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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

HQ:
total: 325

Wazdakka - 180
warboss - bike, power klaw, bosspole - 130

Elite:
total: 490

4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245
4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245

Troop:
total: 885

10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285

Fast:
total: 315

3 warbuggys - rokkitz - 105
3 warbuggys - rokkitz - 105
3 warbuggys - rokkitz - 105

2,000 points exact.
kinda like a bike eldar list, just more green
not competative, just fun, might win a battle here and there though.
any thoughts or suggestions?

Edit: a few dodgy spellings.

This message was edited 1 time. Last update was at 2008/10/12 22:10:49


Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Furious Fire Dragon






In da big swirly fing

would look cool on the battlefield.


1 squad of nobs can be troops. just fyi

This message was edited 1 time. Last update was at 2008/10/12 23:06:08


Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Personally, lose the buggies and add more nob bikers or another bike squad. You got enough 9 Str PK attacks to light up a parked tank and if they decide to move around... well 3 x TL shots per bike should open up some rear armor.

So you have a hard time with landraiders? Tell me, what is better?

4 attacks from a nob with a claw at S 9 needing 6's to hit and 6's to pen or 3 TL Rokkits needing averaging about 1.5 hits per turn but needing 6's to glance?

Rokkits won't save you. Power to the claw!!!

2000
2000
WIP
3000
8000 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Amen on losing the buggies. They are almost completely ineffective. Take the points, split up and enhance the Troops squads (more PKs = good), and maybe enhance the Nobs further. The 'boss would be better off with an attack squig and a cybork upgrade, as would the Nobs.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

HQ:
total: 325

Wazdakka - 180
warboss - bike, power klaw, bosspole, attack squig - 145

Elite:
total: 490

4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245
4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245

Troop:
total: 885

10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285
4 nob bikerz - 3 power klaws, pain boy upgrade - 285

just a slightly re-edited one.


Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in pt
Stinky Spore




Lisbon, Portugal

It was my first WOOH when I read the Ork Codex and stumbled on Wazzdakka rules!

Well, to be themed and competitive I would add some DeffKoptas with TL Rokkits! I played with them and I think it's supreme! TL weapons are good for Orks with low BS and having massive numbers of TL weapons creates a good backfire for them! The TL Dakkaguns from bikes are a serious issue so use against infantry!

You also can play a nasty trick with Koptas, adding a Buzzsaw with the Scout movement+normal movement+Assault you can provide earlier PK damage! Along with TL Rokkits, of course!

IT'S ALL ABOUT PLASTICS!!
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245
4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245

I'd take one large mob as a shock and awe unit.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

I'd take one large mob as a shock and awe unit.


that then cuts down my mobility.
but it might be worth throwing a unit of 8 with wazdakka and 4 with the boss

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

oDESGOSTO wrote:It was my first WOOH when I read the Ork Codex and stumbled on Wazzdakka rules!

Well, to be themed and competitive I would add some DeffKoptas with TL Rokkits! I played with them and I think it's supreme! TL weapons are good for Orks with low BS and having massive numbers of TL weapons creates a good backfire for them! The TL Dakkaguns from bikes are a serious issue so use against infantry!

You also can play a nasty trick with Koptas, adding a Buzzsaw with the Scout movement+normal movement+Assault you can provide earlier PK damage! Along with TL Rokkits, of course!


Have to disagree in a few places.

Deffkoptas w/ rokkits are poor choices for the same reason that buggies w/ rokkits are poor choices: it's high cost and low accuracy (even with twinlinking), topped off with low durability. No Exhaust Cloud means that they die quite easily, despite T5.

Deffkoptas with buzzsaws are even worse; massive upcosting for two S6 I1 attacks (three at S7 on the charge, but you're not always guaranteed the charge), and they still die as easily.

Your Bikers and Nobs are the power of the list; don't be tempted down the path of the fluffy-yet-ineffectual units!

