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![[Post New]](/s/i/i.gif) 2008/10/13 12:59:44
Subject: Soul Grinder weapons
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Courageous Skink Brave
The Heart of the Eye of Terror (aka Blackpool)
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So, the Soul Grinder has 4 weapons: 2 DCCWs, the Harvester cannon and the Mawcannon, which can have up to 3 separate profiles. My question is: how are the two shooting weapons mounted on the Grinder, hull or turret mounted? The codex completely fails to mention which is the case... :S
I'm only asking because a bit of a strange situation came up in a game yesterday with my Ork-playing friend. 2nd turn, I charged his Dreadnought, and we both immobilised each other. A couple more phases later, the Grinder blew up the Dread. We established that the Grinder couldn't turn to face, as he was immobilised, so the direction he could fire in became important.
We theorised that, as the cannons are on his head and arm, he could twist his torso to target units, like the weapons are mounted on a turret. What do you guys think, does that seem reasonable? Or should it be limited to firing in the front 180° arc, like in 4th ed rules?
EDIT: Spelling
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This message was edited 1 time. Last update was at 2008/10/13 13:00:52
Greenbynog:
"To stray down the murky path of analogy, if I stuck a mustache on a banana, it's a special kind of banana, but a banana none the less. Yep, I think that made it loads clearer."
Minmax:
"Average GW mouthbreather statline:
WS 1; BS 2; S 2; T 4; W 1; I 1; A 1; Ld 5; Sv -
Special Rules: Mob Rule, Consume Snacks, Whine." |
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![[Post New]](/s/i/i.gif) 2008/10/13 13:50:09
Subject: Soul Grinder weapons
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Longtime Dakkanaut
Cherry Hill, NJ
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IIRC all walkers have a front 180° arch of fire. So he should only be able to fire that way.
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![[Post New]](/s/i/i.gif) 2008/10/13 20:15:32
Subject: Soul Grinder weapons
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Longtime Dakkanaut
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No, walker guns have a 45 degree arc of fire. There is no longer and 'torso twist' in the rules.
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![[Post New]](/s/i/i.gif) 2008/10/15 00:35:03
Subject: Soul Grinder weapons
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Incorporating Wet-Blending
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Note that turning a walker in place during the shooting phase does not count as movement, although the immobilized result says that a vehicle may not turn in place. Not sure which take precedence.....
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insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/10/15 01:32:44
Subject: Re:Soul Grinder weapons
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Martial Arts Fiday
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Mobile Vehicles may pivot in the Movement phase and not count as moving.
Walkers may pivot in the Shooting phase, with no caveate about being mobile/immobile, per RAW.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
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EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/10/15 02:06:40
Subject: Soul Grinder weapons
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Longtime Dakkanaut
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That is not RAW, that is your interpretation of what is written.
Immobile says you can't move, pivoting is moving; even if it doesn't 'count' as moving for some conditions.
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This message was edited 1 time. Last update was at 2008/10/15 02:08:25
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![[Post New]](/s/i/i.gif) 2008/10/15 02:22:40
Subject: Re:Soul Grinder weapons
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Martial Arts Fiday
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Core, I invite you to read the RAW:
BGB Pg 57, Left Column, 3rd para, 5th sentence:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement Phase counts as stationary (however, immobilised vehicles may not even pivot).
BGB pg. 72, right column, 7th para, 2nd sentence:
This pivoting in the Shooting Phase does not count as moving and represents the vastly superior agility of Walkers in comparison to other vehicles.
Think of it like the Walker still being able to fight in combat with its front AV even when immobilised.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/10/15 02:36:19
Subject: Soul Grinder weapons
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Lieutenant General
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Uh, walkers are vehicles. I see nothing in the second quote that exempts them from the rules in the first quote.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/10/15 02:39:05
Subject: Re:Soul Grinder weapons
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Using Inks and Washes
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Nurgleboy77 wrote:Core, I invite you to read the RAW:
BGB Pg 57, Left Column, 3rd para, 5th sentence:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement Phase counts as stationary (however, immobilised vehicles may not even pivot).
BGB pg. 72, right column, 7th para, 2nd sentence:
This pivoting in the Shooting Phase does not count as moving and represents the vastly superior agility of Walkers in comparison to other vehicles.
Think of it like the Walker still being able to fight in combat with its front AV even when immobilised.
am I losing it or does the last part of the first quote say immobilised vehicles may not even pivot.
