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Made in us
Morphing Obliterator




The Void

A friend is making a marine force. He wants it to be mostly infantry and have a good core of heavy weapons and sternguard. We put together this list which seems like a nice all rounder but i'm just not sure about some stuff like the scouts. I'm also not sure what sort of armies this list would be strong or weak against. Looking for any advice.

Totals: 1500 pts, 48 infantry, 2 armor, 4-5 scoring units, 10 kill points.

HQ - 175

175 - Pedro Kantor

Elites - 595

285 - Sternguard x9: Power Fist, Rhino
310 - Sternguard x10: Power Fist, Rhino

Troops - 212

75 - Scouts x5: Sniper Rifle x5
137 - Scouts x5: Sniper Rifle x4, Camo Cloak x4, Sergeant Telion

Heavy Support - 518

166 - Devastators x6: Missile Launcher x4

176 - Devastators x6: Plasma Cannon, Heavy Bolter, Missile Launcher x2
176 - Devastators x6: Plasma Cannon, Heavy Bolter, Missile Launcher x2

Always 1 on the crazed roll. 
   
Made in au
Quick-fingered Warlord Moderatus






I suppose it would do okay, no vehicles will mean expect some instant death headed his way, and it definitely has a big focus towards anti infantry. What's the plan if someone brings a land raider or 2 along to the party, sure it wont win the game on it's own, but it will allmost have free reign with nothing above S8 in the army.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Dakka Veteran




Looks okay. Why the 2 mixed dev squads? Ithink you're better off having another 4x missile launcher squad and putting the plasma and heavy bolters into one squad.

Why Telion?
   
 
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