This is actually a spin off of a topic from Tauonline.
http://forums.tauonline.org/index.php?topic=70692.0 (ignore the poll at the top of the screen)
I apologize if a topic similar to this has been posted previously, i did not see any.
Over at Tauonline some one brought up the fact that the 5th edition rule book had changed the rules for pinning tests. The nice people at Tauonline came up with a few not so widely accepted conclusions, that I would like to check with a few other people to confirm them or not.
Instead of pinning tests being taken due to casualties as in 4th edition, it changed to any unsaved wounds from a pinning weapon causes the unit to take a test. This means that a weapon can now wound independent characters and groups of models with multiple wounds (mega-nobs, crisis suits, ogryns) only once and not kill anything, but they still have to test for pinning.(as long as their not fearless)
This also might mean something else. Some people believe that if a squad with all pinning weapons make a number of unsaved wounds for a number of weapons then a number of pinning tests need to be made. If a squad of 5 models with sniper rifles, pinning weapons, fire on an enemy squad and wound 3 models then the enemy squad must take 3 pinning tests. Because the rules say any unsaved wounds from a pinning weapon must immediately take a pinning test, 3 weapons cause 3 wounds = 3 tests. As for barrage weapons, pinning in 5th edition, that blast, they may cause multiple wounds but still only cause one test. Multiple wounds for a single weapon causes one pinning test. However if many barrage weapons were in a single unit then there could be as many tests as there are weapons, if each weapon caused a wound.
Are these the correct rules for pinning? I don't see anything wrong with them, with so many fearless armies (necron, tyranid, daemons, and orks with mob rule) and most other armies having such high leadership along with a few fearless units. It would also level out the playing-field for the more shooty armies, with all the close combat armies running that extra
D6 closer to melee every turn. What does everyone think?