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Made in us
Regular Dakkanaut






Farseer, stones, doom, fortune, RoWitn. 140
Farseer, stones, doom, fortune, jet bike 160

10 dire avengers, ex. blade storm, 2x shuri, wave serpent 262
6 jetbikes, 2x shuricannon, warlock w/destructor, jetbike 207

10 Banshees, ex. mirror swords, waveserpent (star eng.) 307
10 Harlequins, shadow seer, kisses, 250
6 Fire dragons, ex. dragon breath flamer, crack shot 113

Falcon, holo fields, EML, stones 180
Prism 115
Prism 115

total 1,849



Hrmmmm. Thoughts?

 
   
Made in us
Dakka Veteran




Dayton, Ohio

Not enough troops...

If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Indeed, you need at least three troop units. Jetbikes might get shot down. I'd take either troops in Serpents or Pathfinders.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut





Farseer, stones, doom, fortune, RoWitn. 145
Farseer, stones, doom, fortune, jet bike 160

10 dire avengers, ex. blade storm, 2x shuri, wave serpent 262
6 jetbikes, 2x shuricannon, warlock w/destructor, jetbike 207
10 guardians w/scatter laser 95

10 Scorpions w/claw, inf., stalker 212
10 Harlequins, shadow seer, kisses, 250
6 Fire dragons, ex. dragon breath flamer, crack shot 113

Falcon, holo fields, EML, stones 180
Prism 115
Prism 115

total 1,854



How bout this?

10 guardians to just go to ground in cover near an objective :p

This message was edited 1 time. Last update was at 2008/10/29 08:01:25


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks much better.
This army is vulnerable vs a drop pod list (Harlies, Jetbikes). For this, I'd take an Autarch on jetbike instead of the footslogging Farseer. This allows you to leave the army in reserve and arrive at the battlefield earlier than normal.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut





would it be worth changing the scorpions to shining spears and the farseer to an autarch?

This message was edited 1 time. Last update was at 2008/10/27 02:17:18


 
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

Depends on your battle plan really. If you did this (which in a sense is a good option) then you would have the Harlies and Guardians as the only foot slogging units in the army... and potentially they may get left out (especially since you will want to make use of your rapid movement with the rest of your force. Perhaps consider in addition to the Scorpion/Farseer -> Spears/Autarch move, ditching the Harlies and give the Jetbike unit some extra punch (one or two extra bikes, Warlock with Embolden and a Spear for a little added AT?), and the Guardians a Serpent so they can keep your DA's company (perhaps even switch to Storm Guardians in order to compliment).

Just a few thoughts.

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Made in us
Regular Dakkanaut





Morachi wrote:Depends on your battle plan really. If you did this (which in a sense is a good option) then you would have the Harlies and Guardians as the only foot slogging units in the army... and potentially they may get left out (especially since you will want to make use of your rapid movement with the rest of your force. Perhaps consider in addition to the Scorpion/Farseer -> Spears/Autarch move, ditching the Harlies and give the Jetbike unit some extra punch (one or two extra bikes, Warlock with Embolden and a Spear for a little added AT?), and the Guardians a Serpent so they can keep your DA's company (perhaps even switch to Storm Guardians in order to compliment).

Just a few thoughts.


Well the guardians would be essentially immobile, and I'm not very worried about harlies and speed. Due to the ignoring difficult terrain and fleet of foot they can usually get into assault on turn 2 then use a big 3d6 hit and run + move + 1d6 + assault 6, (26 inch on average) they really get around.


 
   
Made in us
Deadly Dire Avenger




(Po-dunk) DeLand, FL

I would suggest switching the guardians for rangers, 5 of them are 95 pts, and since they are staying put why not get another potential round of shooting while the enemy walks up to them (if you do not get drop-podded). Maybe also swap the DA's and serpent for another jetbike squa and have matching bike-seers.
That will free up points to upgrade to pathfinders. As well as giving the psykers a spear for AT and conceal to compliment fortune. Using destructor means you are closer than a sane jetbike wants to be. Now you have a nice looking Siam-Hann force.

