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![[Post New]](/s/i/i.gif) 2008/10/30 11:50:31
Subject: Squad Combat Actions in the Universe of 40k
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Navigator
Great Land of the British Empire
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Don't pick on me all of you, i don't know if i've placed this Thread in the right place but deal with it. H.M.B.C. We all can't be as perfect as you  Only joking.
But i've made a small skirmish actions game based on 40k, wierd cosidering i've been out of Games Workshop for months now.
How is it????
| Filename |
SCAU40k.pdf |
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| Description |
S.C.A.U. Rulebook with roster |
| File size |
221 Kbytes
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![[Post New]](/s/i/i.gif) 2008/10/30 12:54:17
Subject: Squad Combat Actions in the Universe of 40k
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Stalwart Veteran Guard Sergeant
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There are elements i like here and elements i dont, i play skirmish style games (normally 150pts) alot. I suppose my comments would be as follows...
We have found in small scale games like this overwatch can be an obstacle to movement, to combat this we made it a slight risk, you can leave a model in over watch but in order to shot a model that comes into view you have to role equal to or below the models iniative, kind of a test to see if they can respond in time.
Burst fire, not sure i under stand the point of this one, just as easy to play as normal and share hits like you would nomally against a squad (for us that is any model in view withen two inches of each other) though you dont have to keep them together.
The necromunda experience part of your ruleset looks really good and i may well start to run our games with this in it. However i think you need to clarify a few things, like Artillerist - you should probably say you have to keep the reasult of the re roll even if its worse... as for Slingshot i think it might over power natural good stat troops, marines runnning about but still shooting at BS 3 is a bit good.
Not sure i like facing, makes models seem to static... but i like the mixing up the turns thats cool.
So all in all decent ruleset, not my cup of tea but will certainly be stealing a few bits from it...
Also no more then 10 models to 100 points really hurts guards / orcs etc and forces you to take characters which to be somewhat ruins the idea of a squad combat / skirmish game.
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![[Post New]](/s/i/i.gif) 2008/10/30 14:25:18
Subject: Re:Squad Combat Actions in the Universe of 40k
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Navigator
Great Land of the British Empire
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Here is version 1.2 with clafication on some rules such as the artillerist etc.
| Filename |
SCAU40k.pdf |
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S.C.A.U. V1.2 Rulebook with roster |
| File size |
222 Kbytes
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This message was edited 1 time. Last update was at 2008/10/30 14:26:45
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![[Post New]](/s/i/i.gif) 2009/12/24 17:05:56
Subject: Re:Squad Combat Actions in the Universe of 40k
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Navigator
Great Land of the British Empire
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Its taken some time but i've made an major improvement over the old one, however the scenarios and income is not present this problem can be solved by just using the old income thing and the necromunda scenarios. Hope you enjoy the new system;
| Filename |
SCAU 40k v2.3.pdf |
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| Description |
The newest version of SCAU with major changes |
| File size |
3241 Kbytes
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![[Post New]](/s/i/i.gif) 2009/12/28 23:56:41
Subject: Squad Combat Actions in the Universe of 40k
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Lord of the Fleet
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I love this idea, you've created a really fun, quick style of gaming. =)
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![[Post New]](/s/i/i.gif) 2009/12/29 19:39:36
Subject: Re:Squad Combat Actions in the Universe of 40k
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Dakka Veteran
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Really cool, Thanks for making these rules.
I would be interested in reading some battle reports showcasing these rules. I would post some myself if I wasn’t experiencing a lack of available opponents.
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![[Post New]](/s/i/i.gif) 2009/12/29 20:05:56
Subject: Squad Combat Actions in the Universe of 40k
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Decrepit Dakkanaut
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I did something similar back in the day, basing the action on the Bloodbowl rules: here
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