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First Draft Imperial Guard with Daemonhunters torny list at 1850  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Storm Trooper with Maglight





CT, USA

This is only the first draft, so changes are likely to be made. I'd appreciate any advice on how to fight any trouble armies, and what units to change out or switch.

Imperial Guard tournament build army 1850

-=HQ=-
Heroic senior
-Iron Dicipline
-Powerfist
Veteran with Standard
2 Flamers
Total=118

---This is my leadership base, giving re-rolls, and a counter-assault if needed.

Inquisitor Lord
-Daemonhammer
-Psychic Hood
3 Mystics
2 Familiars
1 vet guardsman with flamer
Total=140

This is my psychic defense, and another counter-assault if needed. The daemonhammer is only 5 pts more than the thunder one, and I know I'll fight chaos daemons at least once. 3 Mystics and a Leman Russ Demolisher are a match made in heaven.

-=Elites=-
10 Ratlings

These guys take down the big nasties like nightbringers, avatars and wraithlords.

Callidus Assassin

When I go first, she moves a unit into a tight clump in the open first turn. When I go second, she re-positions a h.wepon out of LoS. (usually) she also does well vs. termies.

9 Hardened Vets
1 Vet serg
Lascannon
Plasma gun
Total=120

This is the shootiest squad in the army, and it infiltrates right where I need it.

-=Troops=-
--Infantry Platoon
Junior Officer
-Honorificus Imperialis
-Iron Dicipline
-Powersword
2 Flamers
--Total=87

This officer is a 3 wound suprise as a troops choice. with 2 flamers and a powersword, they don't suck as bad in assaults as other guardsmen.

Squad, Sharpshooters, Autocannon
Squad, Sharpshooters, Autocannon
Squad, Sharpshooters, Autocannon
Squad, Meltagun
Squad, Meltagun
--Total=395

The autocannons are for skimmers, light tanks and high toughness Infantry. Meltas are for in my face land raiders, and squads that get too close.

--Armored Fist
Chimera, Multilaser, H.Bolter
Squad, Meltagun
Total=155

Rather than add another platoon to bleed Kill points (4 to 9 KP per platoon) I put this in. It has superior mobility for capturing an objective, but is mainly a ghetto bunker, or tank hunter depending on the game.

-=Fast Attack=-
Hellhound, Extra armor=120

This is for the 30 man mobz I know I'll fight. Works well vs. Eldar troops as well.


-=Heavy Support=-
Leman Russ Demolisher
Plasma Cannons
Lascannon
Total=185

Armor... side AV13 is a blessing, and the str 10 blast is too. This sucker is all ap2, to deter termies.

Leman Russ Battle Tank
Lascannon
Total=155

Leman Russ Battle Tank
H.bolter
Total=145

Those two tanks are a firebase that pounds out shots every turn. they force MEQs to take cover, and are hard to kill. What more could I want from them?

Please send some suggestions or comments my way- I'd like to fine tune this list.

Thanks


Edits for spelling




This message was edited 1 time. Last update was at 2008/11/04 22:20:42


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Hardened Veteran Guardsman



CNY

List looks fairly tight.

Looking at the list, it appears you have the iron discipline doctrine and have bought back ratlings. If you're concerned about the bleeding of kill points, the grenadiers doctrine give you Storm Troopers (0-3) as a troops choice, with no officer + retinue required, as well as the option of another special weapon.

Other than that, it looks pretty well rounded. Maybe some outflanking sentinels? They can be pretty good.

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in us
Storm Trooper with Maglight





CT, USA

thanks for the reply. The grenadiers doctrine would be great, but do you know if I can use normal Cadian models for that? I have no Kasrkin. The sentinels would be a good addition. What weapon would you suggest?

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Storm Trooper with Maglight





CT, USA

One of the big questions here- is the addition of daemonhunters. Are they worth it for their effect on the army? Any responses? Opinions?

This message was edited 1 time. Last update was at 2008/11/06 22:53:45


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

Iboshi2 wrote:One of the big questions here- is the addition of daemonhunters. Are they worth it for their effect on the army? Any responses? Opinions?


