are moved to make room for the Monolith (although I don't have the codex in front of me). There is nothing to imply that the models move under their own volition. Imagine a shock wave of energy pushing things out of the way as the Monolith displaces the space around it.
   
Made in us
Furious Fire Dragon





don_mondo wrote:
Chimera_Calvin wrote:I'm pretty sure an immobile vehicle counts as impassable terrain - so just do whatever normally happens when a monolith hits that!


Hmmm, IIRC, a skimmer can end it's move over impassable terrain, with some caveat about if it can be placed there or some such. But a unit cannot end it's move over another unit, friend or foe, so the impassable terrain bit doesn't quite work. Gotta go with Yak on this, just puah the immobilized vehicle as necessary to place the Monolith. But I'd say the vehicle owner chooses direction and facing.

How about a scatter die, using the little arrow on the hit sides and keeping the same facing? It's not like the vehicle gets warning the monolith is coming and it's not a tornado so should not change facing.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in us
Deadly Dire Avenger





Aliso Viejo, CA - But wishing I was in Seattle

don_mondo wrote:
Chimera_Calvin wrote:I'm pretty sure an immobile vehicle counts as impassable terrain - so just do whatever normally happens when a monolith hits that!


But I'd say the vehicle owner chooses direction and facing.


I'd have to disagree here... just because a monolith is pushing his vehicle out of the way should not give him a chance to change it's facing. I'd say it should move in a line away from the monolith as if the monolith was pushing it out of the way and vehicle's facing should remain the same.

If there is not an obvious direction it should be pushed, then I'd say roll scatter to determine which direction the immobilized vehicle is moved. But in either case it's facing should remain the same.

-Jara

PS: Homer and I think alike

This message was edited 1 time. Last update was at 2008/10/08 19:56:13


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Because of the sheer mass of the Monolith, it is not destroyed if there are enemy within 1" when it arrives. Instead, move any models that are in the way the minimum distance necessary to make space for the Monolith.


I would say that Immobilized doesn't matter, as the rule says you "move it", not "it moves" out of the way. Nor do you pick the direction, or the facing, it just moves the shortest distance possible.

Also note nothing in the rules keep you from intentionally placing your Monolith in a spot where it would push a tank or other unit in a direction of your choosing. Say, into the charge range of a unit of Scarabs with Disruption Fields.

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Aduro wrote:

Also note nothing in the rules keep you from intentionally placing your Monolith in a spot where it would push a tank or other unit in a direction of your choosing. Say, into the charge range of a unit of Scarabs with Disruption Fields.



Wait for it... wait for it... there it is! "It" being the debate on whether Deepstriking is moving:

BGB Pg.11:

"... To keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

If DS is considered moving, then this is what keeps you from intentionally dropping your Monolith on top of enemy models.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Furious Fire Dragon





Lordhat wrote:
Aduro wrote:

Also note nothing in the rules keep you from intentionally placing your Monolith in a spot where it would push a tank or other unit in a direction of your choosing. Say, into the charge range of a unit of Scarabs with Disruption Fields.



Wait for it... wait for it... there it is! "It" being the debate on whether Deepstriking is moving:

BGB Pg.11:

"... To keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

If DS is considered moving, then this is what keeps you from intentionally dropping your Monolith on top of enemy models.

I think ending up on an immobile vehicle or any other enemy model in this case would be due to scatter. Also, the monolith has rules that override this, telling you to move the enemy model(s) out of the way.

BTW I could not tell who said what as the whole post, other than the separator for the signature, is a quote!

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in us
Longtime Dakkanaut







Lordhat wrote:
Aduro wrote:
Also note nothing in the rules keep you from intentionally placing your Monolith in a spot where it would push a tank or other unit in a direction of your choosing. Say, into the charge range of a unit of Scarabs with Disruption Fields.



Wait for it... wait for it... there it is! "It" being the debate on whether Deepstriking is moving:

BGB Pg.11:

"... To keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

If DS is considered moving, then this is what keeps you from intentionally dropping your Monolith on top of enemy models.


Deep striking isn't movement, thus it doesn't count as moving within 1" of an enemy model. Deep striking is deployment which occurs in the movement phase.

This message was edited 1 time. Last update was at 2008/10/09 15:49:44


 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

BGB Pg. 95, Right column, 5th Paragraph:

"In the movement phase when they arrive, these units may not move any further, other than to disembark from a deepstriking transport vehicle."

If DS were not movement, then the qualifier 'any further' would be unnecessary; "...these units may not move other than..." would be quite enough and much more accurate.

In any case, if it were to ever come up the interperetation of least advantange rule should apply.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Homer S wrote:

BTW I could not tell who said what as the whole post, other than the separator for the signature, is a quote!

Homer


This happens sometimes when you edit the original quote.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in ca
Decrepit Dakkanaut





Vehicles that Deep Strike as considered to be moving at Cruising speed.

I, for one, think that regardless of what the rules say the Monolith should resolve a ram against the immobilized vehicle, counting its movement as 12"!
   
 
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