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2014 will be the year of zero GW purchases. Kneadite instead of GS, no paints or models. 2014 will be the year I finally make the move to military models and away from miniature games. |
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![[Post New]](/s/i/i.gif) 2008/10/15 02:39:21
Subject: Soul Grinder weapons
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Maddening Mutant Boss of Chaos
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Here's a follow-on issue, somewhat related. Would an "armament destroyed" result on the vehicle damage table destroy all of a Grinder's shooting attacks? For example, if a Grinder came to battle equipped with Phlegm and Tongue, do those have to be destroyed separately?
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![[Post New]](/s/i/i.gif) 2008/10/15 02:54:15
Subject: Soul Grinder weapons
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Lieutenant General
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Phlegm and Tongue are upgrades to the Mawcannon. If it is destroyed, they are as well since it is only one weapon.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/10/15 03:20:51
Subject: Soul Grinder weapons
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Maddening Mutant Boss of Chaos
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Ghaz wrote:Phlegm and Tongue are upgrades to the Mawcannon. If it is destroyed, they are as well since it is only one weapon.
Yep, on reflection, I realized that must be the case.
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![[Post New]](/s/i/i.gif) 2008/10/15 06:51:12
Subject: Re:Soul Grinder weapons
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Stealthy Space Wolves Scout
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The Soul Grinders armaments are as follows, and work in precisely the same fashion as a dread:
Mawcannon (located in/as the mouth). pg 45 of the codex, "a 'weapon destroyed' result on the cannon destroys all profiles."
Right Arm Dreadnought CCW with built-in Harvester- counts as a single weapon for weapon destroyed results, just like a dreadnought's CCW w/ built-in stormbolter. Pg. 73 of the rulebook, the 'dreadnought close combat weapons' box if you don't believe me
Left Arm Dreadnought CCW
so technically, 3 weapons.
as for arc of fire:
pg 72 of the rulebook: " assume that all weapons mounted on a walker can swivel 45, like hull-mounted weapons" which is all well and good for rules lawyers, but is chock full of mental retardation if you actually look at the model, and if you take a gander at this GW FAQ, it segues from pintle-mounted weapons on rhinos into general weapon mounting rules.
an excerpt for the lazy: "Remember that the rule is: if it looks like you can point the gun at it, then you can, even if it's glued in place. The rest is just a set of guidelines ... and does not cover all possible weapons mounting and vehicles."
I would be astonished for someone to argue the harvester's arc of fire any less than 180 degrees, and I could grudgingly accept an argument of the maw cannon being 90 or so, but 180 makes alot more sense there too, as the human neck can do a hell of alot more than 180 degrees.
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This message was edited 1 time. Last update was at 2008/10/15 06:51:55
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![[Post New]](/s/i/i.gif) 2008/10/15 13:23:26
Subject: Soul Grinder weapons
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Longtime Dakkanaut
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Yes, and standing still, I can reach my arms 360 degrees around my body, but I can only throw a decent punch forward. Perhaps bending its neck, means it can't get the force for a good vomit...
It is a walker, its weapons have a 45 degree arc.
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![[Post New]](/s/i/i.gif) 2008/10/15 15:26:19
Subject: Soul Grinder weapons
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Dominar
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If you mounted the head on a swivel much like the turret on any sort of tank would you allow it to fire at an arc greater than 45 degrees?
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This message was edited 1 time. Last update was at 2008/10/15 15:27:19
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![[Post New]](/s/i/i.gif) 2008/10/16 00:27:24
Subject: Re:Soul Grinder weapons
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Stealthy Space Wolves Scout
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If you want to play the daemonic physiology card coredump, explain to me how an immpobilized walker, assaulted from the rear, not only gets attacked on his front armor, but can still fully defend himself, sans 1 attack per assault phase? Sounds like he's mighty limber to me.
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![[Post New]](/s/i/i.gif) 2008/10/16 00:34:50
Subject: Soul Grinder weapons
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Yes, and standing still, I can reach my arms 360 degrees around my body, but I can only throw a decent punch forward. Perhaps bending its neck, means it can't get the force for a good vomit...
It is a walker, its weapons have a 45 degree arc.
are you a bloody mechanical daemon? didnt think so.
once again GW have failed when sorting out the wording.
i would just keep to he rules of walkers.
