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Made in ca
Slippery Scout Biker





commander
thunderhammer
digital weapon
artificer armor
Total:150

Elites:
Terminator squad
assault cannon
Total: 230

Troops:
Full tactical squad Note: combat squad, heavy weapon footslogs
Melta
MM
Total:175
Vanilla razorback :45

Full tactical Note: combat squad, heavy weapon footslogs
meltagun
Rocket launcher
Total: 175
Vanilla razorback:45

Scouts:
3 shotguns
2BP+CCW
4 snipers
One rocket lanucher
Total:140 As, you may have guessed, they are combat squadding

Fast attack:
WIP assault squad
total:190 maximum


Heavy support:
Vindi
Total: 115
Vindicator:
115
Vindicator:
115

Total: 1500

This message was edited 6 times. Last update was at 2008/10/26 05:06:24



Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in ca
Slippery Scout Biker





bump


Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in ca
Slippery Scout Biker





Could any of you please provide some feedback? the GW in my town is out of range for often trips and Not a single person at my local comics shop plays 40k.


Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in ca
Serious Squig Herder






bump

blarg 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

I'd take out the hunter killer on the rhino.

Also, If you can, get shotguns. They are now much better than the bp ccw combo for scouts, especially if you're in cover, and fighting short range firefights there.

Also, if at all possible, I'd get rid of the DP and take a rhino. The extra mobility is really nice.

Aside from that, It looks great, although I'm concerned you don't have enough AT.

This message was edited 1 time. Last update was at 2008/10/20 04:54:26


I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in ca
Slippery Scout Biker





Shrike78 wrote:I'd take out the hunter killer on the rhino.

Also, If you can, get shotguns. They are now much better than the bp ccw combo for scouts, especially if you're in cover, and fighting short range firefights there.

Also, if at all possible, I'd get rid of the DP and take a rhino. The extra mobility is really nice.

Aside from that, It looks great, although I'm concerned you don't have enough AT.


In that case, i'd keep the BP CCW on the sgt for 3 attacks.

The autocannons can tankbust when the time comes, and i have meltas in all of my tactical squads. I'm possibly thinking of taking a MM/rockets in one of them. I have two power fists, not counting the termies.
Can seargeants take Digi-weapons?

This message was edited 1 time. Last update was at 2008/10/20 21:23:58



Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

No they cannot.

Also, scouts sarges with power weapons are nasty. Though many say that it's a waste of 15 points. They're as good as any power weapon in any other CC squad...

Don't you hate it when no one posts on your army list?


I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in ca
Slippery Scout Biker





Should i move the PW to the scouts then?
and just buy a chainfist for the terminators?
or rather, would anybody care if I was 1510 pts? (PW in two squads)


Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

eh.. at 10 points over you run into trouble.

I've read GW reports where one army is 26 over.

I woulda slapped the guy and then stepped on whatever took up the 26 points.

Extra armour has lost some of its value, as it is really expensive, and has the same effectiveness as the last codex. This, however, however, is only from theory hammer, and, having used rhino's once, I am probably not the best to tell you to drop the EA.

I'd do it though, 'cause I'm a noob


I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in ca
Slippery Scout Biker





Bump for update

This message was edited 1 time. Last update was at 2008/10/23 00:41:16



Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in us
Storm Trooper with Maglight





CT, USA

ah ha...
I see that one person has given you advice. I normally wouldn't try to help an army I know so little about (I don't play marines), but I'm a ravenguard fan...

Are digital Weps neccessary for a str 8 wepon?

Can you make room for a drop homer? I'm sure those termies and vanguard would appreciate it.

What is the plan for your Commndr? Does he join a squad? You could consider giving him a jump pack for solo tank busting?



...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

I'd go against solo tankbusting for a SM hero. That's just too many points for a juicy target.

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Storm Trooper with Maglight





CT, USA

Just an option. Could he do better on a bike?

My only worry for him while in squad is that non-cc armies will avoid his squad, while a cc army will bring a powerfist and end him in the same turn he strikes.

I don't really know what I'm talking about, but It's an option even if it's a bad option.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

The bike would work much better.

And I've been in the same posting situation that Mr. Tibbles has been in.

After 4+ bumps... anything is welcome

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in au
Regular Dakkanaut




commander
thunderhammer
digital weapon
artificer armor
Total:150

He doesn't need artificer armour or digital weapons. If you happen to have points spare, maybe a storm bolter or combi weapon, but he's fine with just a Hammer. Alternatively replace with a jump chaplain to lead the assault squad.