The Inquisitor + Psychic Hood + Mystics combo is definitely worth the investment. I'm not too thrilled about his Daemonhammer, though. That's not the kind of squad that survives to Init 1 to effectively employ a Thunderhammer or Powerfist. He might be better off with some sort of Psychic Power or just going bare-bones.

I'm not such a fan of the Assassin, though.

In terms of Daemonhunters options, I think Inquisitorial Stormtroopers w/ Rhinos and Grey Knights Terminator Squads might give you the best additional options Codex: Daemonhunters has to offer. In particular, 10 Stormtroopers + 2 Special Weapons (BS4 plasma, melta, or grenade launcher) + Rhino + Old School Smoke is probably going to get you further than the Armored Fist Squad + Chimera + 22 points would.

This message was edited 1 time. Last update was at 2008/11/06 23:50:09


- Marty Lund 
   
Made in us
Storm Trooper with Maglight





CT, USA

that's a great suggestion. I think I may invest in a team of storm troopers and a rhino just for that. The only issue is that if I remove the Armored Fist, I'm down one troops choice for my main army, and as far as I know the Troops choice provided my an allied army doesn't help me out. Correct me if I'm wrong.
Care to explain your thoguhts on the assassin?
I actually have grey knight termies to use, but I'm always discouraged by their performance on the feild. Mabye I'm using them incorrectly. Care to share how you would use that unit in an imperial guard army?
Thanks for posting...



...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

Iboshi2 wrote:that's a great suggestion. I think I may invest in a team of storm troopers and a rhino just for that. The only issue is that if I remove the Armored Fist, I'm down one troops choice for my main army, and as far as I know the Troops choice provided my an allied army doesn't help me out. Correct me if I'm wrong.


You've got a fair option there to break your Infantry Platoon into 2 Infantry Platoons if you'd care to. You could also just keep the Armored Fist Squad and choose a different Weapon for them to give yourself a ranged Firebase too. I just don't think running that Chimera up to the enemy to get into range for a single BS3 Melta Gun shot is a good investment. The Chimera is good gun-platform and presents some nice options to hinder enemy infantry from closing to Assault your troops. Tank shock and just being an extra piece of terrain are valuable when the Chimera is protecting an objective or a gun-line.

Care to explain your thoguhts on the assassin?


Frankly, they cost too much and don't reliably kill their points back against a slew of different opponents. There are better Elites choices out there.

I actually have grey knight termies to use, but I'm always discouraged by their performance on the feild. Mabye I'm using them incorrectly. Care to share how you would use that unit in an imperial guard army?


They are your Deep Strike threat. If the enemy hangs back, your big guns kill him. When the enemy inevitably rushes forward to engage you at close or assault range they open up gaps in their flank. You drop Grey Knight Terminators into such a gap and open up with both barrels. They are also a better Assault threat than just about anything the Imperial Guard has to offer, what with their WS5, I4, S6 Power Weapon attacks. Upgrading at least one member's Storm Bolter to a Psycannon. 3 Shots at S6, AP4, ignores invulnerable saves at 36" is just silly off a deep strike. Unless the enemy's armor is AV14 all around (Landraider, Monolith) or all back up to the table edge these guys present a huge threat dropping into their rear armor arc.

Yeah, don't park them in front of an enemy Plasma squad, Demolisher cannon, or Assault unit w/ Power Weapons. That's a given for any type of Terminator. If you aren't getting your 2+ Armor Save you're doing something wrong.

This message was edited 1 time. Last update was at 2008/11/07 21:21:44


- Marty Lund 
   
Made in us
Storm Trooper with Maglight





CT, USA

The grey knights are very appealing, but I'm abig fan of "word in your ear". The terminators do very well vs. armies with no ap2, but no matter where you drop them, the ap2 finds them eventually.

Breaking the platoon into 2 is not desireable, because it adds at least two more kp in the form of a vunerable command squad.

I think I'll change the chimera team's melta to an H.bolter. Good suggestion.

I'm very interested in Grey knight termies with psycannon, I just don't want to loose "word in your ear" and I know I can't afford both.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
 
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