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![[Post New]](/s/i/i.gif) 2008/11/08 05:14:38
Subject: Assault Marine Sgt. Loadout
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Neophyte Undergoing Surgeries
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Search-fu has failed me! So here's my question: I'm putting together a 10 man assault squad to accompany a jump pack librarian (don't ask). I'm stuck wondering if I'm better off giving the sgt. a storm shield for the inv. save, or if I'm better off going with two PW for the extra attack. I'm leaning toward two PW, since the extra offensive power seems more fitting for a unit like that. The extra shield seems wasted on a 1 wound sgt when I have another 9 marines to absorb hits, and they're mainly around to support the librarian anyway. Thoughts? UPDATE: Oh wait, that's how you make lightning claws. That answers that question!
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This message was edited 1 time. Last update was at 2008/11/08 08:17:58
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![[Post New]](/s/i/i.gif) 2008/11/08 15:09:58
Subject: Assault Marine Sgt. Loadout
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Bounding Dark Angels Assault Marine
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You do not need two power weapons to gain the extra attack.
The benefit of a power weapon is that you get the bonus attack.
The benefit of a single lightning claw is to reroll to wound the drawback is that you do not get the extra attack.
Two lightning claws gets both the bonus attack and rerolls to wound for twice the cost.
The question is do you think you need more hits (vs. hordes where you have a WS advantage) or do you need more wounds (vs. tough units) or both more hits and wounds (Monsterous Creatures).
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![[Post New]](/s/i/i.gif) 2008/11/08 18:20:57
Subject: Assault Marine Sgt. Loadout
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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I voted storm shield and PF, but I think that just a PF is good enough.
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![[Post New]](/s/i/i.gif) 2008/11/09 04:52:05
Subject: Assault Marine Sgt. Loadout
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Definitely TL LC, or else Power Weapon/ Bolt Pistol.
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![[Post New]](/s/i/i.gif) 2008/11/09 09:29:46
Subject: Re:Assault Marine Sgt. Loadout
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Neophyte Undergoing Surgeries
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I decided to go with the two lightning claws. There's a lot of hits to score with this unit, and a lot of marines to absorb hits, so I can sacrifice the inv. save. I'd rather be able to re-roll wounds against big baddies I might encounter on the table, and it's hard to ignore just one. more. attack. I'm a sucker for more dice!
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![[Post New]](/s/i/i.gif) 2008/11/09 09:44:09
Subject: Assault Marine Sgt. Loadout
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Tunneling Trygon
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Always a Power Fist.
You need S8. Lightning Claws are great, they chop up infantry, and that's good. But so do Assault Marines.
What do you do if the enemy sticks a Carnifex or Dreadnaught into your unit? You find that no matter how many rerolls you get, you're screwed.
Even with the nerfs of PFists (upcosted, lost an A), they're still critical to defend the unit against MCs, Dreads, vehicles, etc.
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