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Made in ca
Pyromaniac Hellhound Pilot





Calgary

So I notice that an IG hardened veterans squad can be composed of as few as 5 veterans, and can take three special weapons. So if I'm using the veterans doctrine so I can throw in lots of them, would it make sense to do lots of little squads so I can have tons of special weapons? Then I could veteran tank killers or whatever else.

Also, is there any point in using armoured fist squads for capturing objectives if I'm using the drop troops doctrine?

I'd appreciate any advice, thanks very much in advance.

It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.

Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." 
   
Made in se
Guardsman with Flashlight




Personally I've used one deepstriking Hardened Veterans squad with three melta guns to quite good effect. Great for taking out those pesky Whirlwinds.

/Peter 
   
Made in us
Rough Rider with Boomstick





Yeah, three min sized vet squads with three melta guns apiece are the way to go. Cheap tank killers and character snipers. As far as armored fists go, you do not take chimera's for mobility, they are light tanks.
   
Made in ca
Pyromaniac Hellhound Pilot





Calgary

Sweet, thanks.

It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.

Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." 
   
Made in us
Fresh-Faced New User




What about a 10-man squad with an autocannon and 3 grenade launchers?
   
Made in us
Hellacious Havoc




OC FTW

The three mini vet squads with meltas is the way to go, although deep striking them isn't always the best option.
Try outflanking them. It works because you don't have to worry about deep strike mishaps or scattering out of range.

 
   
 
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