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![[Post New]](/s/i/i.gif) 2008/10/08 14:00:47
Subject: Salamanders Drop Pod 1500 - how to finish?
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Twisting Tzeentch Horror
Golden, CO
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So I'm pretty sure I'm going to do a drop podding Salamanders army (yeah yeah, flavor of the month, whatever, I planned on it long before the new codex came out). I know the core of the army:
Vulkan - 1XX
Dreadnought, multimelta, heavy flamer, Drop Pod - 140
Dreadnought, multimelta, heavy flamer, Drop Pod - 140
Tac Squad, multimelta, flamer, powerfist, Drop Pod - 230
Tac Squad, multimelta, flamer, powerfist, Drop Pod - 230
Tac Squad, multimelta, flamer, powerfist, Drop Pod - 230
This comes to 1160, leaving me 340 points to spend to get to 1500. There's a couple options I'm considering, but I can't decide between them:
Ironclad Dreadnought, meltagun, heavy flamer, Drop Pod - 180
Land Speeder, multimelta, heavy flamer - 70
Deathwind Launchers on all three Dreadnought drop pods - +60
Three Locator Beacons - +30
Edit: also a possibility: Ironclad, meltagun, heavy flamer, Drop Pod - 180
2x Land Speeder, multimelta, heavy flamer - 70, 70
2 Locator Beacons (one on a tac squads' pod, one on the Ironclad pod) - +20
OR
10 Sternguard, 6 combi-meltas, powerfist, Drop Pod - 340
OR
10 Assault Squad, remove jump packs and take Drop Pod, 2 flamers, thunder hammer - 240
Land Speeder, multimelta, heavy flamer - 70
3 Locator Beacons or 1 Locator Beacon, 1 Deathwind launcher - +30
I suppose I could also swap the Speeder and some upgrades to take a character, like a Librarian or Chaplain, but I hesitate to spend that much on HQ in this point-value game. Anyway, your thoughts?
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This message was edited 1 time. Last update was at 2008/10/08 22:46:57
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![[Post New]](/s/i/i.gif) 2008/10/08 14:21:45
Subject: Salamanders Drop Pod 1500 - how to finish?
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Fresh-Faced New User
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I think the core is pretty solid. I'm not a fan of the single speeder in 5th. It seems like an easy KP for your opponent. You may want to consider adding combi-flamers to your tactical squad sergeants.
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![[Post New]](/s/i/i.gif) 2008/10/08 14:41:04
Subject: Re:Salamanders Drop Pod 1500 - how to finish?
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Cackling Chaos Conscript
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looks solid. i'd take the ironclad option for the upgrade.
i'm not a big fan of powerfists in 5th ed, imo meltabombs are more cost-effective.
if you are willing to defile the pure-pod thing, a land raider would do you good, too.
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Wie ein Sturm so wüten wir in die Schlacht hinein,
Das Heer es singt, der Kampf beginnt, der Sieg wird unser sein! |
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![[Post New]](/s/i/i.gif) 2008/10/08 18:26:42
Subject: Salamanders Drop Pod 1500 - how to finish?
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Ladies Love the Vibro-Cannon Operator
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I'd take the Sternguard with as many combi-melta you can get.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/08 18:38:14
Subject: Salamanders Drop Pod 1500 - how to finish?
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Thunderhawk Pilot Dropping From Orbit
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sternguard if i was you.
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![[Post New]](/s/i/i.gif) 2008/10/08 18:59:23
Subject: Re:Salamanders Drop Pod 1500 - how to finish?
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Regular Dakkanaut
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Take the Sternguard for the added flexibility they give the army. I'd take 8 or 9 odd Sternguard however many enable the upgrades, upgrade the powerfist's across the board to Thunder hammers (they are mastercrafted with vulkan so make sure to abuse it and it's in character too over the fists) and spend any excess points on more combi-melta's for the Sternguard.
Auretious Taak.