Elites:
Terminator squad
assault cannon
Total: 230

Fine.

Troops:
Full tactical squad Note: combat squad, heavy weapon footslogs
Melta
MM
Total:175
Vanilla razorback :45

Multi-meltas are not great when they can't move and fire, might be better as a missile launcher. Still, not too bad.

Full tactical Note: combat squad, heavy weapon footslogs
meltagun
Rocket launcher
Total: 175
Vanilla razorback:45

Good.

Scouts:
3 shotguns
2BP+CCW
4 snipers
Meltabomb
One rocket lanucher
Total:145 As, you may have guessed, they are combat squadding

OK, you've been given some dud advice, Shotguns are not that great. The're not godawful like last codex, but still not great. Go sniper rifles or BP/CCW, if you feel you must have Shotguns, take Bolters instead. Meltabombs are probably not worthwhile unless you have nowhere else to spend points. I like to put a power weapon on my scout sarge. Alternatively, have you considered putting in the 50 point special character?

Fast attack:
Vanguard w/ jump packs
Plasmapistol
powerfist
total:205

This squad doesn't really do anything. Too small to make a powerfist work, too expensive, no character to lead them. You can field them as an Assault Squad much cheaper without losing much effectiveness (the powerfist still does the same damage), or much better, run them as a 10 man assault squad and have an actual good unit. Vanguard only work well in drop pod armies with locator beacons..

Heavy support:
Thunderfire cannon
Total: 100

OK, well, Thunderfire cannons despite being awesome models are fairly bad rules wise, a Whirlwind is so much better. How attached to the model are you?

Vindicator:
115
Vindicator:
115

Good. I'd probably give 'em siege shields since they look cooler that way..



Scoring Units: 3(6) (slightly low)
Kill Points: 11 (a little high but not terrible, but if you want to put squads in the razorbacks it goes to 13 which is starting to get iffy. Still, you'd probably not be using the razorbacks as transports in annihilation.)
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Mr.Tibbles wrote:commander
thunderhammer
digital weapon
artificer armor
Total:150

A stormshield would do better than artificer armor for the same points.
Any plan to join the cpt with a squad?
Would be easier to comment.

Elites:
Terminator squad
assault cannon
Total: 230

Troops:
Full tactical squad Note: combat squad, heavy weapon footslogs
meltagun
MM
Total:175
Vanilla razorback :45

Full tactical Note: combat squad, heavy weapon footslogs
meltagun
Rocket launcher
Total: 175
Vanilla razorback:45

ok

Scouts:
3 shotguns
2BP+CCW
4 snipers
Meltabomb
One rocket lanucher
Total:145 As, you may have guessed, they are combat squadding

Those scouts are 155 not 145
You should drop those CC-scouts.
A few Tacs(5x) with a lascannon-razorback as replacement?

Fast attack:
Vanguard w/ jump packs
Plasmapistol
powerfist
total:205

Maybe ASM to replace them? 7x ASM, sgt thunderhammer + stormshield, flamer.
Or did you use vanguard for HI ?

Heavy support:
Thunderfire cannon
Total: 100
Vindicator:
115
Vindicator:
115

If you need points,drop the thunderfire cannon.
Also think about a teleport-homer for your Termies.

I would:
a) exchange Vanguard with ASM,
b) drop some scouts and the thunderfire and get a few Tacs plus a razorback.
c)add a teleport-homer to a squad for guidance of the termies.
d)decide a role,place for the cpt.

To post your goal may help to get answered.
So: army will be = fluffy/friendly/tourny/modelling or painting project ?

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in ca
Slippery Scout Biker





1hadhq wrote:
A stormshield would do better than artificer armor for the same points.
Any plan to join the cpt with a squad?
Would be easier to comment.


Iboshi2 wrote:Just an option. Could he do better on a bike?
My only worry for him while in squad is that non-cc armies will avoid his squad, while a cc army will bring a powerfist and end him in the same turn he strikes.
I don't really know what I'm talking about, but It's an option even if it's a bad option.

Shrike78 wrote:The bike would work much better.

I already have him as a metal model from the Toronto games day, hes wielding the TH two handed, and has his Bp holstered, no other wargear.

