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![[Post New]](/s/i/i.gif) 2008/10/20 17:31:29
Subject: 1750 Ork Mek list
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Fresh-Faced New User
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HQ
1 Big Mek - kff, eavy armor - 90
1 Big Mek - kff, eavy armor - 90
Troops
30 Slugga Boyz - 1 Nob, power klaw, eavy armor - 220
30 Shoota boyz - 3 rokkit launchas, Nob, power klaw, eavy armor - 250
30 Shoota boyz - 3 rokkit launchas, Nob, power klaw, eavy armor - 250
1 Deff Dread - 2 skorchas, grot riggers - 90
Fast Attack
5 Deffkoptas - 175
Heavy Support
3 Killa Kans - kustom mega blastas - 165
Battlewagon - lobba, killkannon, 'ard case, red paint, grot riggers - 190
Battlewagon - lobba, killkannon, 'ard case, red paint, grot riggers - 190
What do you all think?
This comes to 1710 so I have 40 points still. Maybe a burna for each Mek?
A Mek in each unit of shoota boyz. One unit is screened by the kans, the other by the slugga boyz. The dread runs across the table and either draws fire or crashes into the enemy if they ignore it. Battlewagons roll along along side the shoota boys to benefit from the kff.
Deffkoptas fit the theme, but if there is a better use of the points I am open to suggestions. I figgured hold them in reserve and flank the enemy, shooting from cover or charging into combat to support unit already stuck in.
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![[Post New]](/s/i/i.gif) 2008/10/20 18:51:42
Subject: 1750 Ork Mek list
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Longtime Dakkanaut
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I like it. Orky and lots of toys and walkers like a Mek would want!
One suggestion would be to split the two 30 Ork squads into three 20 Orks squads to get another PK Nob on the table. The Lobbas on the BW's are a waste IMHO. You'll be shooting that Killkannon every turn.
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![[Post New]](/s/i/i.gif) 2008/10/20 18:55:10
Subject: Re:1750 Ork Mek list
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Wraith
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Why spend points on RPJs on your battlewagons? I know it's only 10 points, but so is a big shoota upgrade for Boyz.
Your Nobs really don't need 'eavy armor, they are the last two wounds of a 31-wound squad.
Big Shoota Deffkoptas? Seems a bit of a waste of their TL shots and Scout movement. I personally run them with TL Rokkits, using outflank to catch side or back armor on those bothersome tanks.
How are the KMBs on the Killakans working for you? I like running them with Grotzookas, nice blasty support and usually hit something, where KMBs cost 10 points more and miss half the time.
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![[Post New]](/s/i/i.gif) 2008/10/20 19:59:04
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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OK, disclaimer. I haven't played the game yet, I just got an armageddon boxed set and ork codex a month ago. I have been reading a lot about the game, and trying to come up with an army to work towards, obviously I'll beplaying some smaller games for a shile as I build up, but I would like to have a general idea of what I am working towards and buying those kinds of models.
I thought the rpj would be usefull if my mobs have to run, makes it a little more likely to stay in kff range, and it can shoot at targets that might otherwise be just out of range after a few turns of moving. The lobba is so that the battlewagons isn't useless after a weapon destroyed result, and if there is a better target out of range of the Kk, or out of line of site, I was thinking infiltrators specifically.
I went with KMB on the Killa kans for more low AP vs power armor or termies and it negates feel no pain.
Again, most of this is based on speculation, not game experience. So I appreciate all input, and hope to get my first small game in this friday with some black reach stuff. I traded my SMs for another guys Orks from the set so I should be able to put together something that isn't terrible.
AZ
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![[Post New]](/s/i/i.gif) 2008/10/20 20:02:39
Subject: 1750 Ork Mek list
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Sybarite Swinging an Agonizer
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Rokkit launchas wont hit gak and are a waste of points  take big shootas instead
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/20 20:03:47
Subject: 1750 Ork Mek list
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A Skull at the Throne of Khorne
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I'd suggest giving the two battlewagons deffrollas. they're quite nasty on tank shocks, if memory serves... otherwise, looks pretty good. unsure of the points on deffrollas.
