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![[Post New]](/s/i/i.gif) 2008/11/09 00:32:51
Subject: Tomb Kings Fast Cavalry and Mounted Characters
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Stupid question but if a mounted Lich Priest on a horse joins a unit of Light Horsemen, do the Horsemen remain Light Cavalry. Sorry if that is something from the rulebook.
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![[Post New]](/s/i/i.gif) 2008/11/09 04:07:51
Subject: Tomb Kings Fast Cavalry and Mounted Characters
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Sickening Carrion
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They do infact retain fast cavalry, and yeah, it is in the rulebook. It makes the priests rather mobile
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![[Post New]](/s/i/i.gif) 2008/11/09 04:44:40
Subject: Tomb Kings Fast Cavalry and Mounted Characters
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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"Nice." If I am going to be playing Fantasy in the future I am going to need to pick it up. The Rulebook, that is.
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![[Post New]](/s/i/i.gif) 2008/11/09 05:16:45
Subject: Tomb Kings Fast Cavalry and Mounted Characters
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Sickening Carrion
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Indeed. As a TK player I cannot reccomend light horsemen enough, both in units of 5 as throwaways and flankers, and in units of 7 with champion as bunkers or tar-pits (and flankers still of course). They also warmachne and mage hunt well in either unit size (24" charge in a single turn, in any direction will do that).
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![[Post New]](/s/i/i.gif) 2008/11/09 16:22:11
Subject: Tomb Kings Fast Cavalry and Mounted Characters
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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OK shooting, too. Arrows of the Asp.
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![[Post New]](/s/i/i.gif) 2008/12/09 07:02:44
Subject: Re:Tomb Kings Fast Cavalry and Mounted Characters
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Widowmaker
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I dont' think they are that great. Crap save, ws & t and they lose most of the advantages of fast cavalry because they can't march or flee.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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