1hadhq wrote:
Those scouts are 155 not 145
You should drop those CC-scouts.
A few Tacs(5x) with a lascannon-razorback as replacement?

Sans meltabomb, I'm 1505, during freindly play, I won't get my throat torn out for that.
Also,Five man squads are damn near useless.

1hadhq wrote:
Maybe ASM to replace them? 7x ASM, sgt thunderhammer + stormshield, flamer.

I'm not playing salamanders.

1hadhq wrote:
If you need points,drop the thunderfire cannon.
Also think about a teleport-homer for your Termies.

I would:
a) exchange Vanguard with ASM,
b) drop some scouts and the thunderfire and get a few Tacs plus a razorback.
c)add a teleport-homer to a squad for guidance of the termies.
d)decide a role,place for the cpt.

I Like the thunderfire, plus orks are becoming more common than rattata.
a)Probably will
b)No.
c)Possibly.
d) Any suggestions?
1hadhq wrote:
To post your goal may help to get answered.
So: army will be = fluffy/friendly/tourny/modelling or painting project ?

It will be freindly.

This message was edited 2 times. Last update was at 2008/10/24 00:26:13



Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in ca
Slippery Scout Biker





Neil wrote:commander
thunderhammer
digital weapon
artificer armor
Total:150

He doesn't need artificer armour or digital weapons. If you happen to have points spare, maybe a storm bolter or combi weapon, but he's fine with just a Hammer. Alternatively replace with a jump chaplain to lead the assault squad.

My seargeants are getting PWs.

Troops:
Full tactical squad Note: combat squad, heavy weapon footslogs
Melta
MM
Total:175
Vanilla razorback :45

Multi-meltas are not great when they can't move and fire, might be better as a missile launcher. Still, not too bad
.

Again, I'd prefer an MM to an HB. I like meltas perhaps a bit too much.

Neil wrote:
Scouts:
3 shotguns
2BP+CCW
4 snipers
Meltabomb
One rocket lanucher
Total:145 As, you may have guessed, they are combat squadding

OK, you've been given some dud advice, Shotguns are not that great. The're not godawful like last codex, but still not great. Go sniper rifles or BP/CCW, if you feel you must have Shotguns, take Bolters instead. Meltabombs are probably not worthwhile unless you have nowhere else to spend points. I like to put a power weapon on my scout sarge. Alternatively, have you considered putting in the 50 point special character?

Ok, I'll possibly add either a power weapon Or extra armor to a Razorback w/ my spare points.
Neil wrote:
Fast attack:
Vanguard w/ jump packs
Plasmapistol
powerfist
total:205

This squad doesn't really do anything. Too small to make a powerfist work, too expensive, no character to lead them. You can field them as an Assault Squad much cheaper without losing much effectiveness (the powerfist still does the same damage), or much better, run them as a 10 man assault squad and have an actual good unit. Vanguard only work well in drop pod armies with locator beacons..

I'l rekit them.I'm thinking of a tricked out 5 man w/ a powerfist, 2 plasmapistols and a flamer.( can make w/ one box0

Neil wrote:Heavy support:
Thunderfire cannon
Total: 100

OK, well, Thunderfire cannons despite being awesome models are fairly bad rules wise, a Whirlwind is so much better. How attached to the model are you?

Very slightly. Thanks.

Neil wrote:Vindicator:
115
Vindicator:
115

Good. I'd probably give 'em siege shields since they look cooler that way..

how much are they? I agree the dozer blade looks badass, but I wrote this using the customer open copy of the codex and my notebook...



Scoring Units: 3(6) (slightly low)
Kill Points: 11 (a little high but not terrible, but if you want to put squads in the razorbacks it goes to 13 which is starting to get iffy. Still, you'd probably not be using the razorbacks as transports in annihilation.)

Thanks.

This message was edited 2 times. Last update was at 2008/10/24 00:48:25



Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in ca
Slippery Scout Biker





Why isn't anybody replying?


Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Siege shields are 10 points i think... or 15.

Also, could you post a list of your army with the advice that you've used?

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in ca
Slippery Scout Biker





Shrike78 wrote:Siege shields are 10 points i think... or 15.

Also, could you post a list of your army with the advice that you've used?

What do they do?


Inquisitor lord of the Ordo Grammatica, the leetspeak hunters 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

They allow you to completely ignore dangerous terrain checks

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

bummp

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
 
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