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![[Post New]](/s/i/i.gif) 2008/10/20 20:29:16
Subject: 1750 Ork Mek list
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Thunderhawk Pilot Dropping From Orbit
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i like it,its good.
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![[Post New]](/s/i/i.gif) 2008/10/21 17:42:46
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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I can certainly do some tweaking of mob sizes and equipment for the boyz, I'm sure I'll find a good combination that works well for me.
One option I could take is to swap out the Kans for one more killkannon battlewagon. It is much more shooty and three AV 14 tanks with 4+ saves sounds pretty 'ard, but then I lose the ability to screen some boys with the kans. Likewise I could add another unit of kans and just run one wagon, which lets me screen most of my boyz so everything in the army has a 4+ cover save from the kff. But then I have just one pie plate per turn, and one obvious target for those lascannons. Any thoughts on either of these options?
I like the idea of tl rokkit launcha deff koptas. They could still charge targets that aren't suited to fight them, or shoot at power armor or tanks vulnerable sides and rears, but they do get considerably more expensive. What size of unit works well?
Thanks,
AZ
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![[Post New]](/s/i/i.gif) 2008/10/21 18:33:53
Subject: Re:1750 Ork Mek list
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Wraith
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The KFF is a 5+ cover save for Boyz and Wagons, not 4+. How I wish it were 4+, that'd be amazing.
I would avoid charging anything with the Deff Koptas, unless you're the final addition to a mass assault and just want to overcompensate. In assault, these guys are just regular shoota boyz but very expensive, the Buzzsaw is not worth taking. Deffkopta units are great at 5, because they can take a shot and not have to roll leadership, but it's expensive and 5 Deffkoptas is a very tempting target for your opponents.
If you like Killakans, keep them, but really consider Grotzookas instead of KMBs. BS3 is great for orks, but it's still only a 50% chance to hit. The Grotzookas scatter, rather than outright miss, and layered wound counts from the blasts that hit add up quickly since you roll for all wounds before your opponent makes saves and removes models.
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![[Post New]](/s/i/i.gif) 2008/10/21 18:48:42
Subject: Re:1750 Ork Mek list
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Sybarite Swinging an Agonizer
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Kirbinator wrote:The KFF is a 5+ cover save for Boyz and Wagons, not 4+. How I wish it were 4+, that'd be amazing.
it is 4+ on veichles they make them obscured wich is 4+ save
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/21 19:23:59
Subject: Re:1750 Ork Mek list
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Wraith
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Skurk3n wrote:it is 4+ on veichles they make them obscured wich is 4+ save
Sorry, I really wish this were true.
KFF: All units within 6" of the Mek get a cover save of 5+. Vehicles within 6" are counted as being obscured targets.
Rulebook, Obscured p.62: "If a special rule or piece of wargear confers to a vehicle the ability of being obscured even if in the open, this is a 4+ cover save, unless specified otherwise in the Codex."
The vehicle is obscured by the Kustom Force Field, which gives units a 5+ cover save. The cover save of a vehicle obscured by a KFF is the same as given to the units on foot, 5+.
No, it does not outrightly say "confers a cover save of 5+ to vehicles as well," but it is pretty clear the cover save it offers in obscurity. It was written during 4th edition when obscured meant glancing hit, so there was no question about the degree of the cover save.
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![[Post New]](/s/i/i.gif) 2008/10/21 19:32:50
Subject: 1750 Ork Mek list
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Sybarite Swinging an Agonizer
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ahh missed that one you are right iam sry
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/21 22:28:53
Subject: Re:1750 Ork Mek list
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I advise you first and formost to drop the 'Eavy armor on the nobs for Boss Poles. Orks have weak leadership, the reroll really helps. You may also want to follow the advise to scale down your units. This hurts especially while you are fearless. I have seen a unit of 30 sluggaz kill itself by being fearless by causing less wounds on terminators. Take the bosspole  .
I respectfully disagree on the KFF argument, they were aware the new edition was coming or else they would have worded it 5+ save for both situations. Just a matter of interpretation, they should probably FAQ it soon
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2008/10/21 22:35:21
Subject: 1750 Ork Mek list
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Fixture of Dakka
.................................... Searching for Iscandar
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I think it should be all kans and all boyz.