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![[Post New]](/s/i/i.gif) 2008/10/08 22:43:21
Subject: Salamanders Drop Pod 1500 - how to finish?
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Twisting Tzeentch Horror
Golden, CO
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Auretious, I'd love to upgrade the Fists to THammers. Unfortunately, neither Sternguard nor tactical squads have that option.
I could always take off the fist from the Sternguard and give them another 4 combimeltas, and then meltabombs on the champ. Or, just 2 more combimeltas, downgrade the fist to a power weapon, and take meltabombs. I'll figure it out.
I like powerfists in general over power weapons, as I find it difficult at times to roll that 4 to wound most other MEQs, and monstrous creatures always have something to fear.
What about Terminators as an option, to add to the list for part of that 340? I regret that they can't take drop pods, but I could see a 230 point unit of termies being a good investment, perhaps. Probably still not as shooty-killy as the sternguard, but more combat-able.
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![[Post New]](/s/i/i.gif) 2008/10/08 23:00:57
Subject: Re:Salamanders Drop Pod 1500 - how to finish?
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Longtime Dakkanaut
Beaver Dam, WI
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1 squad of 8 TH terminators gives you more crunch than the the single dreadnought. Plus I believe you have free homer beacons on every drop pod. So they can pop in off of any one of those with no scatter.
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![[Post New]](/s/i/i.gif) 2008/10/08 23:29:04
Subject: Salamanders Drop Pod 1500 - how to finish?
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Battlewagon Driver with Charged Engine
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death wind launchers are always useful.
and i agree with DAaddict about the terminators
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/10/08 23:35:17
Subject: Re:Salamanders Drop Pod 1500 - how to finish?
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Bounding Assault Marine
Long Island, New York
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Out of those options, I would go with the Sternguard and more combi-meltas. Combined with your dropping dreads (which I love in this list  ) and Vulcan's master-crafting, MEQ and/or vehicles will be toast.
I know the points are hard to find at 1500, but when you expand this list, Vulcan, Cassius and 7 assault termies w/ hammers in a LRC will excel in a Sallie list.
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War is not your recreation. It is the reason for your existence. Prepare for it well. ~CODEX ASTARTES
Give me a hundred Space Marines. Or failing that, give me a thousand other troops. ~Rogal Dorn |
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![[Post New]](/s/i/i.gif) 2008/10/08 23:42:43
Subject: Salamanders Drop Pod 1500 - how to finish?
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Sneaky Sniper Drone
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A Land Raider Redeemer would fit the Salamander fluff really nice. Thunder Hammers where ever possible will take advantage of Vulcan's Chapter Tactics all the more. As said already Thunder Hammer Terminators will also rock face.
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![[Post New]](/s/i/i.gif) 2008/10/09 14:54:22
Subject: Salamanders Drop Pod 1500 - how to finish?
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Twisting Tzeentch Horror
Golden, CO
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Gah, why can't there be more Elite slots! I want terminators, sternguard, and dreads! Guess the next upgrade would have to be a master of the forge.
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![[Post New]](/s/i/i.gif) 2008/10/09 15:05:27
Subject: Salamanders Drop Pod 1500 - how to finish?
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Cackling Chaos Conscript
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tzeentchling wrote:Gah, why can't there be more Elite slots! I want terminators, sternguard, and dreads! Guess the next upgrade would have to be a master of the forge.
good idea. don't forget mandatory beam 'n' bike.
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Wie ein Sturm so wüten wir in die Schlacht hinein,
Das Heer es singt, der Kampf beginnt, der Sieg wird unser sein! |
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![[Post New]](/s/i/i.gif) 2008/10/09 15:07:19
Subject: Salamanders Drop Pod 1500 - how to finish?
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Ladies Love the Vibro-Cannon Operator
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tzeentchling wrote:Gah, why can't there be more Elite slots! I want terminators, sternguard, and dreads! Guess the next upgrade would have to be a master of the forge.
A large Assault Termie squad is a shock and awe unit. I played such a unit at the dark side, recently. Its amazing.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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