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![[Post New]](/s/i/i.gif) 2008/10/15 14:00:08
Subject: How many scoring units are enough fo rmarines?
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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More seems better to me...I am currently thinkang about 3 tac squads that are split into 6 scoring units. That's a goodly amount of marines the enemy MUST kill inorder to actually take an objective. Thoughts?
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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![[Post New]](/s/i/i.gif) 2008/10/15 14:47:04
Subject: How many scoring units are enough fo rmarines?
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Ultramarine Land Raider Pilot on Cruise Control
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I was thinking along very similar lines -
3 tac squads that don't combat squad gives up only 3 KP's in those missions
In objective missions, combat squad and put the 3 demi-squads with heavy weapons on your objective(s) while the other 3 (with spec weapon and sgt) advance to capture the enemy's.
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2008/10/15 14:51:13
Subject: How many scoring units are enough fo rmarines?
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Nurgle Predator Driver with an Infestation
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Be aware that a 5 man tac squad is easy to kill if caught in the open. Just a reminder, one squad of fire warriors in rapid fire range is all it really takes.
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![[Post New]](/s/i/i.gif) 2008/10/15 15:09:48
Subject: How many scoring units are enough fo rmarines?
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Dominar
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I tend to use 2 tac squads and 1 10-woman Squad of basic Sisters of Battle with Flamer/Heavy flamer.
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![[Post New]](/s/i/i.gif) 2008/10/16 01:44:01
Subject: Re:How many scoring units are enough fo rmarines?
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Guard Heavy Weapon Crewman
North GA
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How bout 4x10 man tac squads in stripped down Rhino's? everyone carries a flamer, and either a ML or HB for extra firepower, park the Rhino in enemy Los, and stand on the objective, and hold.
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"next time you talk trash about America, and feel like doing it in the presence of a US Soldier, wear a mouth guard, cause I'm DONE holding back" |
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![[Post New]](/s/i/i.gif) 2092/02/16 03:50:39
Subject: How many scoring units are enough fo rmarines?
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Fixture of Dakka
Chicago, Illinois
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Pedro
6 Tactical Squads
12 scoring
3 x 10 sternguard with rhinos.
6 scoring
18 units that can score in one army.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/16 14:01:23
Subject: How many scoring units are enough fo rmarines?
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Ladies Love the Vibro-Cannon Operator
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Well, don't go overboard with the number of scoring units.
What is needed is a good mix between scoring units and units that can contest or claim objectives or take down threatening enemy units.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/16 16:49:17
Subject: How many scoring units are enough fo rmarines?
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Fresh-Faced New User
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Would you reckon only two tactical squads in a 1500 pt army is insufficient for scoring?
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![[Post New]](/s/i/i.gif) 2008/10/16 17:13:52
Subject: How many scoring units are enough fo rmarines?
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Hardened Veteran Guardsman
CNY
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Let's not forget- if you can contest the objective come the last turn, or if you can draw a unit off an objective through a strategic assault, you don't have to kill a single one of them.
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STAND FAST AND DIE LIKE GUARDSMEN |
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![[Post New]](/s/i/i.gif) 2008/10/16 17:31:53
Subject: How many scoring units are enough fo rmarines?
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Regular Dakkanaut
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In a 1750 kantor list I was thinking about running I have 4 (8) scoring units.
For ard boys I ran 4 blood angel tac squads in the first round and got first out of 18 with it.
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![[Post New]](/s/i/i.gif) 2008/10/16 17:39:46
Subject: How many scoring units are enough fo rmarines?
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Longtime Dakkanaut
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yutang wrote:Would you reckon only two tactical squads in a 1500 pt army is insufficient for scoring?
I think, if played conservatively, that number would be fine Yu.
At 1750. 3x10 marines or scouts has felt... perfect. More than that thins out your offensive capability, less than that pushes your luck in take and hold.
I'd run 4x10 at 2500... at 2k I'd probably try and get away with 3x10 but play a cautious game with the troops.
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![[Post New]](/s/i/i.gif) 2008/10/16 19:38:16
Subject: Re:How many scoring units are enough fo rmarines?
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Resourceful Gutterscum
Phoenix, AZ
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My basic rules with Space Marines in 5th Edition are these:
I only take 10-man Tactical Squads
- this leaves Combat Squads as an option in non-KP games, and 10-man strong squads in KP games
I do not take Rhinos for Tactical Squads
- they are give-a-way kill points and my 10-man squads have Heavy Weapons they ought to be firing
I only take Transports when they have a clear battlefield role. "Random" drop pods, Rhinos, and Razorbacks have no place in a Space Marine army. You need to be delivering a specific unit to a specific place or you need to have a mass-deployment strategy (drop pod assault) to justify these purchases and the risk of Kill Points. You'll see Rhinos for my Sternguard and Razorbacks for the occasional Suicide Combat Squad (Melta, Combi-Melta).
I like to have a minimum of 2 full Tactical Squads at 1000 points and then add a third at 1500 along with some distribution of Scouts.
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- Marty Lund |
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![[Post New]](/s/i/i.gif) 2008/10/17 05:39:55
Subject: Re:How many scoring units are enough fo rmarines?
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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I am thinking of changing a bit and going with 2 x 10 tac squads with HB razors and 1 x 8 bikers. A captain on bike will make them troops and able to hold an objective as well as turbo boosting to contest. The 8 man squad can split so I still have 6 scoring units. Why the razors? for when i split and want to send the sarge and special rushing forward...the razor can act as transport or mobile cover for my running marines.
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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