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![[Post New]](/s/i/i.gif) 2008/10/12 01:36:38
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Sword-Bearing Inquisitorial Crusader
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So much has been said about the new space marine codex in regards to what the Dark Angels Can't do compared to the new codex. However, I do not think all is lost. Much can be done with Dark Angels in this new edition, but since people write off the army as low tier, I don't think the army has really been explored. Here are some things:
1. Want your own Chapter Master with special rules? Take Azrael. He too has a relic blade and a special rule..making any UNIT he joins has a 4+ invulnerable. We might not have 3+ storm shields, but we do have a give 4+i save to any unit.
2. Fearless. The interrogator chaplain can take a banner, or you can take Ezekiel with the 12" fearless bubble. You might think it's worthless until you have to take pin tests from the new snipers.
3. Deathwing and ravenwing. Fearless. Scoring. Combined together. An armor value 14 land speeder. Pretty obvious.
4. Cheaper venerable dreadnoughts. They're only BS 4, but they don't die. Walkers are not weak in hth unlike other tanks, and can move and shoot all their weaponry. On top of that, put a venerable dreadnought in cover and pop smoke. Because DA use the old smoke rules, you have the unkillable dreadnought with a 4+ cover and reroll all damaging hits that get downgraded to glances because of the old smoke rules.
5. The old smoke. Downgrade to glancing. Combine with good placement near cover and your rhinos are Unkillable.
6. Veterans that do everything for only 20 points. They don't have sternguard ammo, but they can have 3 fists. Or a multitude of guns. Flexibility in a unit.
7. The deathwing and ravenwing banner gives +1 attack to an entire unit for 25 points. Why no one takes them is beyond me. You can have your terminator honors for every single terminator in a unit, belial included.
8. Ezekiel's leadership 10 unlimited range psychic hood.
9. Rhino squads without the heavy weapon cost the same as the new space marines, just the new marines don't have the old smoke. Rhino squads for the win.
Add others if you can think of them.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2008/10/12 03:00:50
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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Deathwing Assault. Lots of Fearless.
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![[Post New]](/s/i/i.gif) 4911/02/12 03:54:03
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Terminators that can ride in drop pods, if you're so inclined.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/12 04:35:45
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Dakka Veteran
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lord_sutekh wrote:Terminators that can ride in drop pods, if you're so inclined.
How?
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![[Post New]](/s/i/i.gif) 2008/10/12 04:39:19
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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You buy them as a dedicated transport for the squad.
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![[Post New]](/s/i/i.gif) 2008/10/12 04:51:00
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Dakka Veteran
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Deathwing Termies don't have have dedicated transports, certainly not drop pods.
The FAQ says you can drop an empty drop pod though. I was wondering if there was some sort of way to have the Terminators hijack the drop pod. I'm guessing no.
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![[Post New]](/s/i/i.gif) 2008/10/12 04:59:19
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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MarvinGayeIsMyDaddy:
Oops, I was thinking Blood Angels. My bad.
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![[Post New]](/s/i/i.gif) 2008/10/12 05:08:00
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Oops, same.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/01 01:40:24
Subject: Re:Dark Angel tactical tricks you can't do with the new space marines.
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Charing Cold One Knight
Lafayette, IN
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I was under the impression that the 5th ed book replaced the rules for smoke. Please correct me if I am wrong.
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This message was edited 1 time. Last update was at 2008/10/12 17:27:01
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![[Post New]](/s/i/i.gif) 2008/10/12 18:07:45
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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That depends on what hierarchy of the three layers of rules you recognise to be valid -- i.e. BBB > Codex > FAQ or whatever.
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![[Post New]](/s/i/i.gif) 2008/10/12 18:11:51
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Resolute Ultramarine Honor Guard
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Technically, it didn't. And given how it seems more common for it to change how a rule works to hose you, having it not change a rule in your favor once in a while seems good to me. Now I just wish I had vehicles in my Combi-Wing army :p
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/10/12 18:21:47
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Been Around the Block
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I love how no one bothered to check their rulebook.
BGB, Pg 62, last paragraph under smoke launchers, "It is worth pointing out that some armies might use different versions of smoke launchers, which have slightly different rules. As normal, the rules in the codex take precedent."
There are a few advantages that aren't in your list that DA have:
1. Old apothecary rules (can be slightly better at times)
2. Biker apothecary and terminator apothecary
That's all I can think of for now.
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This message was edited 2 times. Last update was at 2008/10/12 18:23:02
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![[Post New]](/s/i/i.gif) 2008/10/12 19:53:20
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Dakka Veteran
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Deathwing can mix weapons in their squads. Helps for wound allocation. Lightning claw guys with cyclones.
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This message was edited 1 time. Last update was at 2008/10/12 19:53:36
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![[Post New]](/s/i/i.gif) 2008/10/12 20:37:41
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Stubborn Dark Angels Veteran Sergeant
Ontario
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We are the only army that currently has a scoring vehicle. Under the combat squads section for the Ravenwing attack Squadron it says that the attached Landspeeder is a seperate scoring unit.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2008/10/13 00:30:10
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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Hey, there's a good point, there's still rules in effect that allow Dark Angels players to slap down masses of scoring units.
