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![[Post New]](/s/i/i.gif) 2008/10/09 18:03:41
Subject: 2K Space Marines
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Fresh-Faced New User
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I have been working on building a new list for my Space Marines and wanted to see what you guys think:
200pts____Lysander
400pts____10 Terminators
60pts_____2 Assault Cannons
400pts____10 Terminators
60pts_____2 Cyclone Missile Systems
135pts_____Ironclad Drednought
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
1995pts Total
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![[Post New]](/s/i/i.gif) 2008/10/09 18:40:38
Subject: 2K Space Marines
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Ladies Love the Vibro-Cannon Operator
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Add a bit fun to the list and mount Ironclad and tacticals into drop pods with locator beacons and deathwind launchers.
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This message was edited 1 time. Last update was at 2008/10/09 18:41:19
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/11 15:03:01
Subject: Re:2K Space Marines
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Fresh-Faced New User
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After taking the initial list out for a spin, I found that 4 Tactical Squads was a bit much. So I drop one and picked up a Scout Bike Squad to help get homer in the back field, then deal with vehicle threats. With Lysander, I am not sure that I will keep the heavy weapons on the unit of Terminators that he is in due to his Bolter Drill. Still thinking that one over.
200pts____Lysander
400pts____10 Terminators
60pts_____2 Assault Cannons
400pts____10 Terminators
60pts_____2 Cyclone Missile Systems
135pts_____Ironclad Drednought
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
170pts ____10 Tactical Marines w/ Flamer and Missile Launcher
15pts ________Teleport Homer
150pts _____7 Scout Bikes
25pts ________Locator Becon (Srgt)
5pts _________Melta Bombs (Srgt)
10pts ________Cluster Mines
2000pts Total
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![[Post New]](/s/i/i.gif) 2008/10/11 15:14:13
Subject: 2K Space Marines
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Ladies Love the Vibro-Cannon Operator
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Frankly, I don't like it. You deploy the Tacticals and the Dread, and possibly the Scout Bikers. The enemy might have two rounds (or more) to shoot them before the Termies arrive. While the Termies take on the enemy, your Tacticals should achieve mission objectives, if necessary.
I'd take one unit of Assault Termies these days.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/11 15:56:28
Subject: Re:2K Space Marines
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Fresh-Faced New User
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I have been thinking the same about the unit of Assault Terminators. I picked up a box and will trying a mix of 5 LC/ 5 TH & SS and see how the do.
As far as deployment, you are exactly right. That is how I ran them Thursday night. Had good luck against the IG (3 Hellhounds, 1 Demolisher, 1 Russ, 1 Basilisk, 2 Platoons, 1 Fire Support team, ect). The mission was Annihilation/Spear Head.
Thanks for the input, keep it coming.
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