Chapter Master
Art Armor
Relic Blade
Chaplain
Jump Pack
Tactical Sqaud (10)
Missile Launcher
Melta Gun
Power Weapon
Razorback (HB's)
Tactical Squad (10)
Plasma Cannon
Plasma Gun
Rhino
Tactical Squad (10)
Plasma Cannon
Plasma Gun
Rhino
Scout Squad (8)
Sniper Rifles
Camo Cloak
Missile Launcher
Assualt Squad (10)
Powerfist
Dreadnought
Drop Pod
Dreadnought
Las/Missile
Predator (Destructor)
Predator (Annihilator)
I feel I have a good mix of anti-tank/mounstrous and anti-horde. The master will be attaching to the combat squad with the power weapon and melta gun, inside the razorback, and dependant on the opponent and tables, I'll keep the other 2 squads together in the rhinos, or split up. Chappy will of course go along with the assualt squad.
The only thing I'm concerned about is the Dreadnought. If I'm reading that right, it has to arrive on the first turn which will give it lots of time to be shot at. So I gotta hope I'm lucky and land him on a Land Raider or something. I could probably just drop the pod, and stump him into battle, and use the points to finish filling out my scout squad to 10 men.
|