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Made in us
Fresh-Faced New User




Hey there folks, long time reader, first time poster. Got a tourney coming up pretty soon and figured I'd throw list ideas at you guys and gals. I'm always pretty impressed by the replies and thoughts people have here.

I thought about doing a speed freek list, and a footslogger list. I'm worried a footslogger list will simply take too long to move and set up, though it is my preferred style of play. I also have a distressing lack of shoota boyz apparently - only about thirty or so. But everything else I have in abundance. My original plan was to take all infantry, no tanks or kans, to make the enemy's antitank useless and to swamp 'em in close combat. But I've heard that no longer works - so here's the attempt at a list I came up with. Please comment away, I'm eager to hear what you guys think.

12 Trukk Boyz, one pk nob, one trukk with extra armor
12 Trukk Boyz, one pk nob, one trukk with extra armor
12 Trukk Boyz, one pk nob, one trukk with extra armor
12 Trukk Boyz, one pk nob, one trukk with extra armor
12 Trukk Boyz, one pk nob, one trukk with extra armor

4 meganobz - trukk with extra armor

8 nobz - 1 pk - 'eavy armor - trukk with extra armor

5 nobz warbikers - painboy, one pk, cybork bodies, stikkbombz
3 Deth Koptas - twin rokkits

Warboss - bike, 'eavy armor, cybork, pk

Big Mek - kustum force field (goes with trukk nobz)



I kind of like it, but I'm not sure about the mek or deth koptas. I would love lootas or burnas but they're too slow. Suggestions are greatly appreciated, and needed, as I've got to start painting tonight if at all possible. Thank you!

If that tall thin C'tan thing was carrying a scythe it was the Nightbringer. If it was pointing at your nuts, it's the Deceiver 
   
Made in us
Major






far away from Battle Creek, Michigan

You have to take reinforced rams for your trukks. Really. It is essential that you get your trukks to the enemy as fast as possible. That means driving through terrain and don't do that without a ram! Keep the koptas too; they are the only things you have that can damage armor at range. Good luck with the army. Your list looks like it will be a fun way to play. I'm not sure how competitive speed freaks are in tournaments but I salute you for not going the lobotomy route of shootas/lootas.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

You really need more than one pk in the nobz squads and the painboy is worth his weight in gold. I would always do painboy and cybork body for them.

Do you have a plan for the meganobz? It doesn't show any upgrades? Giving all 4 skorcha's for some anit-horde is really good.

With Trukk Boyz you are going to have to 2 for 1 almost every combat with anything that isnt tau or guard.

A waagh banner is very worth it for nobs squads.

If you really want to tool it up you need to be taking advantage of the new wound resolution rules. Basically by making every nob (or as many as possible) unique you can spread anything that isn't an insta kill around the unit before having to remove a model.

I wouldn't bother with the extra armor on the trukks. But I would really recommend the red paint and reinforced rams, being able to tank shock and re-rolling difficult terrain tests will help you get the orks stuck in.
   
Made in us
Fresh-Faced New User




I'm kind of tight on points there, but rams are no problem. Those will be fun to convert. And I'll drop the extra armor, so that saves thirty points. Do we think the Mek is worth taking? If I'm to take a Waaaagh! banner and maybe skorchas for the MANz or to trick out the regular nobz, then I'll need to skimp on some other stuff. Any suggestions?

What is this lobotomy route for playing orks, then? All lootas and shootas?

If that tall thin C'tan thing was carrying a scythe it was the Nightbringer. If it was pointing at your nuts, it's the Deceiver 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

If the mega nobz are more of an annoyance unit I would just drop one of them. Give them 3 combi-skorcha's and call it done. That would free up a few points.

I'm not sold on a kff for a trukk army. Unless of course you plan on running all the trucks together in one large mob.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'd like to echo that question. Granted, I've been out of the game since 3rd edition, but my brother had a large ork army then and he always wanted Slugga and Choppa boyz, not Shootaz. Why are these now more desireable?

Also, @ doomscape: if you prefer to take all infantry, why not try it? IMHO, it would have a lot more character than this truk list. They even have a box set out for it now (Da Green Tide) with 100 orks. That way, you could take some burnas and just screen them with the other boyz.

Also, depending on what you've already got painted, you might have less work to do to field this or more, I'm not sure! But I'd say stick to the character of list that you like and make it work, rather than switching due to rules changes. I'll bet there are some effective foot-slogging lists on here somewhere, too!

Welcome too, btw looks like you're going to be fielding a fun army no matter what!
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Everyone is very enamored with the shoota boyz right now. At 18" the unit pumps out 9 str 5 shots and 54 str 4 shots. It has a powerklaw and a bunch of orks so it's no slouch in hth.

It's a very versatile, cheap unit.

Toss in a couple of loota squads and you have reliable av10-12 killers.

It's a very simple set up and concept. The skill with it comes in when trying to figure out what you can assault and what you are better off shooting and how best to deploy the list. It gives up very few kp's and a kp is very hard to get out of the list. It also includes a lot of scoring unit's, basically making it a list that works well in all the 5th edition scenarios.

I personally prefer a mix of slugga's and shootas in my lists.
   
Made in us
Fresh-Faced New User




First off, let me tell you all how grateful I am for the feedback. It's very useful for me to have other people give a hand with sorting through numbers and whatnot.

What if we ran this with footsloggas? I took a look at the trukk rules again and I just don't know how well only sixty orks are going to do - their transports are made of tin foil still and I imagine a whole mess of them will die horribly before even getting there. I've only played a few games with the fifth edition orks so far, but I liked playing footsloggas with trukk backup. Something like this -

30 sluggas, nob with pk, sluggas/choppas, 3 big shootas - 230
30 sluggas, nob with pk, sluggas/choppas, 3 big shootas - 230
30 sluggas, nob with pk, sluggas/choppas, 3 big shootas - 230
Mek with SAG - 95
15 lootas - 225
12 orks in a trukk with reinforced ram, nob w/ pk - 142
12 orks in a trukk with reinforced ram, nob w/ pk - 142
Warboss with mega armor, cybork body, combi-skorcha, attack squig - 135
4 mega-armored nobz with combi-skorchas - 180
30 shoota boyz - 3 big shootas, nob with pk - 230

This is what I'd rather field. Charge across the field with all but the mek and lootas (who hide in the building/forest) and get stompin'. But I imagine that's a much worse list than my previous one. Gah. And it's probably too big to move efficiently, though I do make a point of practicing moving vast horde armies every chance I get. 6 minutes, tops, with 150 models. At best.

Making lists used to be easy, didn't it?



This message was edited 1 time. Last update was at 2008/11/04 21:34:25


If that tall thin C'tan thing was carrying a scythe it was the Nightbringer. If it was pointing at your nuts, it's the Deceiver 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

I would drop the SAG for the KFF mek, he's almost essential in a foot list to help them get across the table.

If you have the models, people usually put rokkits in the large slugga mobs.

Mega armor nobs really need to be mounted, in something, anything, otherwise they will never make it anywhere because of the slow and purposefull rule and people shooting them.



   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I like this second list a LOT better personally. I think it would be more rewarding and fun to play, and from what I've seen, I don't think it would necessarily be less effective.

You've still got a few mobile units, and now they've got to deal with a lot more bodies coming their way, too. You can run your guys when you're too far away to shoot... so they'll get there eventually and when you do, they're in for some real trouble!
   
 
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