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![[Post New]](/s/i/i.gif) 2008/10/13 06:32:23
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Stalwart Dark Angels Space Marine
Murfreesboro
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Only infantry can score.
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I've always followed my father's advice: he told me, first to always keep my word and, second, to never insult anybody unintentionally. If I insult you, you can be goddamn sure I intend to." |
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![[Post New]](/s/i/i.gif) 2008/10/13 06:32:53
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Stalwart Dark Angels Space Marine
Murfreesboro
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Sorry I meant only infantry who are troops can score.
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I've always followed my father's advice: he told me, first to always keep my word and, second, to never insult anybody unintentionally. If I insult you, you can be goddamn sure I intend to." |
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![[Post New]](/s/i/i.gif) 2008/10/13 16:10:41
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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So says the rulebook. Codex: Dark Angels says otherwise.
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![[Post New]](/s/i/i.gif) 2008/10/13 16:47:33
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Excited Doom Diver
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Alas, no more. The newest FAQ erases the "counts as scoring" bit and replaces it with "combat squads count as seperate units for all purposes" (paraphrased, but the meaning is there).
So Land Speeders can't score anymore.
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![[Post New]](/s/i/i.gif) 2008/10/14 00:38:37
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Longtime Dakkanaut
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Nope. The ravenwing 'counts on scoring' is on page 27. The FAQ doesn't change that part of it.
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![[Post New]](/s/i/i.gif) 2008/10/14 00:43:07
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Decrepit Dakkanaut
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Scoring Bikes and Terminators is a pretty good trick. Goes well with their Fearless.
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![[Post New]](/s/i/i.gif) 2008/10/14 08:23:20
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Excited Doom Diver
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Interesting... I had not noticed that.
So Land Speeders, despite being vehicles and Fast Attack, can be scoring when squadded, but a squadded Devastator squad will still not be scoring...
I suspect that may be an oversight on their part, but until we have evidence... *shrug* I guess the speeder is scoring.
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![[Post New]](/s/i/i.gif) 2008/10/14 10:25:50
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Longtime Dakkanaut
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And the attack bike.
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![[Post New]](/s/i/i.gif) 2008/10/14 14:15:43
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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lord_sutekh wrote:Terminators that can ride in drop pods, if you're so inclined.
Is this so?
1st turn Deathwing assault, with insurance against bad deepstrikes even if you cannot get Ravenwing out far enough in front, or simply dont want to deploy them. Scoring termie squads with a heavy weapon, storm shields and lightning claw termies in the mix.
Oh, and the Deathwing dreads follow up soon after the same way.
Podding Deathwing could be nasty, if it can be done. Confirmation please.
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This message was edited 2 times. Last update was at 2008/10/14 14:21:46
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/10/14 14:18:34
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Ratbarf wrote:We are the only army that currently has a scoring vehicle. Under the combat squads section for the Ravenwing attack Squadron it says that the attached Landspeeder is a seperate scoring unit.
Ork deff dread with a mek HQ.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/10/14 15:12:46
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Excited Doom Diver
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Sorry Orlanth, vehicles don't qualify as scoring units. The landspeeder is an exception as it's the only one which is defined by the codex as scoring.
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![[Post New]](/s/i/i.gif) 2008/10/14 15:19:56
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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[MOD]
Madrak Ironhide
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Kilkrazy wrote:That depends on what hierarchy of the three layers of rules you recognise to be valid -- i.e. BBB > Codex > FAQ or whatever.
That's hilarious.
Hierarchy of Rules should be an article name. For what? I don't know. If GW continues
long enough I'm sure we can come up with something.
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![[Post New]](/s/i/i.gif) 2008/10/14 15:21:52
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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[MOD]
Madrak Ironhide
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Orlanth wrote:lord_sutekh wrote:Terminators that can ride in drop pods, if you're so inclined.
Is this so?
1st turn Deathwing assault, with insurance against bad deepstrikes even if you cannot get Ravenwing out far enough in front, or simply dont want to deploy them. Scoring termie squads with a heavy weapon, storm shields and lightning claw termies in the mix.
Oh, and the Deathwing dreads follow up soon after the same way.
Podding Deathwing could be nasty, if it can be done. Confirmation please.
nurglitch wrote:
Oops, I was thinking Blood Angels. My bad.
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![[Post New]](/s/i/i.gif) 2008/10/14 15:25:41
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Aelyn wrote:Sorry Orlanth, vehicles don't qualify as scoring units. The landspeeder is an exception as it's the only one which is defined by the codex as scoring.
all troops are scoring unless specified otherwise. Eg Rippers.
A deff dred can be a troops choice, this makes it scoring.
Transports of troops choices are specifically not scoring, but the dread is the troops choice itself, yes?
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/10/14 15:54:49
Subject: Dark Angel tactical tricks you can't do with the new space marines.
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Ultramarine Land Raider Pilot on Cruise Control
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The text in the BBB specifically states that only non-vehicle troop choices can score (can't remember the page number, sorry), so bikes can score if they are troops because they are NOT vehicles.
So whilst you can take a Deff Dred as a troop choice, its a vehicle and therefore not scoring.
If a piece of text in a codex said that a particular vehicle could score, then that would override the BBB as normal.
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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