jep'ray wrote:not a lot of troops...maybe drop squad Epsilon and grab 2 rhinos for the squads Sure they are thin skinned APCs but the get your guys around the board to grab objectives, but if and when they blow, its cover...
switch the pred with the LC version, 3 lascannons will kill a Russ unless the gods frown on your rolls...
if your running a pred Annihilator you can drop the heavy weapons squad and make the assault squad 10 man, and add to the scout squad... a few more figs on the board always helps.
and do you have attack bikes with Multimeltas? 50 points a pop. they can rush across the board and blow somehting big and heavy with the MM...
Jep'ray, I don't have any attack bikes so unfortunately that's out. I've tinkered with the list though to add more tactical marines and heavy weapons as well as two rhinos for moving troops around. Here's what I've come up with and I do think it looks a lot better.
HQ
Space Marine Captain (145 pts)
- Relic Blade
- Artificer Armour
***Captain leads Command Squad***
Command Squad (200 pts)
- Company Champion
- Apothecary
- Storm Shield
- Power Weapon
- Dedicated Razorback Transport [twin linked heavy bolters]
Troops
Tactical Squad Alpha (215 pts)
- 10 marines, Missile Launcher, Flamer, Stormbolter (Sgt), Dedicated Rhino
Tactical Squad Bravo (215 pts)
- 10 marines, Missile Launcher, Flamer, Stormbolter (Sgt), Dedicated Rhino
Tactical Squad Charlie (185 pts)
- 10 marines, Plasma Cannon, Plasma Gun
Elites
Terminator Squad Epsilon (235 pts)
- 5 Terminators
- Assault Cannon
- Chainfist
Fast Attack
Land Speeder Squadron (180 pts)
- 2 Land Speeders with Heavy Bolters and Typhoon missile launchers
Assault Squad (115 pts)
- 5 marines
- Power Weapon
Heavy Support
Devastator Squad (175 pts)
- 5 Marines
- 2 Lascannons
- 1 Missile Launcher
Land Raider (250 pts)
Whirlwind (85 pts)