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Made in us
Fate-Controlling Farseer





Fort Campbell

Chapter Master
Art Armor
Relic Blade

Chaplain
Jump Pack

Tactical Sqaud (10)
Missile Launcher
Melta Gun
Power Weapon
Razorback (HB's)

Tactical Squad (10)
Plasma Cannon
Plasma Gun
Rhino

Tactical Squad (10)
Plasma Cannon
Plasma Gun
Rhino

Scout Squad (8)
Sniper Rifles
Camo Cloak
Missile Launcher

Assualt Squad (10)
Powerfist

Dreadnought
Drop Pod

Dreadnought
Las/Missile

Predator (Destructor)

Predator (Annihilator)

I feel I have a good mix of anti-tank/mounstrous and anti-horde. The master will be attaching to the combat squad with the power weapon and melta gun, inside the razorback, and dependant on the opponent and tables, I'll keep the other 2 squads together in the rhinos, or split up. Chappy will of course go along with the assualt squad.

The only thing I'm concerned about is the Dreadnought. If I'm reading that right, it has to arrive on the first turn which will give it lots of time to be shot at. So I gotta hope I'm lucky and land him on a Land Raider or something. I could probably just drop the pod, and stump him into battle, and use the points to finish filling out my scout squad to 10 men.

Full Frontal Nerdity 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its a shooty army with two counter-strike units. For shooty goodness, I'd replace the Rhinos by Razorbacks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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