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement Phase counts as stationary (however, immobilised vehicles may not even pivot).
it has an AV, so it is a vehicle, meaning once immobilised it cannot even pivot.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/10/16 04:31:41
Subject: Soul Grinder weapons
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Quick-fingered Warlord Moderatus
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I would assume that you will be playing it as 45 degrees, but talk to your opponent re that quote from the FAQ and they might agree on 180 (which seems most reasonable to me)
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/10/16 05:23:51
Subject: Re:Soul Grinder weapons
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Stealthy Space Wolves Scout
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letting an immobilized demolisher or dreadnought have a 45 degree arc of fire is extremely generous, as just looking at the model, it's fairly obvious they would both have a 0 degree arc of fire, but I'm ok with it as otherwise it would cripple the vehicle's viability.
GW has said time and time again, directly and in-directly, that they do not support this RAW, "show me a quote or it's not a rule" mentality, and encourage reasonable, common-sense based resolutions. Let's all grow up and do the same, shall we?
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![[Post New]](/s/i/i.gif) 2008/10/16 06:06:18
Subject: Soul Grinder weapons
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Lieutenant General
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The point of this forum is RAW though.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/10/16 06:29:26
Subject: Re:Soul Grinder weapons
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Stealthy Space Wolves Scout
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we're only here to talk about the R in RAW, not my fault the internet takes a finer comb to the rulebook than GW ever has
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![[Post New]](/s/i/i.gif) 2008/10/16 06:49:53
Subject: Soul Grinder weapons
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Quick-fingered Warlord Moderatus
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but you are saying that we should use this board to come up with "reasonable, common-sense based resolutions" rather than "reasonable rules based resolutions", sure there is something to be said for using a common-sense solution both players agree on, but it's no good on the internet because it's an agreement between the two players, and any third party doesn't matter.
so It's futile to discuss anything other than RAW, although chiming in with how you would play it is okay, it's no basis for a discussion.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/10/16 07:18:52
Subject: Soul Grinder weapons
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[ARTICLE MOD]
Longtime Dakkanaut
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Somebody needs to read the "how to have an intelligent rules discussion" thread.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/10/16 14:19:24
Subject: Re:Soul Grinder weapons
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Longtime Dakkanaut
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The Defenestrator wrote:If you want to play the daemonic physiology card coredump,
I call bs. *I* want to play the "what the rules say" card, which is why I said it was a 45 degree arc of fire. You are the one that brought up what "the human neck can do" Of course, since the human neck can't spew forth violent death in a spray.... it may not be quite relevant.
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![[Post New]](/s/i/i.gif) 2008/10/16 15:40:26
Subject: Soul Grinder weapons
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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OK to restate:
We're agreed that normally immobilized vehicles canot pivot.
We're agreed that dreads/walkers have a normal 45 degree firing arc
We're still in discussion as to whether dreads swivelling fall under "pivot" as defined above?
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2008/10/17 04:44:03
Subject: Soul Grinder weapons
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Virulent Space Marine dedicated to Nurgle
where i want to be
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Rule wise should really not make a distinction between a dread and a soulgrinder but, looking at the models its hard not to.
Would it make a difference if you put a soulgrinder arm on pointing backwards then of course he could shoot that way and would be able to move his arm back in to normal position and shoot forward also. If a dread did this i would say it was welded on wrong and could only shoot backwards with that arm.
RAW i would say it the same as a dread but I usually have trouble making it through a game with no rules questions.
Hell to me it would make sense to have him shoot how he wanted but, take -1 on WS after all he could shoot there but i am not sure how good a shot he would be with out being able to completely look that way.
Personal i vote from him being just bad ass enough to be able to pull him self half a inch on his arms then RAW he would just be able to move and there for could pivot of course if he loses his harvester gun then none of this is possible.
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![[Post New]](/s/i/i.gif) 2008/10/27 22:33:06
Subject: Re:Soul Grinder weapons
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Fresh-Faced New User
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I thought Daemons can't suffer from immobilization.
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![[Post New]](/s/i/i.gif) 2008/10/28 01:49:10
Subject: Soul Grinder weapons
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Virulent Space Marine dedicated to Nurgle
where i want to be
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They are just immune to shaken and stunned.
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![[Post New]](/s/i/i.gif) 2009/02/20 04:01:41
Subject: Soul Grinder weapons
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Rampaging Carnifex
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Ok well, Finally someone said the correct terminology, thx frazzled, a walker when immobilized pervents its legs from moving, though its top or turret half it it has one does not actually pivot as pivot implies redirected placement of weight, which means it moves its feet to change its direction. This does not apply to walkers with a "swivilng/ turning" top half as its lower half is frozen and therefore unable to redirect weight, yet its upper half can turn freely...
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2009/02/20 10:11:12
Subject: Soul Grinder weapons
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Locking thread for necronisation.
Please check forum posting guidelines for necro rule.
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