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Your Bikers and Nobs are the power of the list; don't be tempted down the path of the fluffy-yet-ineffectual units!



erm, ive used deffkoptas before, found them to be pretty useful, the buzz is a points waste, against low armour armies the big bomb helps quite a bit.
and TL rokkits fro a kopta work pretty well, i use a unit of 5, and on average i hit with 3 a turn.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

5 'koptas w/ rokkits cost 225, and die pretty easy; for the same price, you can get about 9 Bikers, who hit harder and are more effective and survivable.

Hit with 3, maybe... but how effective have they been at actually making kills, especially in this new era of cover saves for all and sundry? From my experience, it's not so hot. Better to spend the points on a Nob-delivery-system unit of Bikers, where cover saves don't matter and the amount of damage to be done is much higher.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

sutekh, they arent in this list, it was just something we got side-tracked with.
and ive found my koptas allways pay thier points cost +

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Been Around the Block






After using my new biker squad in a few games, the one thing you are missing is boss poles for every squad. It really sucks to take casualties from shooting and run away.

This message was edited 1 time. Last update was at 2008/10/13 22:06:45


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

that has to be the best suggestion so far.
im temped to drop some big choppas to get the bosspoles, but chopps allways have a use.
like S7 for light tanks.
might drop a nob from the unit of 8.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Sorry, I get sidetracked easily...

Yes, bosspoles are a must-have; they actually make smaller squads quite viable. I routinely run units of 4 or 5, and the bosspole is a savior against shooting-caused tests. And with their 4+ save, bikers are Orks that actually have a decent chance of not losing a guy to the reroll!

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in eu
Stalwart Ultramarine Tactical Marine




Madrid, Spain

JD21290 wrote:HQ:
total: 325

Wazdakka - 180
warboss - bike, power klaw, bosspole, attack squig - 145

Elite:
total: 490

4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245
4 nob bikerz - power klaw, 2 big choppas, pain boy upgrade - 245

Troop:
total: 885

10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285
10 bikes - nob, power klaw - 285
4 nob bikerz - 3 power klaws, pain boy upgrade - 285

just a slightly re-edited one.



Well, going with the theme, that is a list I want to play against using any variation of khan all bikers marine list... will not to hijack the thread posting the the marine list... but it should be an impresive view in table to match 44 ork bikerz against 50 or so marine counterparts...

Into the fire of battle we go... 
   
Made in pt
Stinky Spore




Lisbon, Portugal

Just pick up the latest FAQ from GW and you'll have a different view for DeffKopta usage!!
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2030054_40k_Rulebook_Oct_2008.pdf

IT'S ALL ABOUT PLASTICS!!
 
   
Made in us
Screamin' Stormboy



Oak Park, IL

Personally think you need a Bosspole for every unit.

Also I think WB with Twin Linked RL are GREAT, and have used them numerous times and they gave more than they cost tying up all sorts of stuff, even just blocking squads of troups if they get weapon destroyed, they probably won't last the game but hey!!!

Finally add soem kind of skorcha in there somewhere if you play Nids, otherwise...

good luck hope you build it.

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Finally add soem kind of skorcha in there somewhere if you play Nids, otherwise...



and warbikes have no anti-inf. weps?

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Bike guns > skorcha, hands down, no question, go sit in the corner with the dunce cap on if you think otherwise.

Getting close to 'Nids is bad, mmkay? Assault with 'Nids is NOT where Bikers want to be. Even if you're brutally *bleep*-slapping the little guys, they're just there to hold you until the stuff that causes Bad Things to happen arrives to reintroduce you to your spleen. Make the stuff that moves fast come out after you, gun it to bits, then gun the rest to bits. Assault on YOUR terms, AFTER thinning the herd, and you should be good.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

sutekh, i also play nids, i know getting close isnt a good thing, but when i can hit a unit of gaunts with 30 or so S5 shots there wont be much left to asult.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

True... but there's some things that the guns won't work on. There's where the PKs come in. Anyway, I was just heaping scorn on Attack_Squig's skorcha idea...

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
 
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