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Made in us
Furious Fire Dragon






In da big swirly fing

{x} beside a unit is stuff i might take away

HQ
Farseer-singing spear, runes of witnessing, spirit stones, doom, and guide-133
{x}autarch- mandiblaster and a power weapon-90

Elite
6 fire dragons-96
wave serpent- star cannon and spirit stones-135
either 5 howling banshees and exarch or 5 harlies-90-92

Troop
x2 10 dire avengers- exarch, two shuriken catapults, and bladestorm-152 each
x2 wave serpent- bright lance and spirit stones-145
5 pathfinders- 120

HS
{x} ( will take 1 away) x2 fireprism- holofields and spirit stones-160 each
falcon-eml, vectored engine, and holofields-170

i know that it is not that good, would like to keep it below 7 holo tanks so 6 or less. Only have dire avengers and 5 tanks and farseer andautarch. absoulutly no guardians or jetbikes.

all c&c welcome

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Made in us
Boosting Ultramarine Biker





Denton, TX

karlfranz wrote:
HQ
Farseer-singing spear, runes of witnessing, spirit stones, doom, and guide-133
{x}autarch- mandiblaster and a power weapon-90


I never use runes of witnessing on my farseer, even with two powers. You only have a 1 in 12 chance of failing a LD 10 test in the first place and rolling 3 and removing the highest just increases the chance of getting perils.

You can probably just go ahead and take out the autarch.

karlfranz wrote:
Elite
6 fire dragons-96
wave serpent- star cannon and spirit stones-135
either 5 howling banshees and exarch or 5 harlies-90-92


Fire dragons will be in Falcon or Serpent? Probably best in the Falcon then run the melee units in the serpent.
Since 5th ed the starcannon seems all but useful. Vs MEQ they will usually be in cover and still get their 4+ saves regardless. My personal favorite equip is the TL shuricannons on top and a single shuricannon on the bottom, save 15 points.
Any points that we cut elsewhere should go into the banshees or harlequins, whichever you choose to run.

karlfranz wrote:
Troop
x2 10 dire avengers- exarch, two shuriken catapults, and bladestorm-152 each
x2 wave serpent- bright lance and spirit stones-145
5 pathfinders- 120

All good. Pathfinders a bit out of place for a mech list, and will be the first target for the cover ignoring whirlwind, but with 2+ cover saves they are worth it.

karlfranz wrote:
HS
{x} ( will take 1 away) x2 fireprism- holofields and spirit stones-160 each
falcon-eml, vectored engine, and holofields-170

Two prisms are fine, but you don't need to put holofield/stones on both. Hide the weak one and combine shots with the other.
Vectored engines just aren't worth it, especially in 5th. Just take stones instead.

Anyway these are just my opinions from my play style (which is semi-competitive). Just trim points where you can to add more to that banshee/harlequin squad.

5500
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Made in us
Furious Fire Dragon






In da big swirly fing

thx i probably wasnt going to use autarch anyways. im not sure if the troops are enough though. in nother list i had 3x 10 das and 5 pathfinders. not sure how this will affect gameplay

Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

In V5 which works better in a mech list-wave serpents with bright lances or anti-infantry?

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Made in us
Furious Fire Dragon






In da big swirly fing

i dont knnow-i might change the list for an even mix of both

Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In V5 which works better in a mech list-wave serpents with bright lances or anti-infantry?

Well, long range anti-tank with AP 2 is worse than it was before, since tanks can benefit from cover and the armor penetration table says that a tank is destroyed on 5+ (in opposition to 4+ in V4).

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Made in ca
Deadly Dire Avenger



Canada

I'd run an Autarch if only for the +1 to reserves...handy against Drop Pod/deep strike lists (pull everything back if he goes first), and gives you an edge in Dawn of War. For 70-80 points he gives you some deployment alternatives.

If you're going mech, I'd go with lances on your serpents. Your only other anti-tank will come from dragons and prisms, and I'd rather use the prisms' linked shots to kill lots of MEQs...the linked railgun shot is a nice tool to have, but you can't rely on it.

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Made in us
Furious Fire Dragon






In da big swirly fing

crap. When i just played dropping space marines on kp i lost 2-3 i forgot about reserves!!!!

This message was edited 1 time. Last update was at 2008/11/04 23:01:07


Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
 
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