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Made in nz
Fresh-Faced New User




Hello All,

New around here, been lurking for the bast 2-3months. Back into 40k after a 15+ year break (2nd edition styles!). After a good read of the new codex and trawling through threads around here ive constructed what I believe to be a fairly good list with a clear focus.

2000 points

Most common adversary MEQ
1> Battle Company type of force structure
2> Two Land Raider + lots of Tac's
3> generic MEQ noob list with lots of expensive crap


Kantor

Tac Squad - Fist, flamer, multimelta & Pod
Tac Squad - Fist, flamer multimelta & Pod

IronClad - Pod
10x SternGuard - Fist, 6 combi meltas & Pod with beacon
10x SternGuard - Fist, 6 combi meltas & Pod

Dakka Pred
Dakka Pred


Now FA is where im having trouble.. Dedicated support elements for the Shield & Sword
Basically 330 points:

3 Attack bikes with Multimelta's
3 Attack bikes with Multimelta's
30 points left over
- Mobile AT unit(av13/14) & Exploitation/pursuit

3 Attack Bikes with Multimetla's
LandSpeeder Typhoon
Landspeeder Typhoon
- Attack bikes are dedicated av13/14 killers. Typhoons as multirole weapon platforms to support the shield or sword elements & act as exploitation/pursuit units

3 Attack bikes with Multimelta's
3 Landspeeder Tornado's with twin HB
- Attack bikes kill av13/14, Tornado's maul troop concentrations and support the shield & sword with withering AP fire. Provide exploitation/pursuit capabilities.

Chap with jump pack
10 Assault Marines with Fist.
- I really cant see an efficient use for this unit due to lack of mobility. Deployed well forward, 12" move with a run means im probably not going to be engaging until turn 2. Chap + Kantor would be a fearsome combination if I can get it into combat. Possibly the most resilient of all the above FA choices but lacks operational flexibility.

=========================================================================================================================

General Strategy - control two objectives, contest another objective with gusto, hopefully gain control. Contest the other 1/2 with a view to deny to the OPFOR. Variant of the Shield & Sword strat, where the enemy extends itself on my shield. Sword units annihilate the enemy with shock, co-ordinated firepower and close integration with high lethality exploitation elements.

Operational Plan - Dakka Pred and tac squad on each of my own objectives, Sterngaurd & Ironclad directly assault high value/key stone targets (well supported troops sitting on an objective, LR, OPFOR's command element and expensive elite choices) & make a push for control of the 3rd objective. FA support the shield & sword components and exploit where possible.

Tactically - extreme short-range engagements, sternguard rapid fire/metla anything. Ironclad rips the gak out of whatever it gets into CC with (3 base DCCW attacks!). Troops do what troops do.. occupy ground, and die in place until other assets arrive, DakkaPreds anchor the two held objectives. Attack bikes engage encroaching av13/14 threats to my shield elements & support the sword/assault elements if the shield is not threatened. Typhoons/Tornado's attrit infantry, typhoons can engage light vehicles if/where required.

The bike/landspeeder units could also be used in a calvary role, primarily flank security with some secondary light attack duties (typhoons seem ideal). Flank marched LR's with cargo could make a mess of one of my shields, attack bikes
+ tac squad multimelta's will hopefully take care of this situation.


Now there are a few failings in this list:

Model count of around 50 +/-
No long range AT
Lack of long range AP firepower outside of the Typhoons/Tornado's
Lack of tactical mobility - if the opfor is meched, and decides to disengage from my sterngaurd/ironclad assault. My most capable units will add verry little to the fight.
Basically I think this list will struggle against a good high mobility mech list generaled by a commander who takes advantage of his mobilty and stand off firepower.


Any and all comments much appreicated,

Sorry about the large voluems of text. Figured id provide the full picture


edit: typhoons/tornado's mixed up

This message was edited 1 time. Last update was at 2008/11/03 07:18:16


Being a fresh faced new user, take anything i say with a large helping of salt. 
   
Made in gb
Tough Treekin






Birmingham - England

prehaps take the 3 multi attack bikes and 3 typhoons, however drop 1 typhoon and split them into 2 one man squads to negate the sometimes very painful vehicle squadron rules and have the ability to split firepower where needed as if your facing MEQs alot then your not going to need massive of anti hoard firepower but be ability to deliver as many wounds as possible to force armor saves where needed in support of your tac squads and sternguard, also drop a man from the sternguard aswell and include a librarian in one of the squads and use gate of infinity to give you a little extra mobility and the ability to engage targets wherever on the board each turn?

This message was edited 1 time. Last update was at 2008/11/03 00:32:26


When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd go for the Attack Bikes as they give you some sort of long range anti tank support.
Moreover, I'd give the Sternguard either 5 or 10 combi-meltas just in case you want to combat squad them.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Fresh-Faced New User




99MDeery wrote:prehaps take the 3 multi attack bikes and 3 typhoons, however drop 1 typhoon and split them into 2 one man squads to negate the sometimes very painful vehicle squadron rules and have the ability to split firepower where needed as if your facing MEQs alot then your not going to need massive of anti hoard firepower but be ability to deliver as many wounds as possible to force armor saves where needed in support of your tac squads and sternguard, also drop a man from the sternguard aswell and include a librarian in one of the squads and use gate of infinity to give you a little extra mobility and the ability to engage targets wherever on the board each turn?



Thanks for the comments, typo in my original post the 3rd FA option should have read 3 attack bikes & 3 Tornado's with twin HB. Rational behind the 18 heavy bolter shots was to force lots of saves in general even against power amour. I may be wrong in this thinking...

Originally i had a lib with gate & null, but im not sure about the only one lib/SG unit. A single squad of SG gating around is likely to attract alot of return fire from heavy weapons. With a standard marine profile i feel they will die pretty fast. The lack of beacons i have on the table would make this tactic less effective.
I figured 100 points spent on a killy support unit such as two MM attack bikes/a typhoon was the better choice. If i dropped kantor and went twin libs with beacons everywhere that would be a different story! Unfortunately this would only leave 2 scoring units and im not confident in my ability to make do with only a pair.

Thanks again for the advice

Being a fresh faced new user, take anything i say with a large helping of salt. 
   
 
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