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Made in nz
Yellin' Yoof




Tonight I’m playing my first game of 5th Edition and my first game since 3rd Edition. The points limit is 750 points as it is basically a trial game for me and my friend/opponent is using his Nid’s. I fully expect him to win as whilst he hasn’t played 5th yet, he has played 4th.

Without further ado, the list itself;

Big Mek
-Shokk Attack Gun

Big Mek
- Kustom Force Field
- Power Klaw

Lootas x 15

Shoota Mob 1
- Nob
- Power Klaw
- Boss Pole

Shoota Mob 2
- Nob
- Power Klaw
- Boss Pole

Points: 750

Pros: Good fire power and decent amount of models.

Cons: Lack of mobility and Loota’s squad could be a little hard to hide due to large squad size.

Any comments on the force composition would be greatly appreciated. Tactics are quite straight forward.

   
Made in us
Brainy Zoanthrope




Knoxville TN

How many boyz are in the shoota mobs?
   
Made in se
Sybarite Swinging an Agonizer





yeah how many shootas adn take big shootas to them to and skip one big mek

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Yellin' Yoof





yes how many are in the shoota mobs.. and also, I would probably pull either your SAG or the KFF mek and run just one of them.

I just played a 500 point game against my friend's Vanilla Marines and it went pretty well.

Mek w/ SAG

1 mob of 30 shoota boyz
-pk nob w/ bosspole
-big shootas

15 lootas

Was pretty funny cuz I got my mek on top of some ruins and half his units stayed in cover in fear of getting sucked into the void. =)

Depending on how you want to play I would:
Keeping KFF: use units to field more boys or possibly trukks to get them into combat quicker.

Keeping SAG: another unit of lootas maybe.. 10 lootas = 150 pts.

Not sure on how your friend's army is, but in my experience at least, nids are much too fast to keep much distance on for long. My advice is to pick one of your 2 HQ's and strengthen a tactic based around that unit's strengths (CC or shooting in this case).
   
Made in nz
Yellin' Yoof




What a goon I am, not including the number of Shoota Boyz. OK, revised list;

HQ

Big Mek
- Shokk Attack Gun

Elites

Lootas x 12

Lootas x 9

Troops

Shoota Boyz x 20
- Nob
- Power Klaw
- Boss Pole
- Big Shoota x 2

Shoota Boyz x 20
- Nob
- Power Klaw
- Boss Pole
- Big Shoota x 2

Points = 750

I decided to go shootier as the Nid's would rip my Boyz apart if I were to directly engage them without try to soften them up first! Better?

I’ve no idea what type Nid army I’m up against either.



This message was edited 1 time. Last update was at 2008/11/06 02:31:24


 
   
Made in ca
Serious Squig Herder






Nids, hmm?

A Deff Dread with 2 Skorchas will see them off. Give him Chocolate Sauce too, I hear baked Gaunts dipped in chocolate is quite delicious.

Engaging Gaunts (or any Tyranid unit except Genestealers, Hive Tyrants, and Broodlords) should not be too dangerous for the Boyz. An Ork will generally outfight a Gaunt. If your opponent is fielding Hormagaunts (the ones with the scythe arms), make sure you get the charge. It's hilarious how much damage Horms and Boyz will do to each other.

blarg 
   
Made in ca
Serious Squig Herder






Also, I've seen Shootas take down a Hive Tyrant They may be bigger than you and rather nasty, but a wave of bullets will see them off usually.


Sorry for the double-post.

blarg 
   
Made in us
Yellin' Yoof





You're not the only goon.. I just realized the list I played my friend with had only 1 troops unit... Oh well.. that's why it's a friendly game I guess =P

And I agree with nofasse. The nids I fought were tough in CC, but genestealers are the ones you definitely have to watch for. They have a stupid amount of attacks if I remember right.

Otherwise your list looks pretty solid. One thing I noticed, but I prolly doesn't matter much.. Why not make both units of 11 lootas? That way they are under mob rule? Minor either way though!

Let us know how things go!
   
Made in ca
Serious Squig Herder






Genestealers have an assload of attacks. They are really really really good at CC. But you want to know what they suck at?

Getting shot. Their save (4+ IIRC) means that most weapons will be APing them. Don't they have Toughness 3 too? Deffgunz away!

blarg 
   
Made in us
Yellin' Yoof





Well, 4+ is better than the orky 6+ lol

I don't play enough nids to know their stats well, but Toughness 3 is definitely a bonus to any Ork player. They will have a chunk of extra wounds to save against. ^_^
   
Made in nz
Yellin' Yoof




Well I didn't face any Genestealers last night, but a brief run down of my friends army is as follows;

1 Hive Tyrant

3 Tyranid Warriors

2 Ravener’s

1 Carnifex

1 Brood of Hormagaunt’s

1 Brood of Termagants

1 Brood of Termagants

I can’t remember what upgrades the creatures had but they were all pretty basic due to point’s constraints.

We played on a 4 foot by 4 foot board in opposite quarters with a 2 foot circle of no deployment in the middle. We were supposed to capture and hold on to three objectives, but that was soon forgotten.

Turn 1.

I setup first and had the first turn. I deployed my Shoota Boyz as far forward as I could, ready to form either a gun line or take objectives. One Loota squad was deployed on a hill overlooking most of the battlefield while the other squad was in terrain with the Mek and his SAG where they could fire out of it and get a 4+ cover save.

I moved the Shoota Boys to where the vast majority of his bugs would come to and didn’t move the Loota’s.

I shot with everything in my army and pruned off a few gaunts and managed to get rid of a Tyranid Warrior.