Standard warning with the dragons: Do what you need to with them as you only get one shot.

That is just my quick thought.

"I came, I saw, I made dead.  
   
Made in us
Regular Dakkanaut





DeathGryffin wrote:I would suggest switching the guardians for rangers, 5 of them are 95 pts, and since they are staying put why not get another potential round of shooting while the enemy walks up to them (if you do not get drop-podded).


Well, 10 guardians with a scatter laser provides two things, 10 bodies to kill of an objective (if they are going to ground in cover, they have a 3+ cover just like the rangers normally do, but theres twice as many), and the scatter laser is useful for damaging rhinos.


DeathGryffin wrote:
Maybe also swap the DA's and serpent for another jetbike squa and have matching bike-seers.


I need one seer in the harlies to make them extra tough-deadly, and I like the DA's ability to really pump out the shots from 18 inches, after flying 12 and getting out. Jet bike squads don't have the same kind of fire power. Truth be told I would consider doing this, as well as getting some shining spears, but then I would have to spend money on the models, instead of buying a new army : /

DeathGryffin wrote:
That will free up points to upgrade to pathfinders. As well as giving the psykers a spear for AT and conceal to compliment fortune. Using destructor means you are closer than a sane jetbike wants to be.


Well on this, the bikes can run up 12 on a unit flame it, then back up 6 putting it out of range of most assaults, plus that unit is often devastated from the fire from the jetbike squad (in addition to others most likely).

 
   
Made in us
Deadly Dire Avenger




(Po-dunk) DeLand, FL

Well on this, the bikes can run up 12 on a unit flame it, then back up 6 putting it out of range of most assaults, plus that unit is often devastated from the fire from the jetbike squad (in addition to others most likely).


To do real damage with the flamer, the warlock has to damn-near kiss them and you want to be safe 6" away from that point? Staring your opponent's turn with your jebikes 6-12" away from a unit they just attacked just means they can shoot you before they assault. Any infantry gets 6" movement + 6"assault. If they are assault oriented the will not shoot giving them the d6" for run and take you on with their best attacks.
Let me know how that goes the first time you try it on some Khorne berzerkers, or even some havocs.

I need one seer in the harlies to make them extra tough-deadly, and I like the DA's ability to really pump out the shots from 18 inches, after flying 12 and getting out. Jet bike squads don't have the same kind of fire power. Truth be told I would consider doing this, as well as getting some shining spears, but then I would have to spend money on the models, instead of buying a new army : /


I would still politely suggest the fortune/guide bike-seer, conceal-lock with spears, and all the shuri-cannons that will fit in the squad. I just believe the harlies are hard enough to shoot, where the farseer could protect another less evasive unit. I have found conceal/fortune jetbikes to be painfully tough to get rid of. If you just skirt into catapult range, shoot, then pull back, your opponent has to give up shooting in the hope of a 6 to catch them, or has to shoot through your re-rollable cover save.

Well, 10 guardians with a scatter laser provides two things, 10 bodies to kill of an objective (if they are going to ground in cover, they have a 3+ cover just like the rangers normally do, but theres twice as many), and the scatter laser is useful for damaging rhinos.


The rangers get the 3+ save while still being able to shoot at things. If they are pathfinsers they each have a 1/3 chance to get an AP1 hit on that rhino.

Again, just some suggestions. Do what you will.

"I came, I saw, I made dead.  
   
Made in us
Regular Dakkanaut





I'll take into consideration everything but the ragers/pathfinders vs guardians.

5 pathfinders is 25 more pts I don't have to spend, and 5 rangers is just that 5 bodies, vs the 10 bodies I could have. Having those extra bodies is key when in the late game people realize they should shoot your guardians off that objective.

 
   
 
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