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Made in us
Stalwart Ultramarine Tactical Marine






Seattle, WA

I want to get some assault terminators for my Ultramarines. Is their anyway to assault with these guys in turn one? Is their any way to assault with them and not take a turn of shooting without using a land raider or great position?

Thanks.
   
Made in us
Resolute Ultramarine Honor Guard





Captain Counts-as-Shrike. He joins them, they scout 12 inches away, Assault Turn 1.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Stalwart Ultramarine Tactical Marine






Seattle, WA

But the scout rule says that in the scout move you have to maintain a distance of over 12 inches, besides where does it say that terminators can scout? Shrike gives infiltrate to units that he is with not scout.

However with fleet you could potentially land 18 inches away move six, run six and then with fleet assault six inches so I guess it is possible if you have a very keen eye. Thanks!

If I am wrong please clarify.
   
Made in gb
Slippery Scout Biker




technically yopu have to be "more than" 18 or 12. the only sure fire way to get a first turn assault is "more than 18" with jump infantry.

Start 19 away, move 12 run 1, assault 6.

Short of a Land-Raider and captain "counts-as-khan" to outflank. i don't see it happening with Termies.

do bear in mind though that Storm shields are now a 3+ invulnerable against shooting, so you should be able to suck up 1 turn of fire. Even if your opponent goes nuts and throws everything at them. And... if he does, it leaves the rest of your army unscathed to do their thing.

This message was edited 1 time. Last update was at 2008/10/23 22:13:58


 
   
Made in us
Resolute Ultramarine Honor Guard





My bad, thought Shrike gave Scout and Infiltrate..

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

There is pretty much 2 ways to do it both involving Shrike.


Shrike Infiltrates them out of LOS with in 12 inches of a enemy model. Move, Fleet , Assault.
2nd requires marginal luck with set up and rolling on fleet.

Shrike is in the army and they are in a Land Raider, move 12 , fleet, Assault. If you move properly and set up at the fullest you can assault turn 1.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Resolute Ultramarine Honor Guard





I didn't think you could infiltrate within 12 no matter what.. thus 12.0001 inches out of sight, swing around a corner on your move, fleet, assault. Difficult to anyone who knows the pony in question, and understands when you tell them Counts-As-Shrike is joining a Terminator Squad, then infiltrating.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Longtime Dakkanaut





Infiltrating terminators is silly.

Can you imagine that?

Brother Hugeinimous, Shhh, your servos are giving us away.

LOL
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Infiltrating terminators is silly.

Kinda.
I'd take a shock and awe unit: 10 Assault Termies deep striking in front of the enemy.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Augustus wrote:Infiltrating terminators is silly.

Can you imagine that?

Brother Hugeinimous, Shhh, your servos are giving us away.

LOL


Silly... but legal! Oh GW, bless you and your poorly-worded rules.
   
Made in us
Fixture of Dakka






Lancaster PA

If I were to do this, and I might just try it sometime, I would get little camo nets and drape them over the terminator models. And model one termi with lightning claws making the "shhhh" gesture.

One sad thing I noticed is that you can not give jump packs to the Command squad Shrike lets you take (unless I missed something.) You can give them bikes, however, so you could attach them to Shrike and still move 12". It is just sort of funny that you take the command squad as a seperate unit, then attach Shrike to some random assault squad.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I don't think the bikes benefit from his fleet though so it kind of sucks.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Resolute Ultramarine Honor Guard





Khan on his bike can... so you could make a unit of Shrike+Khan+Something disposable... scout move 12" away, move 12, fleet, assault.

Which would actually be a pretty nasty two man unit begging for a few lascannon shots on turn two... 12" move, Fleet, Furious Charge, Hit And Run... Yeesh!

My WHFB armies were Bretonians and Tomb Kings. 
   
 
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