E advanced in two prongs and his shooting got rid of some Shoots and a couple of Lootas. He assaulted a squad of Shootas with his Hormagaunts and one combat but my boyz held on, reducing his squad by half.

Turn 2.

The only moving I did was have my un engaged Shoota Boyz take up a defensive position behind a low wall for the cover save and difficulty of assaulting them.

Shooting was great. I destroyed a Brood of Gaunts. Reduced another by half and put a couple of wounds on the Hive Tyrant.

The only CC of the game so far was good for me. I wiped out his Hormagaunts Brood for minimal loses of my own Shoota Boyz mob.

His turn consisted of more advancing. His Raveners deepstruck into cover and that was it as they weren’t armed with ranged weapons.

His shootng pruned a couple more Loota’s form the hill and a couple of Boyz form the second Shoota Mob.

His Carnifex and 3 Ripper swarms Assaulted my Shoota Boyz mob (the mob that just killed the Hormagaunts) though in the end, I won combat by 5 wounds to 2. I killed a Ripper swarm, reduced another to 1 wound and inflicted a couple of wounds on the Carnifex.

Turn 3.

I didn’t move as deemed my defensive positions good enough for the time being.

My shooting killed his Hive Tyrant, a Tyranid Warrior (reducing them to one), destroying all but one remaining Termagant and a Ravener.

In assault his ripper swarms died as did the Carnifex to a Nob Powerklaw. My second Shoota Mob assaulted the remaining Ravener and destroyed it with no loses to my squad.

In his turn he moved and assaulted with what he had left and took out a couple of boys but the boys struck back and got rid of the remaining Tyranid Warrior. He then conceded and I was surprised that I had won so convincingly!

All in all a good game for my first game in approx 6 or 7 years away from the game! Next time I’ll try 1000 points.
   
Made in ca
Serious Squig Herder






Nice job. Charging Carnifeces (my plural word for Carnifex) into mobs of Boyz isn't a good idea, this is because 'feces (go ahead and laugh) are just tough enough for Boyz to wound, which they will. More beasties for the PK to wound on a 2.

@ breadhat
At least the Orky 6+ is better than the Kroot 7+ lol

Smacking T3 with Orks is always good, since everything the Orks have is of higher Strength (except Grots and Grot Sluggas, S2 and S3 lol)

blarg 
   
Made in us
Stabbin' Skarboy








Yes shooty orks are very good in 5th edition. Lootas are a big reason for this. They are extremely powerful.

Your mini list is basically a core of a more powerful 1750 list I've been running. It's simply more of the same: 45 Lootas (3x15) 90 Shoota Boyz (3x30) and 9 Big Gunz with Extra Crew (3x3) with Double Shock Attack Gunz for the HQ slots.

Your victory may be suprising to you but as someone who has been playing shooty ork variants for several months now it isn't for me . Nice list.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

erm...stealers are T4. In a recent game I played, my stealers came onto the short table edge. They destroyed a trukk then consolidated behind it to keep out of sight of the lootas. This leaves me in perfect view of a 12 ork strong shoota boys squad. However in their shooting phase they fail to do any damage (i made 3 5+armour saves). Desperate for the stealers not to make a grab for the objective next turn (which the lootas were sitting on) the shootas then charged me. By the end of the combat I had lost 7 stealers to 3 orks...He also made a ridiculous amount of saves and my to wound rolls were pretty crappy (all 16 hit then only 5 wounded).

Just saying that sometimes it pays to be bold with stealers!

Looking for games in Shanghai? Send a PM 
   
Made in nz
Yellin' Yoof




Kevin Nash wrote:
Yes shooty orks are very good in 5th edition. Lootas are a big reason for this. They are extremely powerful.

Your mini list is basically a core of a more powerful 1750 list I've been running. It's simply more of the same: 45 Lootas (3x15) 90 Shoota Boyz (3x30) and 9 Big Gunz with Extra Crew (3x3) with Double Shock Attack Gunz for the HQ slots.

Your victory may be suprising to you but as someone who has been playing shooty ork variants for several months now it isn't for me . Nice list.


Yeah, Loota's are very good indeed. Still, I think my biggest surprise was wffwctively winning (or at least not breaking) any Close Combat my boyz were involved with. I've still got visions in my head of being ripped to pieces in 2nd and 3rd Edition.

Lukus83 wrote:erm...stealers are T4. In a recent game I played, my stealers came onto the short table edge. They destroyed a trukk then consolidated behind it to keep out of sight of the lootas. This leaves me in perfect view of a 12 ork strong shoota boys squad. However in their shooting phase they fail to do any damage (i made 3 5+armour saves). Desperate for the stealers not to make a grab for the objective next turn (which the lootas were sitting on) the shootas then charged me. By the end of the combat I had lost 7 stealers to 3 orks...He also made a ridiculous amount of saves and my to wound rolls were pretty crappy (all 16 hit then only 5 wounded).

Just saying that sometimes it pays to be bold with stealers!


In my mind, I still fear Genestealers as much as I fear Hive Tyrants. But my friend didn't take any this game. As it was both of our first games in 5th, we'll both learn a lot.
   
Made in ca
Serious Squig Herder






Lukus83 wrote:erm...stealers are T4. In a recent game I played, my stealers came onto the short table edge. They destroyed a trukk then consolidated behind it to keep out of sight of the lootas. This leaves me in perfect view of a 12 ork strong shoota boys squad. However in their shooting phase they fail to do any damage (i made 3 5+armour saves).

Stealers can only glance a trukk unless you gave them toxin sacs (the thing that boosts Strength). If Stealers have 5+ saves then you were getting AP'd. And you're right, they are T4.

blarg 
   
 
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