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red paint job - Did I move 6" or 7"?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






Los Angeles, CA

I probably missed this discussion if it happened way back when people were tearing apart the ork codex.

I understand the functionality of red paint during my own turn. I can move 7" but count as moving 6" for the purposes of firing weapons, and i can move 13" and count as moving 12" for the purposes of debarking units.

Adapted to 5th edition, would this mean that if I moved 7", I could fire as if moving at combat speed but my opponent would need 6's to hit my vehicle in close combat?

Or does red paint in 5th edition really mean....

stationary 1"

combat speed 2" to 7"

cruising speed 8" to 13"

flat out 14" to 19"


thanks for weighing in...

Please check out my current project blog

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The Sprue Posse Gaming Club 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

I think yes to both... I know there is a subtle difference between them - it makes my brain hurt trying to think of how they would be different in game terms.

I think this idea:

Shep wrote:
stationary 1"

combat speed 2" to 7"

cruising speed 8" to 13"

flat out 14" to 19"



is the simplest solution. (and therefore best for my addled brain.)

   
Made in ca
Decrepit Dakkanaut





I dispute that such a bizarre reading, that stationary vehicles can move 1" with red paint, is the simplest solution. I also dispute that it is the correct way of reading the Red Paint rule.

As the rule says:

Red Paint, p.93, Codex: Orks wrote:For example, a vehicle could move 13" and still count as moving 12"


So if a Red Painted vehicle moved 7", it would be moving at combat speed. It would fire as if at combat speed, it would embark/disembark troops as if moving at combat speed, it would be hit in close combat as if moving at combat speed. It would be moving at combat speed.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

At the 'Ard Boyz semifinals, they said it was VERY specific as to how it worked.

If you move 13, you count as having moved 12.

That's it. 1" means you moved 1", 7" means you moved more than 6" and can't have passengers shoot, etc.

I didn't look at it myself at the time, all the ork players were in agreement and not a one disputed it, so it seemed straightforward enough.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

The 'Ard Boy semifinals is wrong.

The ruling is clear:

You get an extra inch of movement without any penalty.

It then mentions moving 13" but counts as 12 as an example.

The easiest way to do this is to move your ork vehicle as you will, then after all legal movement for that vehicle, if any, you shift the vehicle 1".

The extra inch cn be very important if you have a loaded transport or weapons just out of range, skorchas come to mind here. But its best situationally independednt use of Red Paint job is for spinning stationary battlewagons to keep frontal armour pointing while firing all guns at targets in arc.




This message was edited 1 time. Last update was at 2008/10/24 08:56:58


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

nurglitch, from what it says in the dex shep is right.

Ork vehicles with red paint job add +1 to thier move in the movement phase but do not incur penalties for this extra inch


page 93, codex ork.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Dakka Veteran




orlanth.. wow dude

1st of all:
vehicles get to pivot in place for free

2nd:
I was at ard boyz.. they agreed the codex explained it pretty clearly. nurglitch illustrated it but again since you didn't seem to get it

stationary 0"
combat spd 1"-7"
cruising speed 7"-13"
flat out 13"-19"

those speeds count for purposes of shooting for the vehicle and passangers, rules for disembarking, rules for being assaulted in the following turn.

trying to say that the tournament organizer, who is the only person who really matters on rulings, is wrong is just inane.

NaZ
   
 
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