Switch Theme:

1750 Tourney Mono-Nurgle Daemons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Hellacious Havoc





Canada

Looking for input on this list. Any suggestions would be great.

WAVE 1

Epidemius

(7) Nurglings

(7) Plaguebearers
Icon of Chaos
Instrument of Chaos

(7) Plaguebearers
Icon of Chaos
Instrument of Chaos

(2) Daemon Prince
Iron Hide
Unholy Might
Breath of Chaos
Mark of Nurgle
Noxious Touch
Cloud of Flies

Wave 2

Ku'Gath

(7) Plaguebearers
Icon of Chaos
Instrument of Chaos

(7) Plaguebearers

(7) Plaguebearers

(1) Daemon Prince
Iron Hide
Unholy Might
Breath of Chaos
Mark of Nurgle
Noxious Touch
Cloud of Flies

I still have 34 points to play around with, not sure where to put them just yet.

The tourney I'm entering in is a fairly casual one so I'm not worried about being super competitive/cheesy but I feel this is a decent list.

The basic strategy is:

Epidemius joins the squad of nurglings, essentially becoming a 24 wound model. He sits at the back of the table or on a far removed objective and just buffs the army.

The plaguebearers tie as many small weak units in CC as possible while the daemon princes charge in and drive the kill count up for the tally of pestilence.

I've found that slow and purposeful is not too much of an issue since the army deepstrikes and opponents focus alot of fire on Ku'gath instead of Epidemius since they believe the Plagufather to be the greater threat.

It's worked out pretty well so far, however, I'm really scared to play a 'crons army, since they don't die too easily and my army is dependant on getting 20 kills early on

This message was edited 1 time. Last update was at 2008/10/10 17:11:09


I play:

1000 pt Sons of Calthus
1000 pt Splinter Fleet Goliath 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, four units of Plague Bearers should suffice. I'd take another DP. Your DP is way to expensive.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Split up the icons. If you don't get any on Turn 1, they've lost a lot of value. Also, I would drop the Nurglings for a Herald with puke. Much better for the tally.

Catch me if you can.
 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Frostreaver wrote:

(1) Daemon Prince
Iron Hide
Unholy Might
Breath of Chaos
Mark of Nurgle
Noxious Touch
Cloud of Flies



that prince is 205 points, and a little bloated. Unholy Might and Noxious Touch are entirely wasted together. Breath of Chaos is ok, but I prefer not to run it on my princes, I leave that duty to my flamers and my GUOs. Besides, Kugath has more than enough template lovin' for this army. In Epi lists, I likes my princes in 1 of 2 ways (sometimes both.)

Wingaling Dragon. I mean Daemon: I only run this guy in Epidemius lists, anywhere else the wings are just too damn pricey.
-Hide
-Mark of Nurgle
-Daemonic Flight
-Cloud of Flies
-Noxious Touch

215 points. pricey, but he has exactly one job. That's to be in CC 2nd turn, which he will do, I promise. This way he starts putting in the wounds right away, particularly by jumping over enemy assaulty units and chewing on whatever would normally shoot the face off your other guys, like dev squads, crisis suits, destroyers, etc. His killy-ness is a little low for my tastes, but having 3 of these bad boys in an epi list completely flips your slow army problems around.

Roving Pillbox Prince:
Hide
MoN
Cloud of Flies
Noxious Touch
Daemonic Gaze
175 points

This guy just marches around the board, hosing people down with his laser-vision. Relatively cheap, and he's the 2nd or 3rd best charge receiver in the army, gets 3 BS5 AP3 shots a round (can you say morale checks on a 10-man SM squad every round? I can!), and still dukes it out with the best of them in CC. 3 of these can put you 5+ on the tally first turn, easy. Kugath and 1 or 2 of these will break 10 on the tally first-turn.

Every Nurgle unit falls into 1 of 3 categories vis a vis epi lists:
those who benefit greatly from the tally, but do little until it's high
those who contribute somewhat, and also benefit somewhat
and those who contribute greatly, but gain little or no benefit


Nurglings are in the 1st, plaguebearers and beasts are in the 2nd, and princes and greater daemons are in the 3rd group. It helps greatly to have some of everything, but the hard part is finding the right balance. Too much of the first group, and you'll never get the tally high enough, fast enough. Too much of the latter group, and you're wasting the tally once you get it past 20.


One interesting note about nurglings. Once the tally hits 20, 9 nurgling bases (a pathetic 117 points) will dish out: 36 attacks, 18 hits, 15 wounds without saves. Watch someone weep as their 300 point terminator squad melts to a single charge of a bunch of squishy little nurglings


I would personally run 2-4 (depending on point total) maxed out nurgling swarms, Kugath, almost always 3 daemon princes, then dump the rest in plaguebearers. I know 7 is a fluffy size for your bearers, but it's probably too small in my opinion. 12 or 13 is usually a good number, as at this size they can still dish out some hurt, and are virtually impossible to wipe off the table in a single turn, both shooting and assault. This is almost a point of personal taste, though 3 groups of 9 nurglings and 3 groups of 12-15 plaguebearers makes for a stupid army to face for kill points When people are going after your T6 3+ armor daemon princes looking for kill points, you know you're in a good position This army, unlike most daemon armies, generally has a much easier time against orks than the usual daemon fare. 20 dead to an ork player is nothing, and you'll get that 2nd or 3rd turn every game, but killing off 20 marines means you've pretty much won already...



Ok, I'm gonna stop 'ing about epidemius armies, as play testing is gonna give you the best perspective on the army, more than reading some schlub yammering on the intertubes will.



   
Made in ca
Hellacious Havoc





Canada

Defenestrator,

Thanks so much for all your input, it was really helpful.

I really like your point about the nurglings, how they can become monsters once the epi tally hits 20+ and am probably going to switch out a squad of bearers for 'lings.

My only thought about giving the DP's both noxious touch and unholy might was the extra strength gives me that little extra vehicle killing that this list lacks and with s6 I can still re-roll wounds against things like fex's (without the extra touchness but you get my point.)

I also like your ideas on kitting the DP's. I'm still trying to find the best layout for them.

Still working on the list, stoked for the tourney, looks like I'm facing alot of marines.

I play:

1000 pt Sons of Calthus
1000 pt Splinter Fleet Goliath 
   
 
Forum Index » 40K Army Lists
Go to: