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![[Post New]](/s/i/i.gif) 2008/10/27 20:55:11
Subject: History and such behind VOID?
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Paramount Plague Censer Bearer
Atlanta
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I remember getting rules for this system called VOID when I picked up Army Builder 2.2 in CD format years ago. I remember it was by some company out of the UK called I-Kore and that it seemed to have the usual range of sci-fi types, some decent, most uglier than sin. Whatever happened to it?
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Penetrating so many secrets, we cease to believe in the unknowable. But there it sits nevertheless, calmly licking its chops.
* H. L. Mencken, in Minority Report (1956)
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![[Post New]](/s/i/i.gif) 2008/10/28 12:15:02
Subject: Re:History and such behind VOID?
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Cocky Macross Mayor
Singapore
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Hi. I-Kore had... accounting irregularities. The game has now become Urban war, from Urban Mammoth:
http://www.urbanmammoth.com/
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![[Post New]](/s/i/i.gif) 2008/10/29 12:12:30
Subject: History and such behind VOID?
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[MOD]
Otiose in a Niche
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It's even more complicated than that. Ikore went under and Void went to Scotia Grendel who still have the old models.
www.scotiagrendel.com/void_catalogue.html
Urban Mammoth launched a new game based on the same IP called Urban War then renamed Metropolis.
Just to add to the madness there's a story that Void was developed while the designers were working on Mutant Chronicles/Warzone as part of their exit strategy while that game was tanking.
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![[Post New]](/s/i/i.gif) 2008/11/04 02:46:01
Subject: History and such behind VOID?
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Infiltrating Moblot
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Actually, the story goes that the outline of the VOID rules were going to basically be the 4th Edition of Warzone. When Paradox Plaza went poopie dead, Felix Garzon and the rest of his lads (along with my favorite Merc sculptor Kev White, and other favorite Merc artist Adrian Smith who both worked on all the Chronopia/Warzone stuff) started I-Kore.
The rest is pretty well documented.
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![[Post New]](/s/i/i.gif) 2008/11/05 03:30:22
Subject: Re:History and such behind VOID?
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Paramount Plague Censer Bearer
Atlanta
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So the standard "by gamers, for gamers, we suck as accountants/marketers" tale?
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Penetrating so many secrets, we cease to believe in the unknowable. But there it sits nevertheless, calmly licking its chops.
* H. L. Mencken, in Minority Report (1956)
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![[Post New]](/s/i/i.gif) 2008/11/05 15:24:11
Subject: History and such behind VOID?
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Infiltrating Moblot
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Pretty much. With a pinch of 'history repeating itself over and over and over...' thrown in.
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![[Post New]](/s/i/i.gif) 2008/11/11 10:01:38
Subject: History and such behind VOID?
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Anti-Armour Swiss Guard
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Just a note:
Urb war is a skirmish level game (like necromunda).
Metropolis is for larger battles with bigger forces/heavier units, it's not just a renamed Urban War.
The minis are still available (mostly) through Scotia-Grendel (and kryomek is available there, too). There is a section on the Urban War forums about Void.
Many of the forces can still be used in UW.
There are, as yet, no vehicle rules, and the larger pieces (striders/big viridian squiggoth-like dinosaur-thingy) are simply pretty display models.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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