Frostreaver wrote:
(1) Daemon Prince
Iron Hide
Unholy Might
Breath of Chaos
Mark of Nurgle
Noxious Touch
Cloud of Flies
that prince is 205 points, and a little bloated. Unholy Might and Noxious Touch are entirely wasted together. Breath of Chaos is ok, but I prefer not to run it on my princes, I leave that duty to my flamers and my
GUOs. Besides, Kugath has more than enough template lovin' for this army. In Epi lists, I likes my princes in 1 of 2 ways (sometimes both.)
Wingaling Dragon. I mean Daemon: I only run this guy in Epidemius lists, anywhere else the wings are just too damn pricey.
-Hide
-Mark of Nurgle
-Daemonic Flight
-Cloud of Flies
-Noxious Touch
215 points. pricey, but he has exactly one job. That's to be in
CC 2nd turn, which he will do, I promise. This way he starts putting in the wounds right away, particularly by jumping over enemy assaulty units and chewing on whatever would normally shoot the face off your other guys, like
dev squads, crisis suits, destroyers, etc. His killy-ness is a little low for my tastes, but having 3 of these bad boys in an epi list completely flips your slow army problems around.
Roving Pillbox Prince:
Hide
MoN
Cloud of Flies
Noxious Touch
Daemonic Gaze
175 points
This guy just marches around the board, hosing people down with his laser-vision. Relatively cheap, and he's the 2nd or 3rd best charge receiver in the army, gets 3 BS5 AP3 shots a round (can you say morale checks on a 10-man
SM squad every round? I can!), and still dukes it out with the best of them in
CC. 3 of these can put you 5+ on the tally first turn, easy. Kugath and 1 or 2 of these will break 10 on the tally first-turn.
Every Nurgle unit falls into 1 of 3 categories vis a vis epi lists:
those who benefit greatly from the tally, but do little until it's high
those who contribute somewhat, and also benefit somewhat
and those who contribute greatly, but gain little or no benefit
Nurglings are in the 1st, plaguebearers and beasts are in the 2nd, and princes and greater daemons are in the 3rd group. It helps greatly to have some of everything, but the hard part is finding the right balance. Too much of the first group, and you'll never get the tally high enough, fast enough. Too much of the latter group, and you're wasting the tally once you get it past 20.
One interesting note about nurglings. Once the tally hits 20, 9 nurgling bases (a pathetic 117 points) will dish out: 36 attacks, 18 hits, 15 wounds without saves. Watch someone weep as their 300 point terminator squad melts to a single charge of a bunch of squishy little nurglings
I would personally run 2-4 (depending on point total) maxed out nurgling swarms, Kugath, almost always 3 daemon princes, then dump the rest in plaguebearers. I know 7 is a fluffy size for your bearers, but it's probably too small in my opinion. 12 or 13 is usually a good number, as at this size they can still dish out some hurt, and are virtually impossible to wipe off the table in a single turn, both shooting and assault. This is almost a point of personal taste, though 3 groups of 9 nurglings and 3 groups of 12-15 plaguebearers makes for a stupid army to face for kill points

When people are going after your T6 3+ armor daemon princes looking for kill points, you know you're in a good position

This army, unlike most daemon armies, generally has a much easier time against orks than the usual daemon fare. 20 dead to an ork player is nothing, and you'll get that 2nd or 3rd turn every game, but killing off 20 marines means you've pretty much won already...
Ok, I'm gonna stop

'ing about epidemius armies, as play testing is gonna give you the best perspective on the army, more than reading some schlub yammering on the intertubes will.