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Made in us
Hungry Little Ripper




Okay I was at my LGS and I know am not the oldest player around but these teenagers that just got in the game ticked off some of the older gamers. So the 2 biggest loud mouths challenged me (newbie player) and a long time friend (veteran player) to a double 1500 army match. From what I saw on the board at the store and friend's request I have come up with a themed Salamander list. The teenagers are using mostly stuff from AoBR boxes plus 2 battlewagons. Friend is going heavy flamer nauts and battlewagon killers and told me to go with some thundercannons. So with all this in mind, here's the list. Salamander Spear Tip for TEAM SALAMANDER.

HQ:
Master of the Forge w/ Conversion Beam;Bike 155pts

Elite:
5 Sternguard; Razorback w/TL LasC 200pts
5 Sternguard; Razorback w/TL LasC 200pts
5 Sternguard; Razorback w/TL LasC 200pts

Troops:
5 Scout w/ 4xsniper rifle+ML 90pts
5 Scout w/ 4xsniper rifle+ML 90pts
5 Scout w/ 4xsniper rifle+ML 90pts

Fast Attack:
Land Speeder Storm w/ Heavy Flamer 60pts
Land Speeder Storm w/ Heavy Flamer 60pts
Land Speeder Storm w/ Heavy Flamer 60pts

Heavy Support:
Thunder Cannon 100pts
Thunder Cannon 100pts
Thunder Cannon 100pts

Total Points: 1500 pts

Basically the idea is that while my friend is going to deep strike nauts and use LR on the Battlewagons, I am going to punish the non-transported orks from FAR FAR AWAY. Using the scouts in LSS and the sternguard in razorbacks to kill anything that gets close to Cannons and Master, with a few weapons in there to help friend with the ork armor. Any tips or advice for the fight?

 
   
Made in be
Skink Chief with Poisoned Javelins



Belgium, political ass-end of the old continent

Looks like a nice little shooty list you have there. I suggest hanging far back, lobbing high-explosive death at the enemy ( on of my own favorite hobbies ).

Make the most of cover with your infantry, especially the scouts, but thats a nobrainer I guess.. I wish you both good luck blasting those fungal brutes to brittle little bits

I can bend minds with my spoon...

KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
 
   
Made in us
Bounding Assault Marine




Los Angeles

Why storms? Ar you goingto be transporting your isniper scouts in them? If the LSS moves, then the scouts will count as moving and not shoot.

instead I'd just take shotguns, rather than sniper rifles.

Lootas are going to kill the sternguards' razorbacks... at 75 points a pop, those are a little expensive in a tailormade list vs orcs.

remember... these are orks. they needs to take the fight to you in order to survive, you don't need to take the fight to them so much...

I'd instead take 3 squads of 9 sternguard for 200 point a pop, rather than 5 men in a TL lascannon RB. Lascannons are good(ish) for armor, so if you are concentrating on footslogging boys, 9 sternguard will do much better for you than 5 and a las razorback.

Also, why that master of the forge on a bike with conversion beamer? that's 155 points of kill a few orcs every turn. if you are concentrating on the horde orcs, those points will be not that useful.

May I suggest something like this?




HQ:
Librarian - 100, gate of infinity, smite
Librarian - 100, gate of infinity, smite

Elite:
9 Sternguard 200pts
9 Sternguard 200pts

Troops:
5 Scouts +shotguns+ locator becon+camo 105pts
5 Scouts +shotguns+ locator becon+camo 105pts
5 Scouts +shotguns+ locator becon+camo 105pts
5 Scouts +shotguns+ locator becon+camo 105pts

Fast Attack:
3x Land Speeder w/ 2 Heavy Flamers 180

Heavy Support:
Thunder Cannon 100pts
Thunder Cannon 100pts
Thunder Cannon 100pts

Total Points: 1500 pts


the way this works is you set up the scouts in ruins near your cannons, and one squad of scouts IN the ruins your thunderfire cannon s are in.

then whenever a squad of orc threatens a scout squad, teleport a sternguard squad near the scout squad and annialate the orc squad with Hellfire rounds if they are not in cover, and Dragonfire bolts if they are in cover.

Additionally, when the 3 landspeeders deep strike in, they can support your scouts with 6 heavy flamers, which will make the orcs sad.

I would expect the teenagers to bring 2-3 squads of lootas each, so if you go second, make sure your TCs are more than 48" away, or they will be gone in the first turn.

However, if the TC get to open up on the lootas, you WILL do massive damage to them, and probably cause their battle plan to crumble, as your buddys terminators DS in.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Hungry Little Ripper




Yes the Storms are in there for scout transportation. I don't see in the rules where the scouts cannot fire from the storms unless it goes flat out, because the storms count as open-topped, where is that? The razorbacks are in there in case any armor gets passed the nauts, and with the thundercannon fire, its going to get there attention REALLY FAST. Master is in there for the same reason. We are going to be using 2 6x4 table pushed together so I don't want to have a major disadvantage if my partners Nauts and squads are tied up on the other side of board. Nothing would be worse then orks getting armor in range and I cannot hurt it.

 
   
Made in us
Bounding Assault Marine




Los Angeles

SwarmLord1977 wrote:Yes the Storms are in there for scout transportation. I don't see in the rules where the scouts cannot fire from the storms unless it goes flat out, because the storms count as open-topped, where is that? The razorbacks are in there in case any armor gets passed the nauts, and with the thundercannon fire, its going to get there attention REALLY FAST. Master is in there for the same reason. We are going to be using 2 6x4 table pushed together so I don't want to have a major disadvantage if my partners Nauts and squads are tied up on the other side of board. Nothing would be worse then orks getting armor in range and I cannot hurt it.

Page 66 main book

"Models firing from a vehicle count as moving if the vehicle moves, and may not fire at all if the vehicle moved at cruising speed that turn".

Since sniper rifiles are heavy 1, they may not shoot if the storm moves. You could use the storm as a moving weapons platform for bolters or shotguns, but at av10 opentopped, it's really risky, as even regular shootas can take one down.

Ork Armor is not that bad, av14 from the front, but av10 open topped from the rear..., a bolt pistol can blow it up from the rear.

225 points of av11 anti tank is needlessly expensive, and will probably be destroyed by lootas, IMHO.

in 1500 points you have 380 points dedicated to long range anti tank vs orks, 300 in long range anti horde, 180 points in fragile transports, 270 points in scouts that cannot shoot when their fragile transport moves, and 375 points of guys with guns that can hurt orks, but cannot stand up to a single squad of 30 boyz that costs 215.

do what you want, but I think this list could be tooled WAY better. especially due to the fact that you know what you are fighting.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
 
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