90 Orks and 5 Dreads is nothing to sneeze at.
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![[Post New]](/s/i/i.gif) 2008/10/22 08:38:33
Subject: 1750 Ork Mek list
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Ladies Love the Vibro-Cannon Operator
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Yeah, drop those Battle Wagons. Boyz and Dreads are the way to go.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/22 17:42:49
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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Well this would be a fun army.
Big Mek - kff - 85
Big Mek - kff - 85
20 Shoota Boyz - 2 big shootas, Nob, power klaw, bosspole - 170
20 Shoota Boyz - 2 big shootas, Nob, power klaw, bosspole - 170
20 Shoota Boyz - 2 big shootas, Nob, power klaw, bosspole - 170
20 Shoota Boyz - 2 big shootas, Nob, power klaw, bosspole - 170
1 Deff dread - 2 skorchas, grot riggers - 90
1 Deff dread - 2 skorchas, grot riggers - 90
4 Deffkoptas - tl rokkits - 180
3 Deffkoptas - tl rokkits - 135
3 Killa Kanz - grotzookas - 135
3 Killa Kanz - grotzookas - 135
3 Killa Kanz - grotzookas - 135
But battlewagons are fun too. Decisions decisions...
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This message was edited 2 times. Last update was at 2008/10/22 20:37:41
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![[Post New]](/s/i/i.gif) 2008/10/22 17:50:13
Subject: 1750 Ork Mek list
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Sybarite Swinging an Agonizer
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that last list is short of big shootas in your mobs and lootas
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/22 18:59:53
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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Thanks, edit made. I actually included it in the cost of the boyz, just forgot to write them in.
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![[Post New]](/s/i/i.gif) 2008/10/22 19:24:45
Subject: 1750 Ork Mek list
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Angry Blood Angel Assault marine
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Big Mak with KFF should be 85pts
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![[Post New]](/s/i/i.gif) 2008/10/22 20:40:34
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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Funny, even after that change the points still add up to 1750. Sounds like a fun list, not sure I like the walker models enough to paint 11 of them though. And I do have my heart set on building some battlewagons.
Interesting observation about the kff Kirbinator. Everywhere else I have ever read interprets the save to be a 4+. I hope GW has some clarification on that soon.
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![[Post New]](/s/i/i.gif) 2008/10/23 05:32:33
Subject: 1750 Ork Mek list
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Sybarite Swinging an Agonizer
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An obscured vehicle has a 4+ cover save if not others is stated in the codex and there its clearly stated that it is a 5+ cover save from a kff
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/23 06:40:24
Subject: Re:1750 Ork Mek list
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Ladies Love the Vibro-Cannon Operator
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AZ wrote:Funny, even after that change the points still add up to 1750. Sounds like a fun list, not sure I like the walker models enough to paint 11 of them though. And I do have my heart set on building some battlewagons.
Interesting observation about the kff Kirbinator. Everywhere else I have ever read interprets the save to be a 4+. I hope GW has some clarification on that soon.
The German GT was won by a similar list. Go for it.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/24 16:38:58
Subject: Re:1750 Ork Mek list
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Fresh-Faced New User
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Would replacing the deffkopta with tl rokkit buggies be a better option? A rokkit kopta is 45 points and needs a squad of 5 to be able to take one wound and not panic, and the second wound may well send them packing. A rokkit buggy is 35. So for the cost of the seven koptas I could have 9 warbuggies and use them to run up and still shoot power armor or side/rear armor, and contest objectives. And if they draw fire from the rest of the army, bonus.
Or maybe I could drop the koptas and put in some lootas. I don't know why but I don't care that much for lootas, but they are good.
AZ
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![[Post New]](/s/i/i.gif) 2008/10/24 16:43:22
Subject: 1750 Ork Mek list
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Ladies Love the Vibro-Cannon Operator
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Well, Lootas look nice on paper, but if the enemy shoots them they will eventually run away.
Deffkoptas are good. If you could manage a simulateous strike with Deffkoptas and some of your remaining forces, they wouldn't run away.
For this, Nobz Bikers would be nice. Just a thought.
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This message was edited 1 time. Last update was at 2008/10/24 16:44:07
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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